void Start() { gameObject.Play(FadeAction.Create(end, isRelative, isRecursive, duration, Ease.FromType(easeType), direction)); // Self-destroy Destroy(this); }
public void ChangeScene(int newScene, FadeAction fadeOutAction) { FadeIn(); this.FadeOutAction = fadeOutAction; AsyncOperation scene = Application.LoadLevelAsync(newScene); StartCoroutine(LoadSceneCoroutine(scene)); }
public BaseAction GetAction() { if (actionType == ActionType.Move) { return(MoveAction.Create(v31, b1, b2, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.Scale) { return(ScaleAction.Create(v31, b1, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.Rotate) { return(RotateAction.Create(f1, b1, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.Fade) { return(FadeAction.Create(f1, b1, b2, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.Tint) { return(TintAction.Create(c1.RGB(), b1, b2, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.Delay) { return(DelayAction.Create(duration)); } return(null); }
protected virtual void Hide(bool fadeOut, Action callback) { // Disable UI SetUIEnabled(false); // Hide touch and overlay SetShowTouchAndOverlay(false); // Delay gameObject.Play(DelayAction.Create(0.1f), () => { if (fadeOut) { // Fade-out overlay gameObject.Play(FadeAction.FadeOut(fadeDuration)); // Fade-out background background.Play(FadeAction.RecursiveFadeOut(fadeDuration), () => { // Hide gameObject.Hide(); // Enable UI SetUIEnabled(true); callback(); }); } else { // Enable UI SetUIEnabled(true); callback(); } }); }
public static void ShowPopup(GameObject popup, Action callback = null) { // Reset button scale popup.ResetButtonScale(true); // Show popup popup.Show(); // Fade-in popup.Play(FadeAction.FadeTo(popupEndOpacity, popupDuration)); // Content GameObject content = popup.FindInChildren("Popup"); if (content != null) { content.transform.localScale = popupStartScale; var zoomOut = ScaleAction.ScaleTo(popupEndScale, popupDuration * 0.7f); var zoomIn = ScaleAction.ScaleTo(Vector3.one, popupDuration * 0.3f); var action = SequenceAction.Create(zoomOut, zoomIn); content.Play(action, callback); } else { if (callback != null) { callback(); } } }
public void render(SpriteBatch spriteBatch) { spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend); spriteBatch.Draw(scene.background.texture, new Rectangle(0, 0, 800, 600), Color.White); foreach (KeyValuePair <String, Actor> curActor in scene.actors) { curActor.Value.Draw(spriteBatch); } foreach (Actions.Action curAction in curEvent.actions) { if (curAction.actionType == ActionType.Speak) { SpeakAction speak = curAction as SpeakAction; speak.Draw(font, speechTex, spriteBatch); } else if (curAction.actionType == ActionType.Fade) { FadeAction fade = curAction as FadeAction; fade.Draw(spriteBatch, fadeTex); } //Move modifies actor positions - no draw call needed } spriteBatch.End(); }
public void FadeInOut(FadeAction fadeInAction, FadeAction fadeOutAction) { this.FadeInAction = fadeInAction; this.FadeOutAction = fadeOutAction; this.FadeInAction += FadeOut; FadeIn(); }
public override void OnAnimalExit(Animal animal) { if (_enterCount == 1) { // Set animal to null _animal = null; GameManager.Instance.OnAnimalExitFoothold(this); _isDouble = false; var delay = DelayAction.Create(0.5f); var playExplosion = CallFuncAction.Create(() => { // Play sound SoundManager.Instance.PlaySound(SoundID.Explose); if (explosionPrefab != null) { GameObject explosion = explosionPrefab.Create(transform, icon.transform.position); explosion.AddSortingOrder(icon.GetSortingOrder() + 1); } }); var fadeOut = FadeAction.FadeOut(0.25f); var hide = HideAction.Create(); // Hide icon icon.Play(SequenceAction.Create(delay, playExplosion, fadeOut, hide)); } else { base.OnAnimalExit(animal); } }
private void updateStay() { if (timer > stayDuration) { timer -= stayDuration; handler = updateFadeOut; handler(); } }
public void OnHammerEnd() { // Disable swing _swingEnabled = false; GameManager.Instance.OnFootholdDestroyed(this); gameObject.Play(FadeAction.FadeOut(0.5f), () => { SelfDestroy(); }); }
