private void Start() { saveData = new SaveData(); directorScript = Director.Instance; playerStatScript = PlayerStats.instance; facilityScript = FacilityList.instance; localDatabaseScript = LocalDatabase.instance; }
public ActionResult Create() { FacilityList facilityList = new FacilityList(); //Khởi tạo biếm có giá trị là class được khai báo trong models/batch var obj = facilityList.ListAll(); //Gọi hàm listall khai báo trong class trong models lấy ra danh sách batch ViewBag.facilityCode = new SelectList(obj, "code", "name"); //Đưa viewBag vào view return(View()); }
/** * Given an organization id, get its tabs and retrieve the complete data for each of them * Fire an event for each one to notify the presenter that they are ready to render */ public async Task LoadTabs(int orgId) { TabList tabs = await _esdService.GetTabs(orgId); foreach (Tab tab in tabs.Tabs) { if (tab.Name.ToUpper() == Enum.GetName(typeof(TabName), TabName.EQUIPMENT)) { _equipmentList = await _esdService.GetOrganizationEquipment(orgId); EquipmentTabLoaded?.Invoke(); } else if (tab.Name.ToUpper() == Enum.GetName(typeof(TabName), TabName.FACILITIES)) { _facilityList = await _esdService.GetOrganizationFacilities(orgId); FacilityTabLoaded?.Invoke(); } else if (tab.Name.ToUpper() == Enum.GetName(typeof(TabName), TabName.GENERAL)) { OrganizationGeneralInfo generalInfo = await _esdService.GetOrganizationGeneralInfo(orgId); GeneralTabLoaded?.Invoke(generalInfo); } else if (tab.Name.ToUpper() == Enum.GetName(typeof(TabName), TabName.LOCATIONS)) { _locationList = await _esdService.GetOrganizationLocations(orgId); LocationTabLoaded?.Invoke(); } else if (tab.Name.ToUpper() == Enum.GetName(typeof(TabName), TabName.PEOPLE)) { _peopleList = await _esdService.GetOrganizationPeople(orgId); PeopleTabLoaded?.Invoke(); } else if (tab.Name.ToUpper() == Enum.GetName(typeof(TabName), TabName.PHYSICIANS)) { _physicianList = await _esdService.GetOrganizationPhysicians(orgId); PhysiciansTabLoaded?.Invoke(); } else if (tab.Name.ToUpper() == Enum.GetName(typeof(TabName), TabName.TRAINING)) { _trainingList = await _esdService.GetOrganizationTrainings(orgId); TrainingTabLoaded?.Invoke(); } else if (tab.Name.ToUpper() == Enum.GetName(typeof(TabName), TabName.TREATMENT)) { _treatmentList = await _esdService.GetOrganizationTreatments(orgId); TreatmentTabLoaded?.Invoke(); } } }
void Awake() { if (instance == null) { instance = this; } if (instance != this) { Destroy(this); } }
public FacilityCollectionTests() { address = new Address("line1", "line2", "town", "postcode", countryId); contact = new Contact("name", new PhoneNumber("123"), new EmailAddress("*****@*****.**")); var facility = new Facility("business", BusinessType.LimitedCompany, "123", address, contact, true); var facility2 = new Facility("business", BusinessType.LimitedCompany, "123", address, contact, false); validFacilities = new FacilityList(new[] { facility, facility2 }); }
public ActionResult Edit(string id) { MajorList majorList = new MajorList(); major _majorList = majorList.GetMajorByCode(id); FacilityList facilityList = new FacilityList(); var obj = facilityList.ListAll(); ViewBag.facilityCode = new SelectList(obj, "code", "name", _majorList.facilitycode); return(View(_majorList)); }
public ActionResult Create(major cl) { FacilityList facilityList = new FacilityList(); //Khởi tạo biếm có giá trị là class được khai báo trong models/batch var obj = facilityList.ListAll(); //Gọi hàm listall khai báo trong class trong models lấy ra danh sách batch ViewBag.facilityCode = new SelectList(obj, "code", "name"); //Đưa viewBag vào view //try //{ // TODO: Add insert logic here MajorList majorList = new MajorList(); majorList.Insert(cl); //Gọi đến hàm addClass trong class ClassList trong models return(RedirectToAction("Index")); //} //catch //{ // return View(); //} }
// Use this for initialization void Start() { officeGenerator = GameObject.FindObjectOfType <OfficeGenerator>(); canvas = GameObject.Find("PurchaseFacilityCanvas").GetComponent <Canvas>(); facilityList = FacilityList.instance; toggleGroup = GetComponent <ToggleGroup>(); playerStats = PlayerStats.instance; confirmButton = canvas.transform.Find("PurchaseButton").GetComponent <Button>(); foreach (FacilityInfo facility in facilityList.facilityList) { if (facility.facilityType != FacilityInfo.FacilityType.Empty && facility.facilityType != FacilityInfo.FacilityType.Copy) { GameObject newButton = GameObject.Instantiate(buttonPrefab, this.transform); newButton.GetComponent <Toggle>().group = toggleGroup; newButton.transform.Find("Name").GetComponent <Text>().text = facility.facilityName; newButton.transform.Find("CostToBuy").GetComponent <Text>().text = "Purchase: $" + facility.costToBuy.ToString("0.00"); newButton.transform.Find("CostPerMonth").GetComponent <Text>().text = "Monthly Cost: $" + facility.baseMonthlyExpenses.ToString("0.00"); } } }
public ActionResult Edit(string id, major cl) { FacilityList facilityList = new FacilityList(); var obj = facilityList.ListAll(); ViewBag.facilityCode = new SelectList(obj, "code", "name"); //try //{ // TODO: Add insert logic here MajorList majorList = new MajorList(); majorList.UpdateMajor(id, cl); //Gọi đến hàm addClass trong class ClassList trong models return(RedirectToAction("Index")); //} //catch //{ // return View(); //} }
public void AddNaturalField(NaturalField naturalField) { NaturalFieldList.Add(naturalField); FacilityList.Add(naturalField); PlantFacilityList.Add(naturalField); }
public void AddChickenHouse(ChickenHouse chickenHouse) { ChickenHouseList.Add(chickenHouse); FacilityList.Add(chickenHouse); }
public void AddDuckHouse(DuckHouse duckHouse) { DuckHouseList.Add(duckHouse); FacilityList.Add(duckHouse); }
public void AddPlowedField(PlowedField field) { PlowedFieldList.Add(field); FacilityList.Add(field); PlantFacilityList.Add(field); }
public void AddGrazingField(GrazingField field) { GrazingFieldList.Add(field); FacilityList.Add(field); }