static void readFile() { string path = System.Environment.CurrentDirectory + "\\BepInEx\\config\\PlanetFactoryData\\"; string filename = string.Empty; try { if (!Directory.Exists(path)) { Directory.CreateDirectory(path); } else { DataList.Clear(); var f = Directory.GetFiles(path); foreach (var d in f) { FactoryData data = new FactoryData(); filename = d.Split('\\').Last(); data.Import(d); DataList.Add(data); } } } catch (Exception e) { Debug.LogError("readFileError"); Debug.LogError(e.Message); FactoryData data = new FactoryData(); data.Name = filename + ST.导入错误 + "!"; DataList.Add(data); } }
/// <summary> /// Add a new type into this pool. If template already exists (via name), then type will not be added. /// Returns true if successfully added. /// </summary> public bool AddType(string typeName, GameObject template, int startCapacity, int maxCapacity, Transform defaultParent = null) { if (mFactory.ContainsKey(typeName)) { return(false); } if (poolHolder == null) //default holder to self { poolHolder = transform; } FactoryData newData = new FactoryData(); newData.name = typeName; newData.template = template; newData.startCapacity = startCapacity; newData.maxCapacity = maxCapacity; newData.defaultParent = defaultParent; newData.Init(group, poolHolder); mFactory.Add(typeName, newData); return(true); }
public void AddChangeBuild(FactoryData data) { BuildName.Clear(); ui.SelectBuild.ClearOptions(); int i = 0; BuildName.Add("NULL", 0); foreach (var d in data.ItemNeed) { var id = d.Key; var item = LDB.items.Select(id); if (item != null && item.prefabDesc.isAssembler) { BuildName.Add(item.name, d.Key); } } var Oldre = data.GetAllRecipe(); foreach (var d in Oldre) { var recipe = LDB.recipes.Select(d); if (recipe != null) { BuildName.Add(ST.old + ":" + recipe.name, -d); } } ui.SelectBuild.AddOptions(BuildName.Keys.ToList()); }
void ClearData() { FData.PasteClear(); FData.NewData(); SelectData = null; PastIngData = null; noItem = string.Empty; AreaFalse(); }
public void TryLoad() { string filePath = Application.persistentDataPath + "/" + saveFileName; if (System.IO.File.Exists(filePath)) { FactoryData data = DataManager.XMLUnmarshalling <FactoryData>(filePath); Load(data); } }
/// <summary> /// 获取蓝图预览 /// </summary> /// <param name="x">x旋转</param> /// <param name="y">y旋转</param> /// <param name="data">数据</param> /// <returns></returns> public Texture2D GetImg(int x, int y, FactoryData data) { if (this.x == x && this.y == y) { return(Img); } this.x = x; this.y = y; return(Fresh(data)); }
/// <summary> /// 加工厂概况信息 /// </summary> /// <param name="list"></param> /// <param name="type"></param> /// <returns></returns> private FactoryData CreatGuideData(List <TbDistributionPlanInfo> orderList, int type) { var production = new FactoryItmeData(); var delivery = new FactoryItmeData(); var ps = orderList; if (type == 1)//本月 { var o = orderList.Where(p => p.InsertTime.Value.Month == DateTime.Now.Month).ToList(); production.OrderCount = o.Count; //加急,滞后 var zh = o.Where(p => (p.FinishProcessingDateTime.HasValue && p.DistributionTime < p.FinishProcessingDateTime) || (p.FinishProcessingDateTime == null && p.DistributionTime < DateTime.Now.Date)).ToList(); production.OrderRate = GetJJData(o); production.OtherRate = GetJJData(zh); ps = orderList.Where(p => p.DistributionTime.Value.Month == DateTime.Now.Month).ToList(); //超期配送 var cqps = ps.Where(p => p.DistributionStart == "配送完成" && p.DistributionTime < p.DeliveryCompleteTime).ToList(); delivery.OrderCount = cqps.Count; delivery.OrderRate = GetJJData(cqps); //超期未配送 var cqwps = ps.Where(p => p.DistributionStart == "未配送" && p.DistributionTime < DateTime.Now.Date).ToList(); delivery.OtherCount = cqwps.Count; delivery.OtherRate = GetJJData(cqwps); //生产及时率=按时完成数/应加工完成数 production.TotalRate = GetjslData(ps); } else { delivery.OrderCount = orderList.Count(p => p.DistributionStart == "配送完成"); production.OrderCount = orderList.Count(p => p.ProcessingState == "Finishing"); production.OrderRate = orderList.Where(p => p.ProcessingState == "Finishing").Sum(p => p.WeightTotal).Value; //生产及时率=按时完成数/应加工完成数 var tps = orderList.Where(p => p.DistributionTime.Value < DateTime.Now.Date).ToList(); production.TotalRate = GetjslData(tps); } //准时配送率=按期配送数 /(累计配送数+超期未配送数) decimal asps = ps.Where(p => p.DistributionStart == "配送完成" && p.DistributionTime >= p.DeliveryCompleteTime).Count(); decimal ljps = ps.Where(p => p.DistributionStart == "配送完成").Count(); decimal cqwpsc = ps.Where(p => p.DistributionStart == "未配送" && p.DistributionTime < DateTime.Now.Date).Count(); if (delivery.OrderCount > 0) { delivery.TotalRate = decimal.Round((asps / (ljps + cqwpsc)) * 100, 2);//配送准时率 } var retData = new FactoryData() { Production = production, Delivery = delivery }; return(retData); }
//- @Register -// public override void Register() { String blogGuid = ParameterMap.PeekSafely("blogGuid"); if (String.IsNullOrEmpty(blogGuid)) { throw new System.Configuration.ConfigurationErrorsException("blogPage parameter is required for the Blog component."); } //+ factory AddFactory(FactoryData.Create("Minima.Web.Processing.ProcessorFactory, Minima.Web")); //+ processor AddProcessor(ProcessorData.Create <ProcessorData>("__$Minima$InitProcessor", new Object[] { blogGuid })); }
public override int GetHashCode() { unchecked { if (IsAmbient) { return(AmbientToken.GetHashCode()); } var result = FactoryType.GetHashCode(); result = (result * 397) ^ FacetType.GetHashCode(); result = (result * 397) ^ FactoryData.GetHashCode(); return(result); } }
/// <summary> /// 刷新预览 /// </summary> /// <param name="data"></param> /// <returns></returns> public Texture2D Fresh(FactoryData data) { Img = new Texture2D(imgh * 2 + 1, imgh); for (int i = 1; i <= imgh; i++) { Img.SetPixel(imgh + 1, i, Color.black); } List <Vector3> belt = new List <Vector3>(); foreach (var d in data.AllData) { switch (d.type) { case EDataType.Assembler: SetBuildColor(GetImgPos(d.Pos), new Color(232f / 256f, 253 / 256f, 77 / 256f), -1, 1, -1, 1); break; case EDataType.Belt: belt.Add(d.Pos); break; case EDataType.Lab: SetBuildColor(GetImgPos(d.Pos), Color.white, -2, 2, -2, 2); break; case EDataType.Station: SetBuildColor(GetImgPos(d.Pos), new Color(218f / 256f, 83f / 256f, 2f / 256f), -3, 3, -3, 3); break; case EDataType.PowGen: SetBuildColor(GetImgPos(d.Pos), new Color(108f / 256f, 2f / 256f, 208f / 256f), -1, 1, -1, 1); break; case EDataType.Gamm: SetBuildColor(GetImgPos(d.Pos), new Color(108f / 256f, 2f / 256f, 208f / 256f), -2, 2, -2, 2); break; } } foreach (var d in belt) { SetBuildColor(GetImgPos(d), new Color(24f / 256f, 194 / 256f, 254 / 256f), 0, 1); } Img.Apply(); return(Img); }
/// <summary> /// Releases all currently spawned objects of all types. /// </summary> public void ReleaseAll() { foreach (KeyValuePair <string, FactoryData> itm in mFactory) { FactoryData factory = itm.Value; for (int i = 0; i < factory.actives.Count; i++) { PoolDataController pdc = factory.actives[i]; pdc.Despawn(); factory.Release(pdc, false); } factory.actives.Clear(); } }