void Sink() { var delay = DelayAction.Create(0.5f); var disableSwing = CallFuncAction.Create(() => { _swingEnabled = false; }); var move = MoveAction.MoveBy(new Vector3(0, -sinkDelta, 0), 0.5f, Ease.SineIn); var fadeOut = FadeAction.RecursiveFadeOut(0.5f); gameObject.Play(SequenceAction.Create(delay, disableSwing, ParallelAction.ParallelAll(move, fadeOut)), () => { SelfDestroy(); }); }
IEnumerator Buffering(float bufferingTime, FadeAction fadeActions) { _active = true; float t = 0; var startValue = _fader.color.a; while (t < 1) { t += Time.deltaTime / 0.25f; var color = new Color(0, 0, 0, Mathf.Lerp(startValue, 1, t)); Debug.Log(color); _fader.color = color; Debug.Log(color); yield return(null); } if (dots) { dots.gameObject.SetActive(true); } for (int i = 0; i < (int)(bufferingTime / 0.1f); i++) { yield return(new WaitForSeconds(0.1f)); var eulear = dots.eulerAngles; eulear.z -= 29; dots.eulerAngles = eulear; } if (dots) { dots.gameObject.SetActive(false); } if (fadeActions != null) { fadeActions(); } t = 0; startValue = 1; while (t < 1) { t += Time.deltaTime / 0.25f; var color = new Color(0, 0, 0, Mathf.Lerp(startValue, 0, t)); _fader.color = color; yield return(null); } _active = false; }
public void Exit() { image.gameObject.Play(FadeAction.FadeOut(1f)); text.gameObject.SetActive(false); if (bird != null) { bird.Play(FadeAction.FadeOut(1)); } Invoke("DeactiveCutscene", 1.05f); }
void Unsink() { gameObject.SetAlpha(0, true); Vector3 position = transform.position; position.y -= sinkDelta; var delay = DelayAction.Create(0.05f); var setPosition = SetPositionAction.Create(position); var move = MoveAction.MoveBy(new Vector3(0, sinkDelta, 0), 0.5f, Ease.SineOut); var fadeIn = FadeAction.RecursiveFadeIn(0.5f); gameObject.Play(SequenceAction.Create(delay, setPosition, ParallelAction.ParallelAll(move, fadeIn)), () => { _swingEnabled = true; }); }
public override void OnAnimalStartUnexit(Animal animal) { if (_enterCount == 1) { _isDouble = true; icon.StopAction(true); icon.Show(); // Show icon icon.Play(FadeAction.FadeIn(0.25f)); } base.OnAnimalStartUnexit(animal); }
private void updateFadeIn() { float aux; if (timer < fadeInDuration) { colorWithAlpha(timer / fadeInDuration); } else { colorWithAlpha(1); timer -= fadeInDuration; handler = updateStay; handler(); } }
IEnumerator ScaleUp(GameObject ObjectToBeScaled, FadeAction ActionToBePerformed) { //make this the child of TopOfEverything ObjectToBeScaled.transform.SetParent(TopOfEverything); //detach child from gameobject ObjectToBeScaled.transform.DetachChildren(); while (ObjectToBeScaled.transform.localScale.x < FullCoverScale.x) { ObjectToBeScaled.transform.localScale = Vector3.Lerp(ObjectToBeScaled.transform.localScale, (2 * FullCoverScale), Time.deltaTime * ScaleSpeed); yield return(new WaitForEndOfFrame()); } StartCoroutine(FadeFader(ActionToBePerformed)); //FadeAction.LoadCurrentLevel }
void Start() { var fade = FadeAction.Create(end, isRelative, isRecursive, duration, Ease.FromType(easeType), direction); if (delay > 0) { gameObject.Play(SequenceAction.Create(DelayAction.Create(delay), fade)); } else { gameObject.Play(fade); } // Self-destroy Destroy(this); }
public override bool SaveFile(string path) { MenusUibFile uib = new MenusUibFile(); uib.Entries.Clear(); foreach (DataGridViewRow dataRow in dgvTable.Rows) { string key = dataRow.Cells[DcKey.Name].Value?.ToString() ?? ""; string val = dataRow.Cells[DcMenu.Name].Value?.ToString() ?? ""; FadeAction fadein = _fade.Get(dataRow.Cells[DcFadeIn.Name].Value?.ToString() ?? ""); FadeAction fadeout = _fade.Get(dataRow.Cells[DcFadeOut.Name].Value?.ToString() ?? ""); uib.Entries.Add(new UibEntry <MenusUibData>(key, new MenusUibData(val, fadein, fadeout))); } uib.WriteToFile(path); _uib = uib; _dirty = false; _path = path; return(true); }
public static void HidePopup(GameObject popup, Action callback) { // Content GameObject content = popup.FindInChildren("Popup"); if (content != null) { // Hide content content.transform.localScale = Vector3.zero; } // Fade-out popup.Play(FadeAction.FadeOut(popupDuration), () => { // Hide popup popup.Hide(); if (callback != null) { callback(); } }); }
