private IEnumerator IE_WaitPeriod() { SplashState = FadeState_SplashScreen.Wait; while (WaitTimer < WaitTime) { WaitTimer += Time.deltaTime; yield return(null); } SplashState = FadeState_SplashScreen.FadeToBlack; LeanTween.alpha(FadeImage, 1, FadeToBlack).setEase(TweenTypeToBlack).setOnComplete(LoadMenu); }
void Start() { SplashState = FadeState_SplashScreen.FadeToImage; LeanTween.alpha(FadeImage, 0, FadeToImage).setEase(TweenTypeToImage).setOnComplete(WaitPeriod); if (UseTimer) { TimerText.gameObject.SetActive(true); } else { TimerText.gameObject.SetActive(false); } }