Пример #1
0
        public ColecoVision(CoreComm comm, GameInfo game, byte[] rom, object SyncSettings)
        {
            ServiceProvider = new BasicServiceProvider(this);
            MemoryCallbacks = new MemoryCallbackSystem();
            CoreComm        = comm;
            _syncSettings   = (ColecoSyncSettings)SyncSettings ?? new ColecoSyncSettings();
            bool skipbios = _syncSettings.SkipBiosIntro;

            Cpu = new Z80A
            {
                ReadMemory      = ReadMemory,
                WriteMemory     = WriteMemory,
                ReadHardware    = ReadPort,
                WriteHardware   = WritePort,
                MemoryCallbacks = MemoryCallbacks
            };

            PSG            = new SN76489();
            _fakeSyncSound = new FakeSyncSound(PSG, 735);
            (ServiceProvider as BasicServiceProvider).Register <ISoundProvider>(_fakeSyncSound);

            ControllerDeck = new ColecoVisionControllerDeck(_syncSettings.Port1, _syncSettings.Port2);

            VDP = new TMS9918A(Cpu);
            (ServiceProvider as BasicServiceProvider).Register <IVideoProvider>(VDP);

            // TODO: hack to allow bios-less operation would be nice, no idea if its feasible
            BiosRom = CoreComm.CoreFileProvider.GetFirmware("Coleco", "Bios", true, "Coleco BIOS file is required.");

            // gamedb can overwrite the syncsettings; this is ok
            if (game["NoSkip"])
            {
                skipbios = false;
            }

            LoadRom(rom, skipbios);
            _game = game;
            SetupMemoryDomains();

            Tracer.Header = Cpu.TraceHeader;
            var serviceProvider = ServiceProvider as BasicServiceProvider;

            serviceProvider.Register <IDisassemblable>(new Disassembler());
            serviceProvider.Register <ITraceable>(Tracer);
        }
Пример #2
0
        private void Init(GameInfo game, byte[] rom)
        {
            Controller = NullController.Instance;
            Cpu        = new HuC6280(MemoryCallbacks);
            VCE        = new VCE();
            VDC1       = new VDC(this, Cpu, VCE);
            PSG        = new HuC6280PSG();
            SCSI       = new ScsiCDBus(this, disc);

            Cpu.Logger = s => Tracer.Put(s);

            if (TurboGrafx)
            {
                Ram = new byte[0x2000];
                Cpu.ReadMemory21  = ReadMemory;
                Cpu.WriteMemory21 = WriteMemory;
                Cpu.WriteVDC      = VDC1.WriteVDC;
                _soundProvider    = new FakeSyncSound(PSG, 735);
                CDAudio           = new CDAudio(null, 0);
            }

            else if (SuperGrafx)
            {
                VDC2              = new VDC(this, Cpu, VCE);
                VPC               = new VPC(this, VDC1, VDC2, VCE, Cpu);
                Ram               = new byte[0x8000];
                Cpu.ReadMemory21  = ReadMemorySGX;
                Cpu.WriteMemory21 = WriteMemorySGX;
                Cpu.WriteVDC      = VDC1.WriteVDC;
                _soundProvider    = new FakeSyncSound(PSG, 735);
                CDAudio           = new CDAudio(null, 0);
            }

            else if (TurboCD)
            {
                Ram               = new byte[0x2000];
                CDRam             = new byte[0x10000];
                ADPCM             = new ADPCM(this, SCSI);
                Cpu.ReadMemory21  = ReadMemoryCD;
                Cpu.WriteMemory21 = WriteMemoryCD;
                Cpu.WriteVDC      = VDC1.WriteVDC;
                CDAudio           = new CDAudio(disc);
                SetCDAudioCallback();
                PSG.MaxVolume   = short.MaxValue * 3 / 4;
                SoundMixer      = new SoundMixer(PSG, CDAudio, ADPCM);
                _soundProvider  = new FakeSyncSound(SoundMixer, 735);
                Cpu.ThinkAction = (cycles) => { SCSI.Think(); ADPCM.Think(cycles); };
            }

