Пример #1
0
        /*********
        ** Private methods
        *********/
        /****
        ** Event handlers
        ****/
        /// <summary>The event called after the first game update, once all mods are loaded.</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void OnGameLaunched(object sender, GameLaunchedEventArgs e)
        {
            // add to Farm Expansion carpenter menu
            FarmExpansionIntegration farmExpansion = new FarmExpansionIntegration(this.Helper.ModRegistry, this.Monitor);

            if (farmExpansion.IsLoaded)
            {
                farmExpansion.AddFarmBluePrint(this.GetBlueprint());
                farmExpansion.AddExpansionBluePrint(this.GetBlueprint());
            }

            // add Generic Mod Config Menu integration
            new GenericModConfigMenuIntegrationForTractor(
                getConfig: () => this.Config,
                reset: () =>
            {
                this.Config = new ModConfig();
                this.Helper.WriteConfig(this.Config);
                this.UpdateConfig();
            },
                saveAndApply: () =>
            {
                this.Helper.WriteConfig(this.Config);
                this.UpdateConfig();
            },
                modRegistry: this.Helper.ModRegistry,
                monitor: this.Monitor,
                manifest: this.ModManifest
                ).Register();
        }
Пример #2
0
        /*********
        ** Private methods
        *********/
        /****
        ** Event handlers
        ****/
        /// <summary>The event called after the first game update, once all mods are loaded.</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void OnGameLaunched(object sender, GameLaunchedEventArgs e)
        {
            // add to Farm Expansion carpenter menu
            FarmExpansionIntegration farmExpansion = new FarmExpansionIntegration(this.Helper.ModRegistry, this.Monitor);

            if (farmExpansion.IsLoaded)
            {
                farmExpansion.AddFarmBluePrint(this.GetBlueprint());
                farmExpansion.AddExpansionBluePrint(this.GetBlueprint());
            }
        }
Пример #3
0
        /*********
        ** Private methods
        *********/
        /****
        ** Event handlers
        ****/
        /// <summary>The event called after the first game update, once all mods are loaded.</summary>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event arguments.</param>
        private void GameEvents_FirstUpdateTick(object sender, EventArgs e)
        {
            // enable Farm Expansion integration
            FarmExpansionIntegration farmExpansion = new FarmExpansionIntegration(this.Helper.ModRegistry, this.Monitor);

            if (farmExpansion.IsLoaded)
            {
                farmExpansion.AddFarmBluePrint(this.GetBlueprint());
                farmExpansion.AddExpansionBluePrint(this.GetBlueprint());
            }
        }
Пример #4
0
        /*********
        ** Private methods
        *********/
        /****
        ** Event handlers
        ****/
        /// <inheritdoc cref="IGameLoopEvents.GameLaunched"/>
        /// <param name="sender">The event sender.</param>
        /// <param name="e">The event data.</param>
        private void OnGameLaunched(object?sender, GameLaunchedEventArgs e)
        {
            // add to Farm Expansion carpenter menu
            FarmExpansionIntegration farmExpansion = new FarmExpansionIntegration(this.Helper.ModRegistry, this.Monitor);

            if (farmExpansion.IsLoaded)
            {
                farmExpansion.AddFarmBluePrint(this.GetBlueprint());
                farmExpansion.AddExpansionBluePrint(this.GetBlueprint());
            }

            // add Generic Mod Config Menu integration
            new GenericModConfigMenuIntegrationForTractor(
                getConfig: () => this.Config,
                reset: () =>
            {
                this.Config = new ModConfig();
                this.Helper.WriteConfig(this.Config);
                this.UpdateConfig();
            },
                saveAndApply: () =>
            {
                this.Helper.WriteConfig(this.Config);
                this.UpdateConfig();
            },
                modRegistry: this.Helper.ModRegistry,
                monitor: this.Monitor,
                manifest: this.ModManifest
                ).Register();

            // warn about incompatible mods
            if (this.Helper.ModRegistry.IsLoaded("bcmpinc.HarvestWithScythe"))
            {
                this.Monitor.Log("The 'Harvest With Scythe' mod is compatible with Tractor Mod, but it may break some tractor scythe features. You can ignore this warning if you don't have any scythe issues.", LogLevel.Warn);
            }
        }