/// <summary> /// Releases all currently spawned objects of all types. /// </summary> public void ReleaseAll() { foreach (KeyValuePair <string, FactoryData> itm in mFactory) { FactoryData factory = itm.Value; for (int i = 0; i < factory.actives.Count; i++) { PoolDataController pdc = factory.actives[i]; pdc.SendMessage(OnDespawnMessage, null, SendMessageOptions.DontRequireReceiver); factory.Release(pdc, false); } factory.actives.Clear(); } }
public FactoryData FactoryMethod(Datas datas) { FactoryData factoryData = null; switch (datas) { case Datas.Json: factoryData = new JsonData(); break; case Datas.Xml: factoryData = new XmlData(); break; default: break; } return(factoryData); }
public FactoryData Save() { FactoryData data = new FactoryData() { working = working, lastTimeCreated = lastTimePieceCreated.ToString() }; if (worker != null) { data.workerId = worker.id; } if (pieceToCreate != null) { data.recipeId = pieceToCreate.id; } return(data); }
////////////////////////////////////////////////////////// // Methods /// <summary> /// Add a new type into this pool. The type name is based on template's name. If template /// already exists (via name), then type will not be added. Returns true if successfully added. /// </summary> public bool AddType(Transform template, int startCapacity, int maxCapacity, Transform defaultParent = null) { if (mFactory.ContainsKey(template.name)) { return(false); } FactoryData newData = new FactoryData(); newData.template = template; newData.startCapacity = startCapacity; newData.maxCapacity = maxCapacity; newData.defaultParent = defaultParent; newData.Init(group, poolHolder); mFactory.Add(template.name, newData); return(true); }
void CopyData() { AreaTrue(); var factory = GetFactory(); if (factory != null) { FData.NewData(); FData.CopyData(factory); for (int i = 0; i < 30; i++) { StartCoroutine(FData.Data.CheckBelt((float)(0.1 + 0.1 * i))); } SelectData = FData.Data; info = ST.制 + ST.成功 + ":" + SelectData.AllData.Count; string temps; SelectData.CheckItem(null, out string ts1, out int i1, out temps, out int i2); info += "\n" + temps; } }
static void Main(string[] args) { GetAppSettingsFile(); #region NewsCountConfig var emlakCount = _iconfiguration["NewsCountConfig:emlakCount"]; var aileCount = _iconfiguration.GetSection("NewsCountConfig").GetSection("aileCount").Value; var yeniBirIsCount = _iconfiguration.GetSection("NewsCountConfig").GetSection("yeniBirIsCount").Value; var bigparaCount = _iconfiguration.GetSection("NewsCountConfig").GetSection("bigparaCount").Value; var mahmureCount = _iconfiguration.GetSection("NewsCountConfig").GetSection("mahmureCount").Value; #endregion #region RedisConfig var redisKey = _iconfiguration.GetSection("RedisConfig").GetSection("Key").Value; var timeOut = _iconfiguration.GetSection("RedisConfig").GetSection("Timeout").Value; RedisHelper redisHelper = new RedisHelper(); redisHelper.ReadData(redisKey); #endregion SqlHelper.TruncateDb(); #region FactoryPattern Creater creater = new Creater(); FactoryData jsonData = creater.FactoryMethod(Datas.Json); FactoryData xmlData = creater.FactoryMethod(Datas.Xml); jsonData.DataType(); xmlData.DataType(); #endregion var allDatas = SqlHelper.SelectDb(); var list = SqlHelper.SelectedData(Convert.ToInt32(emlakCount), Convert.ToInt32(aileCount), Convert.ToInt32(yeniBirIsCount), Convert.ToInt32(bigparaCount), Convert.ToInt32(mahmureCount)); var list2 = SqlHelper.SelectSomeData(); redisHelper.SaveBigData(redisKey, timeOut, list); Console.WriteLine("Press to any key..."); Console.ReadLine(); }
