public void Init(TgcD3dInput Input) { crearTableroPicking(5, 9); pickingRay = new TgcPickingRay(Input); //Crear caja para marcar en que lugar hubo colision collisionPointMesh = TGCBox.fromSize(new TGCVector3(3, 3, 3), Color.Red); collisionPointMesh.AutoTransform = true; selected = false; #region configurarEfecto efecto = TgcShaders.loadEffect(GameModel.shadersDir + "shaderPlanta.fx"); #endregion #region contenedor contenedor = new TgcSceneLoader().loadSceneFromFile(GameModel.mediaDir + "modelos\\contenedor-TgcScene.xml").Meshes[0]; contenedor.Scale = new TGCVector3(45.5f, 45.5f, 45.5f); contenedor.Position = new TGCVector3(-2000f, 400f, -800f); contenedor.Effect = efecto; contenedor.Technique = "RenderSceneProgresivo"; objetos.Add(contenedor); //glowObjects.Add(contenedor); #endregion //este body seria del tablero o isla principal body = FactoryBody.crearBodyIsla(); callback = new CollisionCallbackIsla(logica); logica.addBulletObject(this); PostProcess.agregarPostProcessObject(this); }
public Sol(TgcMesh girasol, GameLogic logica) { masa = 10.0f; body = FactoryBody.crearBodyConImpulso(girasol.Position, radio, masa, new TGCVector3(1, 2, 1)); logica.addBulletObject(this); callback = new CollisionCallbackFloor(logica, this); GameLogic.cantidadEnergia += 50; }
public Explosivo(TGCVector3 posicion, GameLogic logica, Planta planta) { this.logica = logica; body = FactoryBody.crearBodyExplosivo(posicion, 10); this.logica.addBulletObject(this); callback = new CollisionCallbackDisparo(logica, this); this.planta = planta; }
public static Planta crearSuperCanion(TGCVector3 posicion, GameLogic logica, Plataforma plataforma) { Planta superCanion = new SuperCanion(posicion, logica, plataforma); superCanion.body = FactoryBody.crearBodyPlanta(new TGCVector3(20, 15, 5), posicion); superCanion.callback = new CollisionCallbackFloor(logica, superCanion); logica.addBulletObject(superCanion); return(superCanion); }
public static Planta crearNuez(TGCVector3 posicion, GameLogic logica, Plataforma plataforma) { Planta nuez = new Nuez(posicion, logica, plataforma); nuez.body = FactoryBody.crearBodyPlanta(new TGCVector3(25, 15, 15), posicion); nuez.callback = new CollisionCallbackFloor(logica, nuez); logica.addBulletObject(nuez); return(nuez); }
public static Planta crearMina(TGCVector3 posicion, GameLogic logica, Plataforma plataforma) { Planta mina = new Mina(posicion, logica, plataforma); mina.body = FactoryBody.crearBodyPlanta(new TGCVector3(20, 15, 5), posicion); mina.callback = new CollisionCallbackFloor(logica, mina); logica.addBulletObject(mina); return(mina); }
public static Planta crearChile(TGCVector3 posicion, GameLogic logica, Plataforma plataforma) { Planta chile = new Chile(posicion, logica, plataforma); chile.body = FactoryBody.crearBodyPlanta(new TGCVector3(20, 15, 5), posicion); chile.callback = new CollisionCallbackFloor(logica, chile); logica.addBulletObject(chile); return(chile); }
public static Planta crearGirasol(TGCVector3 posicion, GameLogic logica, Plataforma plataforma) { Planta girasol = new Girasol(posicion, logica, plataforma); girasol.body = FactoryBody.crearBodyPlanta(new TGCVector3(20, 15, 1), posicion); girasol.callback = new CollisionCallbackFloor(logica, girasol); logica.addBulletObject(girasol); return(girasol); }
public Bomba(TGCVector3 posicion, GameLogic logica) { efecto = TgcShaders.loadEffect(GameModel.shadersDir + "shaderPlanta.fx"); this.logica = logica; #region configurarObjeto bomba = new TgcSceneLoader().loadSceneFromFile(GameModel.mediaDir + "modelos\\BOMBA-TgcScene.xml").Meshes[0]; bomba.Scale = new TGCVector3(40.5f, 80.5f, 40.5f); bomba.Effect = efecto; bomba.Technique = tecnicaDefault; bomba.Position = posicion; objetos.Add(bomba); body = FactoryBody.crearBodyZombie(new TGCVector3(posicion.X, posicion.Y + 350, posicion.Z)); callback = new CollisionCallbackFloor(logica, this); logica.addBulletObject(this); #endregion PostProcess.agregarPostProcessObject(this); }
public SuperBala(TgcMesh planta, GameLogic logica, float angulo) { body = FactoryBody.crearBodyConImpulsoDoble(planta.Position, radio, masa, planta.Rotation, angulo); logica.addBulletObject(this); callback = new CollisionCallbackDisparo(logica, this); }