public void SetUp() { _voiceClientFactory = new FakeVoiceClientFactory(); _voiceWrapper = new Mock <IVoiceWrapper>(); _voiceServer = new FakeVoiceServer(_voiceClientFactory, new VoiceServerConfiguration("voice.domaindummy.com", 33567, "Identit3y7rrV3RYNiC3EEEEEwgeA=", 987, "verySecurePassword"), _voiceWrapper.Object); }
public void TearDown() { _voiceServer.Stop(); _voiceServer.Dispose(); _voiceServer = null; _voiceWrapper = null; }
public void SetUp() { _voiceWrapper = new VoiceWrapperEventInvoker(); _voiceWrapper.Mock.Setup(e => e.StartNativeServer()).Returns(true); _voiceServer = new FakeVoiceServer(new FakeVoiceClientFactory(), new VoiceServerConfiguration("localhost", 23332, "Identit3y7rrV3RYNiC3MnupTwgeA=", 130, "123"), _voiceWrapper); _voiceServer.Start(); }
public void CreatingAServerCreatesANativeServerWithPort() { var configuration = new VoiceServerConfiguration("voice.domaindummy.com", 33567, "Identit3y7rrV3RYNiC3EEEEEwgeA=", 987, "verySecurePassword"); _voiceWrapper.Setup(e => e.CreateNativeServer(configuration)); var tmpServer = new FakeVoiceServer(_voiceClientFactory, configuration, _voiceWrapper.Object); _voiceWrapper.Verify(e => e.CreateNativeServer(configuration), Times.Once); }
public void TearDown() { if (_voiceServer.Started) { _voiceServer.Stop(); } _voiceServer.Dispose(); _voiceServer = null; _voiceClientFactory = null; _voiceWrapper = null; }
public void SetUp() { _voiceWrapper = new VoiceWrapperEventInvoker(); _voiceServer = new FakeVoiceServer(new FakeVoiceClientFactory(), new VoiceServerConfiguration("localhost", 23332, "jfdsjlsdflk==", 123, "secret"), _voiceWrapper); _voiceClient = _voiceServer.PrepareClient(1); _voiceServer.OnClientConnecting += (client, id, args) => _clientConnectingInvokes++; _voiceServer.OnClientConnected += client => _clientConnectedInvokes++; _voiceServer.OnClientDisconnected += client => _clientDisconnectedInvokes++; _voiceServer.OnClientSpeakersMuteChanged += (client, muted) => _clientSpeakersMuteInvokes++; _voiceServer.OnClientMicrophoneMuteChanged += (client, muted) => _clientMicrophoneMuteInvokes++; _voiceServer.OnClientRejected += (client, code) => _clientRejectedInvokes++; _voiceServer.OnClientTalkingChanged += (client, status) => _clientTalkingChangedInvokes++; }
public void TearDown() { _voiceServer.RemoveClient(_voiceClient); _voiceClient = null; _voiceServer.Dispose(); _voiceServer = null; _voiceWrapper = null; _clientConnectingInvokes = 0; _clientConnectedInvokes = 0; _clientDisconnectedInvokes = 0; _clientSpeakersMuteInvokes = 0; _clientMicrophoneMuteInvokes = 0; _clientRejectedInvokes = 0; _clientTalkingChangedInvokes = 0; }