public virtual void Show(Action callback = null) { // Hide gameObject.SetAlpha(0, true); // Hide touch and overlay SetShowTouchAndOverlay(false); // Disable UI SetUIEnabled(false); // Show gameObject.Show(); // Overlay gameObject.Play(FadeAction.FadeTo(0.8f, this.OverlayDuration), () => { // Background background.Play(FadeAction.RecursiveFadeIn(fadeDuration), () => { OnShowFinished(callback); }); }); }
void UpdateTime() { // Get current time int time = Mathf.CeilToInt(_time); if (time != _currentTime) { if (_currentTime > 0) { // Frame frame.StopAction(); frame.Show(); frame.Play(BlinkAction.Create(2, 0.3f, false, false), () => { frame.Hide(); }); // Play effect GameObject effect = numberEffect.gameObject; effect.StopAction(true); effect.Show(); effect.transform.localScale = Vector3.one; effect.SetColor(_currentTime > 3 ? Color.white : alarmColor, true); numberEffect.Number = _currentTime; var zoomOut = ScaleAction.ScaleTo(alarmScale, alarmDuration); var fadeOut = FadeAction.RecursiveFadeOut(alarmDuration); var hide = HideAction.Create(); effect.Play(SequenceAction.Create(ParallelAction.ParallelAll(zoomOut, fadeOut), hide)); } // Set current time _currentTime = time; // Update number number.Number = time; } }
public void FadeIn(FadeAction Action) { this.FadeInAction = Action; FadeIn(); }
public BaseAction GetAction() { if (actionType == ActionType.Move) { return(MoveAction.Create(v31.VarianceXY(variance), b1, b2, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.HorizontalMove) { return(HMoveAction.Create(f1.Variance(variance), b1, b2, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.VerticalMove) { return(VMoveAction.Create(f1.Variance(variance), b1, b2, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.Scale) { return(ScaleAction.Create(v31.VarianceXY(variance), b1, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.Rotate) { return(RotateAction.Create(f1.Variance(variance), b1, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.Fade) { return(FadeAction.Create(f1.Variance(variance), b1, b2, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.Tint) { return(TintAction.Create(c1.RGB().Variance(variance), b1, b2, duration, Ease.FromType(easeType), direction)); } if (actionType == ActionType.SetPosition) { return(SetPositionAction.Create(v31, v32, b1, b2)); } if (actionType == ActionType.SetScale) { return(SetScaleAction.Create(v31, v32, b1)); } if (actionType == ActionType.SetRotation) { return(SetRotationAction.Create(f1, f2)); } if (actionType == ActionType.SetAlpha) { return(SetAlphaAction.Create(f1, f2, b1)); } if (actionType == ActionType.SetRGB) { return(SetRGBAction.Create(c1.RGB(), c2.RGB(), b1)); } if (actionType == ActionType.Delay) { return(DelayAction.Create(duration, f2)); } if (actionType == ActionType.AnimatorTrigger) { return(AnimatorTriggerAction.Create(s1)); } if (actionType == ActionType.PlaySound) { return(PlaySoundAction.Create(soundId, soundType, f1)); } if (actionType == ActionType.CallEvent) { return(CallEventAction.Create(e1)); } if (actionType == ActionType.PlayParticleSystem) { return(PlayPSAction.Create(b1)); } return(null); }
private void Fade(FadeAction mode) { this.FadeMode = mode; timer1.Start(); }
void Start() { // Set scale transform.localScale = scale; gameObject.Play(ParallelAction.ParallelAll(ScaleAction.ScaleTo(scale * Random.Range(minScale, maxScale), scaleDuration), FadeAction.FadeOut(fadeDuration)), () => { GameObject.Destroy(gameObject); }); }
public MenusUibData(string menu, FadeAction fadeIn, FadeAction fadeOut) { Menu = menu; FadeIn = fadeIn; FadeOut = fadeOut; }
private void Awake() { _fadeAction = GetComponent <FadeAction>(); _chatBoxAction = GetComponent <ChatAction>(); _shakeAction = GetComponent <ShakeAction>(); }
public void StartBuffering(float bufferingTime = 2, FadeAction fadeActions = null) { StartCoroutine(Buffering(bufferingTime, fadeActions)); }
