Пример #1
0
        private void AddUpgradeableItemToTroopGrid(IDeployableVO nextTroop, IDeployableVO currentTroop, int sortOrder)
        {
            string    uid        = nextTroop.Uid;
            UXElement uXElement  = this.troopGrid.CloneTemplateItem(uid);
            UXLabel   subElement = this.troopGrid.GetSubElement <UXLabel>(uid, "LabelTroopLevel");

            subElement.Text = LangUtils.GetLevelText(currentTroop.Lvl);
            UXElement subElement2 = this.troopGrid.GetSubElement <UXElement>(uid, "CardDefault");
            UXElement subElement3 = this.troopGrid.GetSubElement <UXElement>(uid, "CardQuality");
            string    text        = null;
            string    text2       = null;
            bool      flag        = !nextTroop.PlayerFacing || nextTroop.Lvl == currentTroop.Lvl;
            bool      flag2;

            if (flag)
            {
                flag2 = false;
                text  = this.lang.Get("MAX_LEVEL", new object[0]);
                text2 = text;
            }
            else
            {
                flag2 = Service.UnlockController.CanDeployableBeUpgraded(currentTroop, nextTroop, out text, out text2);
            }
            this.troopGrid.GetSubElement <UXSprite>(uid, "SpriteDim").Visible             = !flag2;
            this.troopGrid.GetSubElement <UXSprite>(uid, "SpriteIconLockedTroop").Visible = (!flag2 && !flag);
            UXSprite subElement4 = this.troopGrid.GetSubElement <UXSprite>(uid, "SpriteFragmentTroop");
            bool     flag3       = !string.IsNullOrEmpty(currentTroop.UpgradeShardUid);

            if (flag3)
            {
                subElement2.Visible = false;
                subElement3.Visible = true;
                subElement4.Visible = true;
                ShardVO   shardVO            = this.dataController.Get <ShardVO>(currentTroop.UpgradeShardUid);
                int       quality            = (int)shardVO.Quality;
                string    name               = string.Format("CardQ10", quality);
                UXElement optionalSubElement = this.troopGrid.GetOptionalSubElement <UXElement>(uid, name);
                if (optionalSubElement != null)
                {
                    base.RevertToOriginalNameRecursively(optionalSubElement.Root, uid);
                    optionalSubElement.Visible = true;
                }
                UXUtils.SetupFragmentIconSprite(subElement4, quality);
                IDeployableVO troopType = currentTroop;
                if (Service.UnlockController.IsMinLevelUnlocked(currentTroop))
                {
                    troopType = nextTroop;
                }
                this.SetupTroopShardProgressBar(uid, troopType, flag);
            }
            else
            {
                subElement4.Visible = false;
                subElement2.Visible = true;
                subElement3.Visible = false;
            }
            UXLabel subElement5 = this.troopGrid.GetSubElement <UXLabel>(uid, "LabelRequirement");

            subElement5.Visible = !flag2;
            if (!flag2)
            {
                subElement5.Text = text2;
            }
            UXSlider subElement6 = this.troopGrid.GetSubElement <UXSlider>(uid, "pBarUpgradeTime");

            subElement6.Visible = false;
            UXLabel subElement7 = this.troopGrid.GetSubElement <UXLabel>(uid, "LabelpBarUpgradeTime");

            subElement7.Visible = false;
            UXSlider subElement8 = this.troopGrid.GetSubElement <UXSlider>(uid, "pBarUpgradeTimeQuality");

            subElement8.Visible = false;
            UXLabel subElement9 = this.troopGrid.GetSubElement <UXLabel>(uid, "LabelpBarUpgradeTimeQuality");

            subElement9.Visible = false;
            string text3 = "SpriteTroopItemImage";

            if (flag3)
            {
                text3 += "Quality";
            }
            UXSprite        subElement10 = this.troopGrid.GetSubElement <UXSprite>(uid, text3);
            ProjectorConfig config       = ProjectorUtils.GenerateGeometryConfig(nextTroop, subElement10, true);

            ProjectorUtils.GenerateProjector(config);
            FactionDecal.SetDeployableDecalVisibiliy(uid, this.troopGrid, false);
            TroopUpgradeTag troopUpgradeTag = new TroopUpgradeTag(nextTroop, flag2);

            troopUpgradeTag.IsMaxLevel           = flag;
            troopUpgradeTag.RequirementText      = text;
            troopUpgradeTag.ShortRequirementText = text2;
            UXButton subElement11 = this.troopGrid.GetSubElement <UXButton>(uid, "ButtonTroopItemCard");

            subElement11.Tag       = troopUpgradeTag;
            subElement11.OnClicked = new UXButtonClickedDelegate(this.OnTroopCardClicked);
            uXElement.Tag          = troopUpgradeTag;
            this.troopGrid.AddItem(uXElement, sortOrder);
        }