public List <WorldObject> GetObjects(Point position) { if (FastItems.ContainsKey(position)) { var list = FastItems[position]; if (list.Count > 0) { return(list); } } return(new List <WorldObject>()); }
public void Add(WorldObject obj) { if (FastItems.ContainsKey(obj.Position)) { FastItems[obj.Position].Add(obj); } else { FastItems.Add(obj.Position, new List <WorldObject>()); FastItems[obj.Position].Add(obj); } if (FastTypes.ContainsKey(obj.GetType())) { FastTypes[obj.GetType()].Add(obj); } else { FastTypes.Add(obj.GetType(), new List <WorldObject>()); FastTypes[obj.GetType()].Add(obj); } }