// Update is called once per frame void Update() { if (running) { Action action = actionsList[actionIndex]; actionTime += Time.unscaledDeltaTime; if (action.type == ActionType.Fade) { FadeAction faction = (FadeAction)action; if (!faction.started) { faction.SetupColor(GetColor()); } if (actionTime >= action.time) { faction.started = false; SetColor(faction.targetColor); nextAction(); return; } SetColor(Color.Lerp(faction.originalColor, faction.targetColor, actionTime / action.time)); } else if (action.type == ActionType.Func) { ((FuncAction)action).function(); nextAction(); } else if (action.type == ActionType.Delay && actionTime >= action.time) { nextAction(); } else if (action.type == ActionType.ImageFill) { ImageFillAction iaction = (ImageFillAction)action; if (!iaction.started) { iaction.SetupFill(GetFillAmount()); } if (actionTime >= action.time) { iaction.started = false; SetFillAmount(iaction.targetFill); nextAction(); return; } SetFillAmount(Mathf.Lerp(iaction.originalFill, iaction.targetFill, actionTime / action.time)); } else if (action.type == ActionType.Scale) { ScaleAction saction = (ScaleAction)action; if (!saction.started) { saction.SetupScale(transform.localScale); } if (actionTime >= action.time) { saction.started = false; transform.localScale = saction.targetScale; nextAction(); return; } transform.localScale = Vector3.Lerp(saction.originalScale, saction.targetScale, actionTime / action.time); } else if (action.type == ActionType.Size) { SizeAction saction = (SizeAction)action; if (!saction.started) { saction.SetupSize(GetSize()); } if (actionTime >= action.time) { saction.started = false; SetSize(saction.targetSize); nextAction(); return; } Vector2 size = Vector2.Lerp(saction.originalSize, saction.targetSize, actionTime / action.time); SetSize(size); if (sizeUpdatebc && bc2d != null) { bc2d.size = size; bc2d.offset = new Vector2(size.x * pivot.x, size.y * pivot.y); } } } }
void OnStart() { if (!FB.IsLoggedIn) { // Check to show login FB if (UserData.Instance.ShowLoginFBTimes < 3 && !Manager.Instance.isShowLoginFB && UserData.Instance.Level >= 10) { UserData.Instance.ShowLoginFBTimes++; Manager.Instance.isShowLoginFB = true; Manager.Instance.ShowConfirm("Connect Facebook", "Please connect with facebook to save your progress and see your friends", (isOK) => { if (isOK) { Debug.Log("Connect FB, choosse OK ..."); ConnectFacebook(); UserData.Instance.ShowLoginFBTimes = 3; } else { Debug.Log("Cancel, no connect FB ..."); } }); } } if (!Manager.Instance.isShowNewVersion && UserData.Instance.Level >= 4) { SCross.Instance.ShowMessage("cyrus_bean_jump", "1.6.0", (result, message) => { }); Manager.Instance.isShowNewVersion = true; } if (UserData.Instance.Level > 15) { SCross.Instance.GetImage("cyrus_bean_jump", (result, message) => { if (result) { SCross.Instance.ShowPopupScross(); } }); } Screen.sleepTimeout = SleepTimeout.NeverSleep; // Update Facebook FBManager.Instance.OnUpdate(); // Play BGM SoundManager.Instance.PlayMusic(SoundID.MainMenu); // Sunlight if (sunlight != null) { // Get top float top = Camera.main.orthographicSize; // Get right float right = Camera.main.GetOrthographicWidth(); sunlight.transform.position = new Vector3(right - Random.Range(0.0f, 0.1f), top + 2.0f, 0); sunlight.transform.localRotation = Quaternion.Euler(0, 0, Random.Range(240.0f, 250.0f)); int count = sunlight.transform.childCount; for (int i = 0; i < count; i++) { sunlight.transform.GetChild(i).localScale = new Vector3(Random.Range(9.0f, 10.0f), Random.Range(0.85f, 1.0f), 1.0f); } float startOpacity = Random.value * 0.1f; sunlight.SetAlpha(startOpacity, true); var rotate = RotateAction.RotateBy(Random.Range(-20.0f, -25.0f), 18.0f, Ease.Linear, LerpDirection.PingPongForever); var fadeIn = FadeAction.RecursiveFadeTo(Random.Range(0.6f, 0.7f), 18.0f); var delay1 = DelayAction.Create(6.0f); var fadeOut = FadeAction.RecursiveFadeTo(startOpacity, 18.0f); var delay2 = DelayAction.Create(6.0f); var fade = SequenceAction.Create(fadeIn, delay1, fadeOut, delay2); var action = ParallelAction.ParallelAll(rotate, RepeatAction.RepeatForever(fade, false)); sunlight.Play(action); } // Get ignore raycast _ignoreRaycast = GameObject.FindObjectOfType <IgnoreRaycast>(); if (!UserData.Instance.PlayedCutscene1) { UserData.Instance.PlayedCutscene1 = true; cutscene1.SetActive(true); } // Update Connect button UpdateConnectFacebook(true); googleAnalytics.LogScreen("Main Menu"); _requestUpdater.Play(UpdateRequests); Manager.Instance.SetUpdateSendRequests(true); }
