Пример #1
0
    private IEnumerator IE_WaitPeriod()
    {
        SplashState = FadeState_SplashScreen.Wait;

        while (WaitTimer < WaitTime)
        {
            WaitTimer += Time.deltaTime;
            yield return(null);
        }

        SplashState = FadeState_SplashScreen.FadeToBlack;
        LeanTween.alpha(FadeImage, 1, FadeToBlack).setEase(TweenTypeToBlack).setOnComplete(LoadMenu);
    }
Пример #2
0
 void Start()
 {
     SplashState = FadeState_SplashScreen.FadeToImage;
     LeanTween.alpha(FadeImage, 0, FadeToImage).setEase(TweenTypeToImage).setOnComplete(WaitPeriod);
     if (UseTimer)
     {
         TimerText.gameObject.SetActive(true);
     }
     else
     {
         TimerText.gameObject.SetActive(false);
     }
 }