//- @Register -// public override void Register() { String blogGuid = ParameterMap.PeekSafely("blogGuid"); if (String.IsNullOrEmpty(blogGuid)) { throw new System.Configuration.ConfigurationErrorsException("blogPage parameter is required for the Blog component."); } //+ factory AddFactory(FactoryData.Create("Minima.Web.Processing.HandlerFactory, Minima.Web")); AddFactory(FactoryData.Create("Minima.Web.Processing.ProcessorFactory, Minima.Web")); //+ processor AddProcessor(ProcessorData.Create <ProcessorData>("__$Minima$InitProcessor", new Object[] { blogGuid })); //+ handler AddEndpoint(EndpointData.Create(SelectorType.EndsWith, "/rsd.xml", "__$Minima$BlogDiscovery")); AddEndpoint(EndpointData.Create(SelectorType.EndsWith, "/wlwmanifest.xml", "__$Minima$WindowsLiveWriterManifest")); AddEndpoint(EndpointData.Create(SelectorType.EndsWith, "/blogmap.xml", "__$Minima$SiteMap")); AddEndpoint(EndpointData.Create(SelectorType.Contains, "/xml-rpc", "__$Minima$MetaWeblogApi")); AddEndpoint(EndpointData.Create(SelectorType.Contains, "/xml-rpc/", "__$Minima$MetaWeblogApi")); AddEndpoint(EndpointData.Create(SelectorType.Contains, "/imagestore", "__$Minima$Image")); }
private void PasteData(FactoryData data, ERotationType rotationType = ERotationType.Null) { var player = GetPlayer(); if (player != null && PastIngData == null) { FactoryTask task = new FactoryTask(data); //新建粘贴任务 //检测是否够物品 if (task.CheckCanPaste(player)) { task.PasteDate(player, area, rotationType); //进行粘贴任务 info = data.Name + ST.粘贴 + ST.成功; PastIngData = task; } else { //提示物品不足 info = data.Name + ST.物品 + ST.o + ST.足 + "\n" + ST.noItemTip; } } }
public void Load(FactoryData data) { if (data.workerId != null) { worker = ((Worker.HiredWorker)Inventory.Instance.workers[data.workerId]).worker; } if (data.recipeId != null) { ui.UpdateRecipe(data.recipeId); } lastTimePieceCreated = TimeSpan.Parse(data.lastTimeCreated); if (data.working) { secondsToCreate = pieceToCreate.secondsNeeded; working = true; } ui.UpdateGUI(); }
public void Init() { Data = new FactoryData(); PreInserterData = new List <Inserter>(); eIdMap = new Dictionary <int, int>(); posSet = new Dictionary <int, int>(); floatPosSet = new Dictionary <long, int>(); eidSet = new HashSet <int>(); preIdMap = new Dictionary <int, MyPreBuildData>(); BeltEIdMap = new Dictionary <int, int>(); belts = new BeltQueue(); preConnMap = new Dictionary <int, MyPreBuildData>(); addBuildData = new List <MyPreBuildData>(); AfterSetData = new List <MyPreBuildData>(); error = false; BeltCount = 0; RotationType = ERotationType.Null; playerHaveBeltItem = true; playerHaveInserterItem = true; errorMsg = string.Empty; InserterConnt = 0; }
/// <summary> /// Releases all currently spawned objects of all types. /// </summary> public void ReleaseAll() { foreach (KeyValuePair <string, FactoryData> itm in mFactory) { FactoryData factory = itm.Value; for (int i = 0; i < factory.actives.Count; i++) { PoolDataController pdc = factory.actives[i]; if (despawnCallback != null) { despawnCallback(pdc); } pdc.Despawn(); factory.ReleaseIgnoreActiveList(pdc); } factory.actives.Clear(); } }