public IEnumerator FadeFader(FadeAction Action) { Color FaderInitialColor; Color FaderFinalColor; ScreenFader.gameObject.SetActive(true); ScreenFader.transform.SetAsLastSibling(); FaderInitialColor = ClearColor; FaderFinalColor = WhiteColor; ScreenFader.color = FaderInitialColor; while (ColorIsNotSimilar(ScreenFader.color, FaderFinalColor)) { ScreenFader.color = Color.Lerp(ScreenFader.color, FaderFinalColor, FadeSpeed); yield return(new WaitForEndOfFrame()); } switch (Action) { case FadeAction.CreateMainMenu: CreateMainMenu(); break; case FadeAction.LoadCurrentLevel: if (InstantiatedMainMenu) { Destroy(InstantiatedMainMenu); } DestroyEverythingInOnTop(); Manager.StartGame(); break; case FadeAction.LoadListOfLevels: DestroyEverythingInOnTop(); InstantiatedMainMenu.GetComponent <MainMenu>().ShowRelevantModePage(); break; case FadeAction.LoadNextLevel: StartCoroutine(EnsureFaderState(0.1f, false)); Manager.GetGameMode().LevelEnded(); break; case FadeAction.RestartLevel: SetFailedScreenState(false); Manager.RestartProceedings(); break; case FadeAction.BackToMenu: SceneManager.LoadScene(SceneManager.GetActiveScene().name); break; } FaderInitialColor = WhiteColor; FaderFinalColor = ClearColor; ScreenFader.color = FaderInitialColor; //This is not completing while (ColorIsNotSimilar(ScreenFader.color, FaderFinalColor)) { ScreenFader.color = Color.Lerp(ScreenFader.color, FaderFinalColor, FadeSpeed); yield return(new WaitForEndOfFrame()); } ScreenFader.gameObject.SetActive(false); }
private void StartFadeOutAction() { if(this.FadeOutAction != null) { this.FadeOutAction(); FadeOutAction = null; } }
public void Fade(float value, float duration, bool doQueue = false, TweenCallback completeCallback = null) // value: 0-1. 0 fade in, 1 fade to black { if (screenFade == null) { return; } if (duration <= 0) { Color c = screenFade.color; c.a = value; screenFade.color = c; if (completeCallback != null) { completeCallback(); } } else { if (fadeTween != null) { fadeTween.Kill(true); } fadeTween = screenFade.DOFade(value, duration).SetEase(Ease.InCubic) .OnStart(() => { FadeAction handler = StartedFade; if (handler != null) { handler(screenFade.color.a); } }) .OnUpdate(() => { FadeAction handler = UpdatedFade; if (handler != null) { handler(screenFade.color.a); } }) .OnComplete(() => { if (completeCallback != null) { completeCallback(); } FadeAction handler = EndedFade; if (handler != null) { handler(screenFade.color.a); } }); } // XXX: Code was for queuing fade actions. Issue with not being able to // resolve race conditions #region Oldcode /* * if( screenFade == null ) { return; } * * if( doQueue && fadeTween != null ) { * TweenCallback callback = fadeTween.onComplete; * fadeTween.OnComplete(() => { * if( callback != null ) { callback(); } * Fade(value, duration, false, completeCallback); * }); * } else { * if( fadeTween != null ) { fadeTween.Kill(true); } * * if( duration <= 0 ) { * Color c = screenFade.color; * c.a = value; * screenFade.color = c; * * if( completeCallback != null ) { completeCallback(); } * } else { * fadeTween = screenFade.DOFade(value, duration).SetEase(Ease.InCubic) * .OnStart(() => { * FadeAction handler = StartedFade; * if( handler != null ) { * handler(screenFade.color.a); * } * }) * .OnUpdate(() => { * FadeAction handler = UpdatedFade; * if( handler != null ) { * handler(screenFade.color.a); * } * }) * .OnComplete(() => { * if( completeCallback != null ) { completeCallback(); } * FadeAction handler = EndedFade; * if( handler != null ) { * handler(screenFade.color.a); * } * }); * } * } */ #endregion }
public void FadeOut(FadeAction Action) { this.FadeOutAction = Action; FadeOut(); }