Пример #1
0
 private static void FilterCasters(RenderContext context, ref FastListStruct <RenderMesh> meshes)
 {
     for (int i = 0; i < meshes.Count; i++)
     {
         // If there is no caster
         if (!meshes[i].IsShadowCaster)
         {
             meshes.SwapRemoveAt(i--);
         }
     }
 }