            if (rom.Length == 0x60000)
            {
                // 384k roms require special loading code. Why ;_;
                // In memory, 384k roms look like [1st 256k][Then full 384k]
                RomData = new byte[0xA0000];
                var origRom = rom;
                for (int i = 0; i < 0x40000; i++)
                {
                    RomData[i] = origRom[i];
                }
                for (int i = 0; i < 0x60000; i++)
                {
                    RomData[i + 0x40000] = origRom[i];
                }
                RomLength = RomData.Length;
            }
            else if (rom.Length > 1024 * 1024)
            {
                // If the rom is bigger than 1 megabyte, switch to Street Fighter 2 mapper
                Cpu.ReadMemory21  = ReadMemorySF2;
                Cpu.WriteMemory21 = WriteMemorySF2;
                RomData           = rom;
                RomLength         = RomData.Length;

                // user request: current value of the SF2MapperLatch on the tracelogger
                Cpu.Logger = (s) => Tracer.Put(new TraceInfo
                {
                    Disassembly  = $"{SF2MapperLatch:X1}:{s}",
                    RegisterInfo = string.Empty
                });
            }
            else
            {
                // normal rom.
                RomData   = rom;
                RomLength = RomData.Length;
            }

            if (game["BRAM"] || Type == NecSystemType.TurboCD)
            {
                BramEnabled = true;
                BRAM        = new byte[2048];

                // pre-format BRAM. damn are we helpful.
                BRAM[0] = 0x48; BRAM[1] = 0x55; BRAM[2] = 0x42; BRAM[3] = 0x4D;
                BRAM[4] = 0x00; BRAM[5] = 0x88; BRAM[6] = 0x10; BRAM[7] = 0x80;
            }

            if (game["SuperSysCard"])
            {
                SuperRam = new byte[0x30000];
            }

            if (game["ArcadeCard"])
            {
                ArcadeRam            = new byte[0x200000];
                ArcadeCard           = true;
                ArcadeCardRewindHack = Settings.ArcadeCardRewindHack;
                for (int i = 0; i < 4; i++)
                {
                    ArcadePage[i] = new ArcadeCardPage();
                }
            }

            if (game["PopulousSRAM"])
            {
                PopulousRAM       = new byte[0x8000];
                Cpu.ReadMemory21  = ReadMemoryPopulous;
                Cpu.WriteMemory21 = WriteMemoryPopulous;
            }

            // the gamedb can force sprite limit on, ignoring settings
            if (game["ForceSpriteLimit"] || game.NotInDatabase)
            {
                ForceSpriteLimit = true;
            }

            if (game["CdVol"])
            {
                CDAudio.MaxVolume = int.Parse(game.OptionValue("CdVol"));
            }

            if (game["PsgVol"])
            {
                PSG.MaxVolume = int.Parse(game.OptionValue("PsgVol"));
            }

            if (game["AdpcmVol"])
            {
                ADPCM.MaxVolume = int.Parse(game.OptionValue("AdpcmVol"));
            }

            // the gamedb can also force equalizevolumes on
            if (TurboCD && (Settings.EqualizeVolume || game["EqualizeVolumes"] || game.NotInDatabase))
            {
                SoundMixer.EqualizeVolumes();
            }

            // Ok, yes, HBlankPeriod's only purpose is game-specific hax.
            // 1) At least they're not coded directly into the emulator, but instead data-driven.
            // 2) The games which have custom HBlankPeriods work without it, the override only
            //    serves to clean up minor gfx anomalies.
            // 3) There's no point in haxing the timing with incorrect values in an attempt to avoid this.
            //    The proper fix is cycle-accurate/bus-accurate timing. That isn't coming to the C#
            //    version of this core. Let's just acknolwedge that the timing is imperfect and fix
            //    it in the least intrusive and most honest way we can.
            if (game["HBlankPeriod"])
            {
                VDC1.HBlankCycles = game.GetIntValue("HBlankPeriod");
            }

            // This is also a hack. Proper multi-res/TV emulation will be a native-code core feature.
            if (game["MultiResHack"])
            {
                VDC1.MultiResHack = game.GetIntValue("MultiResHack");
            }

            Cpu.ResetPC();

            Tracer = new TraceBuffer {
                Header = Cpu.TraceHeader
            };
            var ser = new BasicServiceProvider(this);

