private void Start() { FadeHelper fader = transform.GetOrAddComponent <FadeHelper>(); fader.fadeAplha = 0.01f; fader.FadeOut(); }
IEnumerator CoInit() { if (optionCanvas == null) { Time.timeScale = 1f; yield return(SceneManager.LoadSceneAsync("OptionScene", LoadSceneMode.Additive)); optionCanvas = GameObject.Find("OptionCanvas"); popupExit = GameObject.Find("PopupExit"); imgBlackBoard = GameObject.Find("ImgBlackBoard").GetComponent <Image>(); btnExitAccept = GameObject.Find("BtnExitAccept").GetComponent <Button>(); btnExitCancel = GameObject.Find("BtnExitCancel").GetComponent <Button>(); btnExitAccept.onClick.AddListener(OnClickExitAccept); btnExitCancel.onClick.AddListener(OnClickExitCancel); popupExit.gameObject.SetActive(false); } yield return(new WaitForSeconds(0.5f)); FadeHelper.FadeOut(imgBlackBoard, 1f); Scene curScene = SceneManager.GetActiveScene(); switch (curScene.name) { case "TitleScene": audioSource.Play(); break; case "GameScene": break; default: break; } }
IEnumerator CoPlayGame() { Time.timeScale = 1f; cinematicManager.btnSkip.enabled = false; cinematicManager.btnBeginPlay.enabled = false; cinematicManager.btnGoToTitle.enabled = false; Tweener tween = FadeHelper.FadeIn(imgBlackBoard, 1f); yield return(new WaitWhile(() => tween.IsPlaying())); cinematicManager.HidePrologue(); audioSource.DOFade(0f, 1f); yield return(new WaitForSeconds(1f)); audioSource.Stop(); audioSource.volume = 1f; Camera.main.GetComponent <AudioListener>().enabled = false; yield return(SceneManager.LoadSceneAsync("GameScene", LoadSceneMode.Additive)); yield return(SceneManager.UnloadSceneAsync("TitleScene")); yield return(SceneManager.UnloadSceneAsync("CinematicScene")); FadeHelper.FadeOut(imgBlackBoard, 1f); gameState = eGameState.playingGame; }
IEnumerator CoShowPrologue() { isPlayingPrologue = true; btnSkip.transform.localScale = Vector3.zero; btnSkip.gameObject.SetActive(true); btnSkip.transform.DOScale(Vector3.one, 0.5f) .SetEase(Ease.OutQuad); for (int i = 0; i < arrImgPrologue.Length; i++) { FadeHelper.FadeIn(arrImgPrologue[i], 1f); ChatText(textIntervalSecond, textVariabilitySecond, arrStrPrologue[i]); yield return(new WaitWhile(() => isChatting)); yield return(new WaitUntil(() => Input.GetMouseButton(0))); textTouch.gameObject.SetActive(false); FadeHelper.FadeOut(arrImgPrologue[i], 1f); } btnSkip.transform.DOScale(Vector3.zero, 0.5f) .SetEase(Ease.InQuad) .OnComplete(() => btnSkip.gameObject.SetActive(false)); btnBeginPlay.transform.localScale = Vector3.zero; btnBeginPlay.gameObject.SetActive(true); btnBeginPlay.transform.DOScale(Vector3.one, 0.5f) .SetEase(Ease.OutQuad); routinePrologue = null; }
/// <summary> /// Starts the display coroutine or the panel's fade depending on whether or not the current slot is empty /// </summary> /// <param name="item">Item.</param> public virtual void DisplayDetails(InventoryItem item) { if (InventoryItem.IsNull(item)) { if (HideOnEmptySlot && !Hidden) { StartCoroutine(FadeHelper.FadeCanvasGroup(_canvasGroup, _fadeDelay, 0f)); Hidden = true; } if (!HideOnEmptySlot) { StartCoroutine(FillDetailFieldsWithDefaults(0)); } } else { StartCoroutine(FillDetailFields(item, 0f)); if (HideOnEmptySlot && Hidden) { StartCoroutine(FadeHelper.FadeCanvasGroup(_canvasGroup, _fadeDelay, 1f)); Hidden = false; } } }
