public void LoadCharacterTemplates()
        {
            uint oldMSTime = Time.GetMSTime();

            _characterTemplateStore.Clear();

            MultiMap <uint, CharacterTemplateClass> characterTemplateClasses = new();
            SQLResult classesResult = DB.World.Query("SELECT TemplateId, FactionGroup, Class FROM character_template_class");

            if (!classesResult.IsEmpty())
            {
                do
                {
                    uint         templateId   = classesResult.Read <uint>(0);
                    FactionMasks factionGroup = (FactionMasks)classesResult.Read <byte>(1);
                    byte         classID      = classesResult.Read <byte>(2);

                    if (!((factionGroup & (FactionMasks.Player | FactionMasks.Alliance)) == (FactionMasks.Player | FactionMasks.Alliance)) &&
                        !((factionGroup & (FactionMasks.Player | FactionMasks.Horde)) == (FactionMasks.Player | FactionMasks.Horde)))
                    {
                        Log.outError(LogFilter.Sql, "Faction group {0} defined for character template {1} in `character_template_class` is invalid. Skipped.", factionGroup, templateId);
                        continue;
                    }

                    if (!CliDB.ChrClassesStorage.ContainsKey(classID))
                    {
                        Log.outError(LogFilter.Sql, "Class {0} defined for character template {1} in `character_template_class` does not exists, skipped.", classID, templateId);
                        continue;
                    }

                    characterTemplateClasses.Add(templateId, new CharacterTemplateClass(factionGroup, classID));
                }while (classesResult.NextRow());
            }
            else
            {
                Log.outInfo(LogFilter.ServerLoading, "Loaded 0 character template classes. DB table `character_template_class` is empty.");
            }

            SQLResult templates = DB.World.Query("SELECT Id, Name, Description, Level FROM character_template");

            if (templates.IsEmpty())
            {
                Log.outInfo(LogFilter.ServerLoading, "Loaded 0 character templates. DB table `character_template` is empty.");
                return;
            }

            do
            {
                CharacterTemplate templ = new();
                templ.TemplateSetId = templates.Read <uint>(0);
                templ.Name          = templates.Read <string>(1);
                templ.Description   = templates.Read <string>(2);
                templ.Level         = templates.Read <byte>(3);
                templ.Classes       = characterTemplateClasses[templ.TemplateSetId];

                if (templ.Classes.Empty())
                {
                    Log.outError(LogFilter.Sql, "Character template {0} does not have any classes defined in `character_template_class`. Skipped.", templ.TemplateSetId);
                    continue;
                }

                _characterTemplateStore[templ.TemplateSetId] = templ;
            }while (templates.NextRow());

            Log.outInfo(LogFilter.ServerLoading, "Loaded {0} character templates in {1} ms.", _characterTemplateStore.Count, Time.GetMSTimeDiffToNow(oldMSTime));
        }
 public CharacterTemplateClass(FactionMasks factionGroup, byte classID)
 {
     FactionGroup = factionGroup;
     ClassID      = classID;
 }