            ServiceProvider = ser;
            ser.Register <ITraceable>(Tracer);
            ser.Register <IDisassemblable>(Cpu);
            ser.Register <IVideoProvider>((IVideoProvider)VPC ?? VDC1);
            ser.Register <ISoundProvider>(_soundProvider);
            SetupMemoryDomains();
        }
Пример #3
0
        public SMS(CoreComm comm, GameInfo game, byte[] rom, object settings, object syncSettings)
        {
            ServiceProvider = new BasicServiceProvider(this);
            Settings        = (SMSSettings)settings ?? new SMSSettings();
            SyncSettings    = (SMSSyncSettings)syncSettings ?? new SMSSyncSettings();
            CoreComm        = comm;
            MemoryCallbacks = new MemoryCallbackSystem(new[] { "System Bus" });

            IsGameGear   = game.System == "GG";
            IsGameGear_C = game.System == "GG";
            IsSG1000     = game.System == "SG";
            RomData      = rom;

            if (RomData.Length % BankSize != 0)
            {
                Array.Resize(ref RomData, ((RomData.Length / BankSize) + 1) * BankSize);
            }

            RomBanks = (byte)(RomData.Length / BankSize);

            Region = DetermineDisplayType(SyncSettings.DisplayType, game.Region);
            if (game["PAL"] && Region != DisplayType.PAL)
            {
                Region = DisplayType.PAL;
                CoreComm.Notify("Display was forced to PAL mode for game compatibility.");
            }

            if (IsGameGear)
            {
                Region = DisplayType.NTSC;                 // all game gears run at 60hz/NTSC mode
            }

            RegionStr = SyncSettings.ConsoleRegion;
            if (RegionStr == "Auto")
            {
                RegionStr = DetermineRegion(game.Region);
            }

            if (game["Japan"] && RegionStr != "Japan")
            {
                RegionStr = "Japan";
                CoreComm.Notify("Region was forced to Japan for game compatibility.");
            }

            if (game["Korea"] && RegionStr != "Korea")
            {
                RegionStr = "Korea";
                CoreComm.Notify("Region was forced to Korea for game compatibility.");
            }

            if ((game.NotInDatabase || game["FM"]) && SyncSettings.EnableFM && !IsGameGear)
            {
                HasYM2413 = true;
            }

            Cpu = new Z80A()
            {
                ReadHardware    = ReadPort,
                WriteHardware   = WritePort,
                FetchMemory     = FetchMemory,
                ReadMemory      = ReadMemory,
                WriteMemory     = WriteMemory,
                MemoryCallbacks = MemoryCallbacks,
                OnExecFetch     = OnExecMemory
            };


            if (game["GG_in_SMS"])
            {
                // skip setting the BIOS because this is a game gear game that puts the system
                // in SMS compatibility mode (it will fail the check sum if played on an actual SMS though.)
                IsGameGear   = false;
                IsGameGear_C = true;
                game.System  = "GG";
                Console.WriteLine("Using SMS Compatibility mode for Game Gear System");
            }

            Vdp = new VDP(this, Cpu, IsGameGear ? VdpMode.GameGear : VdpMode.SMS, Region);
            (ServiceProvider as BasicServiceProvider).Register <IVideoProvider>(Vdp);
            PSG        = new SN76489();
            YM2413     = new YM2413();
            SoundMixer = new SoundMixer(YM2413, PSG);
            if (HasYM2413 && game["WhenFMDisablePSG"])
            {
                SoundMixer.DisableSource(PSG);
            }

            ActiveSoundProvider = HasYM2413 ? (IAsyncSoundProvider)SoundMixer : PSG;
            _fakeSyncSound      = new FakeSyncSound(ActiveSoundProvider, 735);
            (ServiceProvider as BasicServiceProvider).Register <ISoundProvider>(_fakeSyncSound);