IEnumerator CoRestart() { gameState = eGameState.loading; Time.timeScale = 1f; Tweener tween = FadeHelper.FadeIn(imgBlackBoard, 1f); yield return(new WaitWhile(() => tween.IsPlaying())); yield return(new WaitForSeconds(1f)); yield return(SceneManager.LoadSceneAsync("GameScene")); FadeHelper.FadeOut(imgBlackBoard, 1f); gameState = eGameState.playingGame; }
IEnumerator CoClickEnding() { Time.timeScale = 1f; yield return(null); Tweener tween = FadeHelper.FadeIn(imgBlackBoard, 1f); yield return(new WaitWhile(() => tween.IsPlaying())); yield return(SceneManager.LoadSceneAsync("CinematicScene", LoadSceneMode.Additive)); cinematicManager = GameObject.Find("CinematicManager").GetComponent <CinematicManager>(); cinematicManager.btnGoToTitle.onClick.AddListener(OnClickGoToTitle); cinematicManager.btnSkip.onClick.AddListener(cinematicManager.HideEnding); cinematicManager.ShowEnding(); FadeHelper.FadeOut(imgBlackBoard, 1f); }
IEnumerator CoBeginPlay() { gameState = eGameState.loading; Time.timeScale = 1f; Tweener tween = FadeHelper.FadeIn(imgBlackBoard, 1f); yield return(new WaitWhile(() => tween.IsPlaying())); yield return(SceneManager.LoadSceneAsync("CinematicScene", LoadSceneMode.Additive)); cinematicManager = FindObjectOfType <CinematicManager>().GetComponent <CinematicManager>(); cinematicManager.btnBeginPlay.onClick.AddListener(OnClickPlayGame); cinematicManager.btnSkip.onClick.AddListener(OnClickPlayGame); cinematicManager.ShowPrologue(); FadeHelper.FadeOut(imgBlackBoard, 1f); GameObject.Find("TitleCanvas").SetActive(false); }
IEnumerator CoShowCredit() { yield return(null); ChatText(textIntervalSecond, textVariabilitySecond, strCredit); yield return(new WaitWhile(() => isChatting)); yield return(new WaitForSeconds(1f)); Tweener tween = FadeHelper.FadeIn(GameManager.Instance.imgBlackBoard, 1f); yield return(tween.WaitForCompletion()); yield return(new WaitForSeconds(2f)); GameManager.Instance.OnClickGoToTitle(); }
IEnumerator CoGoToTitle() { Time.timeScale = 1f; yield return(null); Tweener tween = FadeHelper.FadeIn(imgBlackBoard, 1f); yield return(new WaitWhile(() => tween.IsPlaying())); OnClickExitCancel(); yield return(SceneManager.LoadSceneAsync("TitleScene")); GameObject.Find("BeginButton").GetComponent <Button>().onClick.AddListener(OnClickBeginPlay); GameObject.Find("ExitButton").GetComponent <Button>().onClick.AddListener(PopupExitPanel); audioSource.Play(); FadeHelper.FadeOut(imgBlackBoard, 1f); }
private IEnumerator Transitioning() { float stateTime = 0f; FadeHelper.SetInteractCollider(this); HudManager.canvasFade.GetComponent <Animator>().SetTrigger("startFade"); while (stateTime < seconds) { HudManager.host.gameObject.SetActive(false); cam.GetComponent <CameraParallax>().enabled = false; cam.transform.position = Vector3.Lerp(cam.transform.position, target, (stateTime / seconds)); //lerpTimeCurrent += lerpTimeIncrement; stateTime += Time.deltaTime; //Debug.Log("lerpTimeCurrent Increment: " + lerpTimeCurrent); yield return(new WaitForEndOfFrame()); } //lerpTimeCurrent = lerpTimeStart; }
