public void RemoveReplaceableSceneChangeEvent() { m_OnMySceneLoadedReplaceable = new UnityEvent(); FadeCanvas.SetSceneLoadedEventReplacable(m_OnMySceneLoadedReplaceable); }
public void SetMyOnSceneLoadedEventReplacable() { FadeCanvas.SetSceneLoadedEventReplacable(m_OnMySceneLoadedReplaceable); }