            SystemRam = new byte[0x2000];

            if (game["CMMapper"])
            {
                InitCodeMastersMapper();
            }
            else if (game["CMMapperWithRam"])
            {
                InitCodeMastersMapperRam();
            }
            else if (game["ExtRam"])
            {
                InitExt2kMapper(int.Parse(game.OptionValue("ExtRam")));
            }
            else if (game["KoreaMapper"])
            {
                InitKoreaMapper();
            }
            else if (game["MSXMapper"])
            {
                InitMSXMapper();
            }
            else if (game["NemesisMapper"])
            {
                InitNemesisMapper();
            }
            else if (game["TerebiOekaki"])
            {
                InitTerebiOekaki();
            }
            else if (game["EEPROM"])
            {
                InitEEPROMMapper();
            }
            else
            {
                InitSegaMapper();
            }

            if (Settings.ForceStereoSeparation && !IsGameGear)
            {
                if (game["StereoByte"])
                {
                    ForceStereoByte = byte.Parse(game.OptionValue("StereoByte"));
                }

                PSG.StereoPanning = ForceStereoByte;
            }

            if (SyncSettings.AllowOverlock && game["OverclockSafe"])
            {
                Vdp.IPeriod = 512;
            }

            if (Settings.SpriteLimit)
            {
                Vdp.SpriteLimit = true;
            }

            if (game["3D"])
            {
                IsGame3D = true;
            }

            if (game["BIOS"])
            {
                Port3E = 0xF7;                 // Disable cartridge, enable BIOS rom
                InitBiosMapper();
            }
            else if ((game.System == "SMS") && !game["GG_in_SMS"])
            {
                BiosRom = comm.CoreFileProvider.GetFirmware("SMS", RegionStr, false);

                if (BiosRom == null)
                {
                    throw new MissingFirmwareException("No BIOS found");
                }
                else if (!game["RequireBios"] && !SyncSettings.UseBIOS)
                {
                    // we are skipping the BIOS
                    // but only if it won't break the game
                }
                else
                {
                    Port3E = 0xF7;
                }
            }

            if (game["SRAM"])
            {
                SaveRAM = new byte[int.Parse(game.OptionValue("SRAM"))];
                Console.WriteLine(SaveRAM.Length);
            }
            else if (game.NotInDatabase)
            {
                SaveRAM = new byte[0x8000];
            }

            SetupMemoryDomains();

            //this manages the linkage between the cpu and mapper callbacks so it needs running before bootup is complete
            ((ICodeDataLogger)this).SetCDL(null);

            InputCallbacks = new InputCallbackSystem();

            Tracer = new TraceBuffer {
                Header = Cpu.TraceHeader
            };

            var serviceProvider = ServiceProvider as BasicServiceProvider;

            serviceProvider.Register <ITraceable>(Tracer);
            serviceProvider.Register <IDisassemblable>(Cpu);
            Vdp.ProcessOverscan();

            Cpu.ReadMemory  = ReadMemory;
            Cpu.WriteMemory = WriteMemory;
        }
Пример #4
0
        public SMS(CoreComm comm, GameInfo game, byte[] rom, object settings, object syncSettings)
        {
            ServiceProvider = new BasicServiceProvider(this);
            Settings        = (SMSSettings)settings ?? new SMSSettings();
            SyncSettings    = (SMSSyncSettings)syncSettings ?? new SMSSyncSettings();
            CoreComm        = comm;
            MemoryCallbacks = new MemoryCallbackSystem();

            IsGameGear = game.System == "GG";
            IsSG1000   = game.System == "SG";
            RomData    = rom;

            if (RomData.Length % BankSize != 0)
            {
                Array.Resize(ref RomData, ((RomData.Length / BankSize) + 1) * BankSize);
            }
            RomBanks = (byte)(RomData.Length / BankSize);

            Region = DetermineDisplayType(SyncSettings.DisplayType, game.Region);
            if (game["PAL"] && Region != DisplayType.PAL)
            {
                Region = DisplayType.PAL;
                CoreComm.Notify("Display was forced to PAL mode for game compatibility.");
            }
            if (IsGameGear)
            {
                Region = DisplayType.NTSC;                 // all game gears run at 60hz/NTSC mode
            }
            CoreComm.VsyncNum = Region == DisplayType.NTSC ? 60 : 50;
            CoreComm.VsyncDen = 1;

            RegionStr = SyncSettings.ConsoleRegion;
            if (RegionStr == "Auto")
            {
                RegionStr = DetermineRegion(game.Region);
            }

            if (game["Japan"] && RegionStr != "Japan")
            {
                RegionStr = "Japan";
                CoreComm.Notify("Region was forced to Japan for game compatibility.");
            }

            if ((game.NotInDatabase || game["FM"]) && SyncSettings.EnableFM && !IsGameGear)
            {
                HasYM2413 = true;
            }

            if (Controller == null)
            {
                Controller = NullController.Instance;
            }

