/// <summary> /// Returns true if DutyRequirements instances are equal /// </summary> /// <param name="other">Instance of DutyRequirements to be compared</param> /// <returns>Boolean</returns> public bool Equals(DutyRequirements other) { if (other is null) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( Skill == other.Skill || Skill != null && Skill.Equals(other.Skill) ) && ( Specialty == other.Specialty || Specialty != null && Specialty.Equals(other.Specialty) ) && ( FallbackSkill == other.FallbackSkill || FallbackSkill != null && FallbackSkill.Equals(other.FallbackSkill) ) && ( FallbackSpeciality == other.FallbackSpeciality || FallbackSpeciality != null && FallbackSpeciality.Equals(other.FallbackSpeciality) )); }
/// <summary> /// Returns true if Duty instances are equal /// </summary> /// <param name="other">Instance of Duty to be compared</param> /// <returns>Boolean</returns> public bool Equals(Duty other) { if (other is null) { return(false); } if (ReferenceEquals(this, other)) { return(true); } return (( DutyId == other.DutyId || DutyId != null && DutyId.Equals(other.DutyId) ) && ( SlaveDutyId == other.SlaveDutyId || SlaveDutyId != null && SlaveDutyId.Equals(other.SlaveDutyId) ) && ( BlockId == other.BlockId || BlockId != null && BlockId.Equals(other.BlockId) ) && ( ClientDeptId == other.ClientDeptId || ClientDeptId != null && ClientDeptId.Equals(other.ClientDeptId) ) && ( SubDiscipline == other.SubDiscipline || SubDiscipline != null && SubDiscipline.Equals(other.SubDiscipline) ) && ( RequestGender == other.RequestGender || RequestGender.Equals(other.RequestGender) ) && ( Grade == other.Grade || Grade != null && Grade.Equals(other.Grade) ) && ( FallbackGrade == other.FallbackGrade || FallbackGrade != null && FallbackGrade.Equals(other.FallbackGrade) ) && ( VacancyReason == other.VacancyReason || VacancyReason != null && VacancyReason.Equals(other.VacancyReason) ) && ( Date == other.Date || Date != null && Date.Equals(other.Date) ) && ( StartTime == other.StartTime || StartTime != null && StartTime.Equals(other.StartTime) ) && ( EndTime == other.EndTime || EndTime != null && EndTime.Equals(other.EndTime) ) && ( BreakDuration == other.BreakDuration || BreakDuration.Equals(other.BreakDuration) ) && ( PoNumber == other.PoNumber || PoNumber.Equals(other.PoNumber) ) && ( UniqueNumber == other.UniqueNumber || UniqueNumber.Equals(other.UniqueNumber) ) && ( Agency == other.Agency || Agency != null && Agency.Equals(other.Agency) ) && ( Skill == other.Skill || Skill != null && Skill.Equals(other.Skill) ) && ( Specialty == other.Specialty || Specialty != null && Specialty.Equals(other.Specialty) ) && ( FallbackSkill == other.FallbackSkill || FallbackSkill != null && FallbackSkill.Equals(other.FallbackSkill) ) && ( FallbackSpeciality == other.FallbackSpeciality || FallbackSpeciality != null && FallbackSpeciality.Equals(other.FallbackSpeciality) ) && ( Status == other.Status || Status.Equals(other.Status) ) && ( Rates == other.Rates || Rates != null && other.Rates != null && Rates.SequenceEqual(other.Rates) ) && ( TimeIntervalRates == other.TimeIntervalRates || TimeIntervalRates != null && other.TimeIntervalRates != null && TimeIntervalRates.SequenceEqual(other.TimeIntervalRates) ) && ( Person == other.Person || Person != null && Person.Equals(other.Person) )); }