Пример #1
0
        /// <summary>
        /// Solves a system of linear equations, <c>Ax = b</c>, with A LU factorized.
        /// </summary>
        /// <param name="input">The right hand side vector, <c>b</c>.</param>
        /// <param name="result">The left hand side <see cref="Matrix{T}"/>, <c>x</c>.</param>
        public override void Solve(Vector <float> input, Vector <float> result)
        {
            // Check for proper arguments.
            if (input == null)
            {
                throw new ArgumentNullException(nameof(input));
            }

            if (result == null)
            {
                throw new ArgumentNullException(nameof(result));
            }

            // Check for proper dimensions.
            if (input.Count != result.Count)
            {
                throw new ArgumentException("All vectors must have the same dimensionality.");
            }

            if (input.Count != Factors.RowCount)
            {
                throw Matrix.DimensionsDontMatch <ArgumentException>(input, Factors);
            }

            // Copy the contents of input to result.
            input.CopyTo(result);
            for (var i = 0; i < Pivots.Length; i++)
            {
                if (Pivots[i] == i)
                {
                    continue;
                }

                var p = Pivots[i];
                (result[p], result[i]) = (result[i], result[p]);
            }

            var order = Factors.RowCount;

            // Solve L*Y = P*B
            for (var k = 0; k < order; k++)
            {
                for (var i = k + 1; i < order; i++)
                {
                    result[i] -= result[k] * Factors.At(i, k);
                }
            }

            // Solve U*X = Y;
            for (var k = order - 1; k >= 0; k--)
            {
                result[k] /= Factors.At(k, k);
                for (var i = 0; i < k; i++)
                {
                    result[i] -= result[k] * Factors.At(i, k);
                }
            }
        }
Пример #2
0
        /// <summary>
        /// Solves a system of linear equations, <c>AX = B</c>, with A LU factorized.
        /// </summary>
        /// <param name="input">The right hand side <see cref="Matrix{T}"/>, <c>B</c>.</param>
        /// <param name="result">The left hand side <see cref="Matrix{T}"/>, <c>X</c>.</param>
        public override void Solve(Matrix <Complex32> input, Matrix <Complex32> result)
        {
            // Check for proper arguments.
            if (input == null)
            {
                throw new ArgumentNullException(nameof(input));
            }

            if (result == null)
            {
                throw new ArgumentNullException(nameof(result));
            }

            // Check for proper dimensions.
            if (result.RowCount != input.RowCount)
            {
                throw new ArgumentException(Resources.ArgumentMatrixSameRowDimension);
            }

            if (result.ColumnCount != input.ColumnCount)
            {
                throw new ArgumentException(Resources.ArgumentMatrixSameColumnDimension);
            }

            if (input.RowCount != Factors.RowCount)
            {
                throw Matrix.DimensionsDontMatch <ArgumentException>(input, Factors);
            }

            // Copy the contents of input to result.
            input.CopyTo(result);
            for (var i = 0; i < Pivots.Length; i++)
            {
                if (Pivots[i] == i)
                {
                    continue;
                }

                var p = Pivots[i];
                for (var j = 0; j < result.ColumnCount; j++)
                {
                    var temp = result.At(p, j);
                    result.At(p, j, result.At(i, j));
                    result.At(i, j, temp);
                }
            }

            var order = Factors.RowCount;

            // Solve L*Y = P*B
            for (var k = 0; k < order; k++)
            {
                for (var i = k + 1; i < order; i++)
                {
                    for (var j = 0; j < result.ColumnCount; j++)
                    {
                        var temp = result.At(k, j) * Factors.At(i, k);
                        result.At(i, j, result.At(i, j) - temp);
                    }
                }
            }

            // Solve U*X = Y;
            for (var k = order - 1; k >= 0; k--)
            {
                for (var j = 0; j < result.ColumnCount; j++)
                {
                    result.At(k, j, (result.At(k, j) / Factors.At(k, k)));
                }

                for (var i = 0; i < k; i++)
                {
                    for (var j = 0; j < result.ColumnCount; j++)
                    {
                        var temp = result.At(k, j) * Factors.At(i, k);
                        result.At(i, j, result.At(i, j) - temp);
                    }
                }
            }
        }
Пример #3
0
        /// <summary>
        /// Initializes a new instance of the <see cref="UserLU"/> class. This object will compute the
        /// LU factorization when the constructor is called and cache it's factorization.
        /// </summary>
        /// <param name="matrix">The matrix to factor.</param>
        /// <exception cref="ArgumentNullException">If <paramref name="matrix"/> is <c>null</c>.</exception>
        /// <exception cref="ArgumentException">If <paramref name="matrix"/> is not a square matrix.</exception>
        public UserLU(Matrix <Complex32> matrix)
        {
            if (matrix == null)
            {
                throw new ArgumentNullException("matrix");
            }

            if (matrix.RowCount != matrix.ColumnCount)
            {
                throw new ArgumentException(Resources.ArgumentMatrixSquare);
            }

            // Create an array for the pivot indices.
            var order = matrix.RowCount;

            Factors = matrix.Clone();
            Pivots  = new int[order];

            // Initialize the pivot matrix to the identity permutation.
            for (var i = 0; i < order; i++)
            {
                Pivots[i] = i;
            }

            var vectorLUcolj = new Complex32[order];

            for (var j = 0; j < order; j++)
            {
                // Make a copy of the j-th column to localize references.
                for (var i = 0; i < order; i++)
                {
                    vectorLUcolj[i] = Factors.At(i, j);
                }

                // Apply previous transformations.
                for (var i = 0; i < order; i++)
                {
                    var kmax = Math.Min(i, j);
                    var s    = Complex32.Zero;
                    for (var k = 0; k < kmax; k++)
                    {
                        s += Factors.At(i, k) * vectorLUcolj[k];
                    }

                    vectorLUcolj[i] -= s;
                    Factors.At(i, j, vectorLUcolj[i]);
                }

                // Find pivot and exchange if necessary.
                var p = j;
                for (var i = j + 1; i < order; i++)
                {
                    if (vectorLUcolj[i].Magnitude > vectorLUcolj[p].Magnitude)
                    {
                        p = i;
                    }
                }

                if (p != j)
                {
                    for (var k = 0; k < order; k++)
                    {
                        var temp = Factors.At(p, k);
                        Factors.At(p, k, Factors.At(j, k));
                        Factors.At(j, k, temp);
                    }

                    Pivots[j] = p;
                }

                // Compute multipliers.
                if (j < order & Factors.At(j, j) != 0.0f)
                {
                    for (var i = j + 1; i < order; i++)
                    {
                        Factors.At(i, j, (Factors.At(i, j) / Factors.At(j, j)));
                    }
                }
            }
        }