IEnumerator CoShowEnding() { isPlayingEnding = true; btnSkip.transform.localScale = Vector3.zero; btnSkip.gameObject.SetActive(true); btnSkip.transform.DOScale(Vector3.one, 0.5f) .SetEase(Ease.OutQuad); for (int i = 0; i < arrImgEnding.Length; i++) { if (i == 0) { AudioManager.PlaySound("EndingClap"); } if (i == 2) { AudioManager.PlaySound("KJRShout"); } FadeHelper.FadeIn(arrImgEnding[i], 1f); ChatText(textIntervalSecond, textVariabilitySecond, arrStrEnding[i]); yield return(new WaitWhile(() => isChatting)); yield return(new WaitUntil(() => Input.GetMouseButton(0))); textTouch.gameObject.SetActive(false); FadeHelper.FadeOut(arrImgEnding[i], 1f); } btnSkip.transform.DOScale(Vector3.zero, 0.5f) .SetEase(Ease.InQuad) .OnComplete(() => btnSkip.gameObject.SetActive(false)); btnGoToTitle.transform.localScale = Vector3.zero; btnGoToTitle.gameObject.SetActive(true); btnGoToTitle.transform.DOScale(Vector3.one, 0.5f) .SetEase(Ease.OutQuad); routineEnding = null; }
public void Init(int size, Dictionary <Position, BoardSlot> slots) { if (GameGrid.Children.Count > 0) { GameGrid.Children.Clear(); FadeHelper.FadeOut(GameOverUi); } Size = size; GameGrid.Children.Capacity = size * size; foreach (KeyValuePair <Position, BoardSlot> kv in slots) { BoardBlock block = new BoardBlock(); GameGrid.Children.Add(block); Grid.SetColumn(block, kv.Key.X); Grid.SetRow(block, kv.Key.Y); } }
public void RenderGameEnded() { FadeHelper.FadeIn(GameOverUi); }
public Node compile(FeatureLayer layer, FeatureCursor cursor, string output_file) { osg.Node *result = NULL; if (!layer) { osgGIS.notify(osg.WARN) << "Illegal null feature layer" << std.endl; return(NULL); } osg.ref_ptr <osg.LOD> lod = new osg.LOD(); if (getFadeLODs()) { FadeHelper.enableFading(lod.getOrCreateStateSet()); } for (FilterGraphRangeList.iterator i = graph_ranges.begin(); i != graph_ranges.end(); i++) { osg.Node *range = compile(layer, cursor, i.graph.get()); if (range) { lod.addChild(range, i.min_range, i.max_range); if (getFadeLODs()) { FadeHelper.setOuterFadeDistance(i.max_range, range.getOrCreateStateSet()); FadeHelper.setInnerFadeDistance(i.max_range - .2 * (i.max_range - i.min_range), range.getOrCreateStateSet()); } } } if (GeomUtils.hasDrawables(lod.get())) { if (getOverlay()) { result = convertToOverlay(lod.get()); } else { result = lod.release(); } osgUtil.Optimizer opt; opt.optimize(result, osgUtil.Optimizer.SPATIALIZE_GROUPS | osgUtil.Optimizer.STATIC_OBJECT_DETECTION | osgUtil.Optimizer.SHARE_DUPLICATE_STATE); if (getRenderOrder() >= 0) { string bin_name = result.getOrCreateStateSet().getBinName(); result.getOrCreateStateSet().setRenderBinDetails(getRenderOrder(), bin_name); result.getOrCreateStateSet().setAttributeAndModes(new osg.Depth(osg.Depth.ALWAYS), osg.StateAttribute.ON); } localizeResourceReferences(result); if (output_file.length() > 0) { localizeResources(osgDB.getFilePath(output_file)); } } return(result); }