public static void ClearCache() { FarmSceneryCache.farmSceneryReference = null; if (null != FarmSceneryCache.cache) { UnityEngine.Object.Destroy(FarmSceneryCache.cache.gameObject); FarmSceneryCache.cache = null; } }
public IEnumerator Initialize(FarmUI ui) { this.farmUI = ui; this.childDigimon.CreateDigimonGameObject(); FarmScenery scenery = this.Scenery; yield return(base.StartCoroutine(scenery.InitializeFarmObjectParallelRead())); FarmSceneryCache.ClearCache(); FarmSceneryCache.SetCacheAction(scenery); yield break; }
public static void ExecutionCache() { if (null != FarmSceneryCache.farmSceneryReference) { GameObject gameObject = new GameObject("FarmSceneryCache"); gameObject.transform.localScale = Vector3.one; gameObject.transform.localPosition = Vector3.zero; gameObject.transform.localRotation = Quaternion.identity; gameObject.transform.parent = null; gameObject.name = "FarmSceneryCache"; UnityEngine.Object.DontDestroyOnLoad(gameObject); FarmRoot instance = FarmRoot.Instance; if (null != instance) { instance.ClearSettingFarmObject(); } FarmSceneryCache.cache = gameObject.AddComponent <FarmSceneryCache>(); FarmSceneryCache.cache.Execution(FarmSceneryCache.farmSceneryReference); FarmSceneryCache.farmSceneryReference = null; } }
private FarmObject CreateFacilityObject(UserFacility userFacility) { FarmObject farmObject = null; FarmObject farmObject2 = this.FindFarmObjectByFacilityId(userFacility.facilityId); if (null == farmObject2) { FarmSceneryCache cache = FarmSceneryCache.GetCache(); if (null != cache) { FarmObject cacheFarmObject = cache.GetCacheFarmObject(userFacility.facilityId); if (null != cacheFarmObject) { cacheFarmObject.transform.parent = base.transform; cacheFarmObject.transform.localScale = Vector3.one; cacheFarmObject.transform.localEulerAngles = Vector3.zero; farmObject = cacheFarmObject; farmObject.OnResumeFromCache(); } } if (null == farmObject) { farmObject = this.LoadFarmObject(userFacility.facilityId); } } else { farmObject = this.DuplicateFarmObject(farmObject2); } if (null != farmObject) { farmObject.facilityID = userFacility.facilityId; farmObject.userFacilityID = userFacility.userFacilityId; } return(farmObject); }
public static void BackToTOP(string guiName = "UIStartupCaution", float outSec = 0.8f, float inSec = 0.8f) { ServerDateTime.isUpdateServerDateTime = false; GUIMain.self.StopAllCoroutines(); if (null != ClassSingleton <FaceChatNotificationAccessor> .Instance.faceChatNotification) { ClassSingleton <FaceChatNotificationAccessor> .Instance.faceChatNotification.StopGetHistoryIdList(); } ClassSingleton <GUIMonsterIconList> .Instance.PushBackAllMonsterPrefab(); ClassSingleton <MonsterUserDataMng> .Instance.Initialize(); ClassSingleton <GUIMonsterIconList> .Instance.AllDelete(); GUIMain.DestroyAllDialog(null); GUIMain.onFadeBlackLoadScene = null; FarmSceneryCache.ClearCache(); TutorialObserver tutorialObserver = UnityEngine.Object.FindObjectOfType <TutorialObserver>(); if (null != tutorialObserver) { UnityEngine.Object.Destroy(tutorialObserver.gameObject); } TutorialUI tutorialUI = UnityEngine.Object.FindObjectOfType <TutorialUI>(); if (null != tutorialUI) { if ("GUI" == tutorialUI.gameObject.name) { UnityEngine.Object.Destroy(tutorialUI); string[] array = new string[] { "ROOT/Panel", "ROOT/HitIcon", "ROOT/HUD" }; foreach (string name in array) { GameObject gameObject = GameObject.Find(name); if (null != gameObject) { UnityEngine.Object.Destroy(gameObject); } } } else { UnityEngine.Object.Destroy(tutorialUI.gameObject); } } AppCoroutine appCoroutine = UnityEngine.Object.FindObjectOfType <AppCoroutine>(); if (null != appCoroutine) { UnityEngine.Object.Destroy(appCoroutine.gameObject); } GUIMain.BarrierReset(); Singleton <GUIManager> .Instance.UseOutsideTouchControl = false; FarmRoot instance = FarmRoot.Instance; if (null != instance) { InputControll input = instance.Input; if (null != input) { input.enabled = false; } } ClassSingleton <QuestData> .Instance.ClearWorldAreaMList(); FarmCameraControlForCMD.ClearRefCT(); GUICollider.DisableAllCollider("GUIMain"); SoundMng.Instance().StopBGM(0.5f, delegate(int n) { if (GUIMain.gUIScreen != guiName) { Action <int> action = delegate(int x) { GUIFadeControll.ActionRestart(); }; string guiName2 = guiName; Action <int> action_ = action; string aploadName_ = "Empty"; string loadGUIName_ = guiName2; string empty = string.Empty; if (GUIMain.< > f__mg$cache0 == null) { GUIMain.< > f__mg$cache0 = new Action <int>(GUIMain.actCallBackBackToTOP); } GUIFadeControll.SetLoadInfo(action_, aploadName_, loadGUIName_, empty, GUIMain.< > f__mg$cache0, false); GUIFadeControll.SetFadeInfo(outSec, 0f, inSec, 1f); GUIManager.LoadCommonGUI("Effect/FADE_W", GUIMain.self.gameObject); } }); GUIMain.nowBgm = string.Empty; Resources.UnloadUnusedAssets(); }