            Cpu                 = new Z80A();
            Cpu.RegisterSP      = 0xDFF0;
            Cpu.ReadHardware    = ReadPort;
            Cpu.WriteHardware   = WritePort;
            Cpu.MemoryCallbacks = MemoryCallbacks;

            Vdp = new VDP(this, Cpu, IsGameGear ? VdpMode.GameGear : VdpMode.SMS, Region);
            (ServiceProvider as BasicServiceProvider).Register <IVideoProvider>(Vdp);
            PSG        = new SN76489();
            YM2413     = new YM2413();
            SoundMixer = new SoundMixer(YM2413, PSG);
            if (HasYM2413 && game["WhenFMDisablePSG"])
            {
                SoundMixer.DisableSource(PSG);
            }
            ActiveSoundProvider = HasYM2413 ? (IAsyncSoundProvider)SoundMixer : PSG;
            _fakeSyncSound      = new FakeSyncSound(ActiveSoundProvider, 735);
            (ServiceProvider as BasicServiceProvider).Register <ISoundProvider>(_fakeSyncSound);

            SystemRam = new byte[0x2000];

            if (game["CMMapper"])
            {
                InitCodeMastersMapper();
            }
            else if (game["CMMapperWithRam"])
            {
                InitCodeMastersMapperRam();
            }
            else if (game["ExtRam"])
            {
                InitExt2kMapper(int.Parse(game.OptionValue("ExtRam")));
            }
            else if (game["KoreaMapper"])
            {
                InitKoreaMapper();
            }
            else if (game["MSXMapper"])
            {
                InitMSXMapper();
            }
            else if (game["NemesisMapper"])
            {
                InitNemesisMapper();
            }
            else if (game["TerebiOekaki"])
            {
                InitTerebiOekaki();
            }
            else
            {
                InitSegaMapper();
            }

            if (Settings.ForceStereoSeparation && !IsGameGear)
            {
                if (game["StereoByte"])
                {
                    ForceStereoByte = byte.Parse(game.OptionValue("StereoByte"));
                }
                PSG.StereoPanning = ForceStereoByte;
            }

            if (SyncSettings.AllowOverlock && game["OverclockSafe"])
            {
                Vdp.IPeriod = 512;
            }

            if (Settings.SpriteLimit)
            {
                Vdp.SpriteLimit = true;
            }

            if (game["3D"])
            {
                IsGame3D = true;
            }

            if (game["BIOS"])
            {
                Port3E = 0xF7;                 // Disable cartridge, enable BIOS rom
                InitBiosMapper();
            }
            else if (game.System == "SMS")
            {
                BiosRom = comm.CoreFileProvider.GetFirmware("SMS", RegionStr, false);
                if (BiosRom != null && (game["RequireBios"] || SyncSettings.UseBIOS))
                {
                    Port3E = 0xF7;
                }

                if (BiosRom == null && game["RequireBios"])
                {
                    throw new MissingFirmwareException("BIOS image not available. This game requires BIOS to function.");
                }
                if (SyncSettings.UseBIOS && BiosRom == null)
                {
                    CoreComm.Notify("BIOS was selected, but rom image not available. BIOS not enabled.");
                }
            }

            if (game["SRAM"])
            {
                SaveRAM = new byte[int.Parse(game.OptionValue("SRAM"))];
            }
            else if (game.NotInDatabase)
            {
                SaveRAM = new byte[0x8000];
            }

            SetupMemoryDomains();

            //this manages the linkage between the cpu and mapper callbacks so it needs running before bootup is complete
            ((ICodeDataLogger)this).SetCDL(null);

            InputCallbacks = new InputCallbackSystem();

            Tracer = new TraceBuffer {
                Header = Cpu.TraceHeader
            };

            var serviceProvider = ServiceProvider as BasicServiceProvider;

            serviceProvider.Register <ITraceable>(Tracer);
            serviceProvider.Register <IDisassemblable>(new Disassembler());
            Vdp.ProcessOverscan();
        }