private BattleState CreateSut(FakeNavigator navigator) { return(new BattleState(new FakeMemoryAPI() { Navigator = navigator, Player = FindPlayer() })); }
private BattleState CreateSut(FakeNavigator navigator) { var memory = new FakeMemoryAPI() { Navigator = navigator, Player = FindPlayer() }; return(new BattleState(new StateMemory(memory))); }
private Executor CreateSut( FakeWindower windower, FakePlayer player, FakeNavigator navigator, FakeTarget target) { var memory = new FakeMemoryAPI(); memory.Player = player; memory.Windower = windower; memory.Navigator = navigator; memory.Target = target; var sut = new Executor(memory); return(sut); }