Пример #1
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    /// <summary> Recycles or creates a falling ring as specified </summary>
    /// <param name="_pos"> Starting position </param>
    /// <param name="_scale"> Scale </param>
    /// <param name="_color"> Colour </param>
    public void SpawnFallingRing(Vector3 _pos, float _scale, Color _color)
    {
        GameObject  gameObj     = RecyclePool.RetrieveOrCreate(RecyclePool.PoolTypes.FallingRing, fallingRingPrefab);
        FallingRing fallingRing = gameObj.GetComponent <FallingRing>();

        fallingRing.Init(_pos, _scale, _color);
        fallingRings.Add(fallingRing);
    }
Пример #2
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 /// <summary> Called from the ring when it hits the ground </summary>
 /// <param name="_ring"> Ring that just finished falling </param>
 public void RingFinishedFalling(FallingRing _ring)
 {
     RecyclePool.Recycle(RecyclePool.PoolTypes.FallingRing, _ring.gameObject);
     fallingRings.Remove(_ring);
 }