Пример #1
0
    private void SpawThing()
    {
        SpawPoint spawPoint = GetSpawPoint();
        FallThing fallThing = GetFallThing();

        if (spawPoint == null || fallThing == null)
        {
            StartCoroutine("MyWaitSeconds", 1);
            return;
        }

        FallThingData fallThingData = fallThingsDataBase[Random.Range(0, fallThingsDataBase.Count)];

        fallThing.Spawn(fallThingData.imageThing, fallThingData.speedFall, fallThingData.points, fallThingData.sfxClicked, spawPoint.rect.position);
        spawPoint.data.spawned = true;


        countThingsAtGame++;
    }
Пример #2
0
 private void ClickFallThing(FallThing thing)
 {
     sfxController.PlayOneShot(thing.data.sfxClicked);
     thing.Colect();
     SetPoints(thing.data.points);
 }