// Use this for initialization void Start() { bacas.Stop(); GameObject.Find("player").GetComponent <playercontrol>().canDo = false; GameObject.Find("Boss").GetComponent <BossControlScript>().canDo = false; GameObject.Find("Q_Texie").GetComponent <Q_Texie>().canDo = false; BlackBac.SetActive(true); BlackBac.GetComponent <Image>().color = new Color(0, 0, 0, 0); m_Statuss = FadeStatuss.FadeOut; //GameObject.Find("player").GetComponent<playercontrol>().canDo = false; //GameObject.Find("Boss").GetComponent<BossControlScript>().canDo = false; StartCoroutine(WaittoDo()); }
void UpdateColorAlpha() { Color ss = m_Sprite.color; ss.a = m_Alpha; m_Sprite.color = ss; if (m_Alpha > 1.5f) { //m_Alpha = 1f; Destroy(gameObject); //m_Statuss = FadeStatuss.FadeOut; } else if (m_Alpha < 0) { m_Statuss = FadeStatuss.FadeIn; } }
private void Last() { dialog1.SetActive(false); dialog2.SetActive(false); playerText1.SetActive(false); playerText2.SetActive(false); bossText1.SetActive(false); bossText2.SetActive(false); bossText3.SetActive(false); FinalBoss.SetActive(false); FinalPlayer.SetActive(false); SpaceText.SetActive(false); m_Statuss = FadeStatuss.FadeOut; i = 0; GameObject.Find("player").GetComponent <playercontrol>().canDo = true; GameObject.Find("Boss").GetComponent <BossControlScript>().canDo = true; GameObject.Find("Q_Texie").GetComponent <Q_Texie>().canDo = true; bacas.Play(); }
// Use this for initialization void Start() { m_Statuss = FadeStatuss.FadeIn; m_Alpha = 0; }
IEnumerator WaittoDo() { yield return(new WaitForSeconds(2F)); j++; f_Statuss = FadeStatuss.FadeIn; yield return(new WaitForSeconds(3.3F)); SpaceText.SetActive(true); dialog2.SetActive(true); yield return(new WaitForSeconds(0.5F)); AudioManager.Instance.PlaySound("【麦克雷(新)】你看上去很眼熟,我杀过你吗?"); char[] s1 = "你看上去很眼熟,我杀过你吗?".ToCharArray(); string t = ""; bossText1.SetActive(true); for (int k = 0; k < s1.Length; k++) { t = t + s1[k]; bossText1.GetComponent <Text>().text = t; yield return(new WaitForSeconds(0.1F)); } //text1 yield return(new WaitForSeconds(2)); bossText1.SetActive(false); dialog2.SetActive(false); dialog1.SetActive(true); yield return(new WaitForSeconds(0.5F)); AudioManager.Instance.PlaySound("【威尼斯行动】【源氏】【对麦克雷】麦克雷,为什么要对一个人的死耿耿于怀?这不是我们第一次杀人了! (1)"); char[] s2 = "麦克雷,为什么要对一个人的死耿耿于怀?这不是我们第一次杀人了!".ToCharArray(); string t2 = ""; playerText1.SetActive(true); for (int k = 0; k < s2.Length; k++) { t2 = t2 + s2[k]; playerText1.GetComponent <Text>().text = t2; yield return(new WaitForSeconds(0.1F)); } //text2 yield return(new WaitForSeconds(3)); playerText1.SetActive(false); dialog1.SetActive(false); dialog2.SetActive(true); yield return(new WaitForSeconds(0.5F)); AudioManager.Instance.PlaySound("【威尼斯行动】【麦克雷】【对源氏】源氏,作为一个……半机械人到底是什么感觉"); char[] s3 = "源氏,作为一个……半机械人到底是什么感觉".ToCharArray(); string t3 = ""; bossText2.SetActive(true); for (int k = 0; k < s3.Length; k++) { t3 = t3 + s3[k]; bossText2.GetComponent <Text>().text = t3; yield return(new WaitForSeconds(0.1F)); } //text3 yield return(new WaitForSeconds(3)); bossText2.SetActive(false); yield return(new WaitForSeconds(0.5F)); AudioManager.Instance.PlaySound("【威尼斯行动】【麦克雷】【对源氏】我不是针对你,源氏,不过我不会给他们机会改造我的"); char[] s4 = "我不是针对你,源氏,不过我不会给他们机会改造我的".ToCharArray(); string t4 = ""; bossText3.SetActive(true); for (int k = 0; k < s4.Length; k++) { t4 = t4 + s4[k]; bossText3.GetComponent <Text>().text = t4; yield return(new WaitForSeconds(0.1F)); } //text4 yield return(new WaitForSeconds(3)); bossText3.SetActive(false); dialog2.SetActive(false); dialog1.SetActive(true); yield return(new WaitForSeconds(0.5F)); AudioManager.Instance.PlaySound("【源氏】放马过来吧。。"); char[] s5 = "放马过来吧。。".ToCharArray(); string t5 = ""; playerText2.SetActive(true); for (int k = 0; k < s5.Length; k++) { t5 = t5 + s5[k]; playerText2.GetComponent <Text>().text = t5; yield return(new WaitForSeconds(0.1F)); } //text5 yield return(new WaitForSeconds(3)); SpaceText.SetActive(false); playerText2.SetActive(false); dialog1.SetActive(false); //yield return new WaitForSeconds(2); FinalBoss.SetActive(false); FinalPlayer.SetActive(false); m_Statuss = FadeStatuss.FadeOut; i = 0; GameObject.Find("player").GetComponent <playercontrol>().canDo = true; GameObject.Find("Boss").GetComponent <BossControlScript>().canDo = true; GameObject.Find("Q_Texie").GetComponent <Q_Texie>().canDo = true; bacas.Play(); }
// Use this for initialization void Start() { //默认设置为淡入效果 m_Statuss = FadeStatuss.FadeIn; }