private static int instanceCount = 0; // Number of FastGUIElement instances #endregion Fields #region Constructors // Atlas rectangle in pixels // Make a GUIElement and add to the ScrollWindow will immediately render public FastGUIElement( FastGUIScrollWindow scrollWindow, // Add this element to ScrollWindow Vector2 scrollWindowPos, // Position in window (origin is top-left) in pixels Rect atlasRect) : this(scrollWindowPos, atlasRect, Position.TOPLEFT) { scrollWindow.Add (this, scrollWindowPos); }