FactoryData GetData(int i) { int index = atPage * 7 + i; if (index < DataList.Count) { if (CheckData()) { var player = GameMain.mainPlayer; DataList[index].CheckItem(player, out haveItem, out haveItemCount, out noItem, out noItemCount); } else { DataList[index].CheckItem(null, out haveItem, out haveItemCount, out noItem, out noItemCount); } isAreaSelect = false; isLookLocal = false; SelectData = DataList[index]; FData.Data = SelectData; return(DataList[index]); } return(null); }
IEnumerator Init() { Preset(); data = new FactoryData(new Vector2Int(30, 70)); RoomFactory startTile = new RoomFactory(Vector2Int.zero, data); data._workingFactories.Add(startTile); for (; data._workingFactories.Count != 0;) { TileFactory currentFactory = data._workingFactories[0].Create(); CreateModel(currentFactory); yield return(new WaitForSeconds(0.1f)); } //foreach(var iter in data._allTileFactories) //{ // GameObject createdModel; // if(iter.Value is RoomFactory) // { // createdModel = Instantiate(models[0]); // createdModel.transform.position = new Vector3(iter.Key.x * 5f, 0f, iter.Key.y * 5f); // } // else if (iter.Value is BridgeFactory) // { // BridgeFactory bridge = iter.Value as BridgeFactory; // List<Vector2Int> keyInstance = preset.Keys.First(item => item.Except(bridge.entrances).Count() == 0); // ModelSet modelset = preset[keyInstance]; // createdModel = Instantiate(modelset.prefab); // createdModel.transform.position = new Vector3(iter.Key.x * 5f, 0f, iter.Key.y * 5f); // createdModel.transform.rotation = modelset.rotate; // } //} }
PoolDataController _Spawn(string type, string name, Transform toParent, Vector3?position, Quaternion?rot, GenericParams parms) { PoolDataController entityRet = null; FactoryData dat = null; if (string.IsNullOrEmpty(type)) { //this should only be used if there's just one type if (factory != null && factory.Length > 0) { dat = mFactory[factory[0].template.name]; } else if (mFactory.Count > 0) { foreach (var pair in mFactory) { dat = pair.Value; break; } } } else { mFactory.TryGetValue(type, out dat); } if (dat != null) { var pdc = dat.Allocate(group, name, toParent == null ? dat.defaultParent == null ? transform : null : toParent); if (pdc != null) { entityRet = pdc; var t = entityRet.transform; if (position.HasValue) { t.position = position.Value; } if (rot.HasValue) { t.rotation = rot.Value; } pdc.Spawn(parms); if (spawnCallback != null) { spawnCallback(pdc); } } else { Debug.LogWarning("Failed to allocate type: " + type + " for: " + name); } } else { Debug.LogWarning("No such type: " + type + " attempt to allocate: " + name); } return(entityRet); }
public List <Entities.Concrete.Employee.Employee> GetAllEmployees() { IEmployeeData employeeData = FactoryData.CreateEmployeeData(); return(employeeData.GetAllEmployees()); }
public Entities.Concrete.Employee.Employee GetEmployeeByCompanyID(long prmCompanyID) { IEmployeeData employeeData = FactoryData.CreateEmployeeData(); return(employeeData.GetEmployeeByCompanyID(prmCompanyID)); }
public bool UpdateEmployee(Entities.Concrete.Employee.Employee prmEmployee) { IEmployeeData employeeData = FactoryData.CreateEmployeeData(); return(employeeData.UpdateEmployee(prmEmployee)); }
public bool ValidateEmployee(long prmCompanyID, string prmUserName, bool prmIsUpdated) { IEmployeeData employeeData = FactoryData.CreateEmployeeData(); return(employeeData.ValidateEmployee(prmCompanyID, prmUserName, prmIsUpdated)); }
public bool DeleteEmployee(long prmCompanyID) { IEmployeeData employeeData = FactoryData.CreateEmployeeData(); return(employeeData.DeleteEmployee(prmCompanyID)); }