public MultiplayerOverScreen(FacetManager mgr, Field winner, Field loser) : this(mgr) { this.winner = winner; this.loser = loser; Score = winner.Score; }
public MenuItem(GameMenu gm, MenuItemSpec spec) : base(gm) { this.gm = gm; this.fm = gm.FacetManager; text = spec.text; command = spec.command; textcolor = spec.normalcolor; hovercolor = spec.hovercolor; scale = 1.0f; location = Rectangle.Empty; selSprite = Menu.Game.Content.LoadImage("mnu/TitleButtonSelected"); deselSprite = Menu.Game.Content.LoadImage("mnu/TitleButtonDeselected"); location.Width = selSprite.Width; location.Height = selSprite.Height; Enabled = true; }
public GameplayFacet(FacetManager fm) : base(fm) { components = new List<MiniGameComponent>(); messageQueue = new Queue<KeyValuePair<string, object>>(); }
public MainMenu(FacetManager fm) : base(fm) { }
public MultiplayerOverScreen(FacetManager mgr) : base(mgr) { }
public PauseScreen(FacetManager fm) : base(fm) { }
public OptionsMenu(FacetManager fm) : base(fm) { }
public MultiplayScreen(FacetManager fm) : base(fm) { }
public Instructions(FacetManager fm) : base(fm) { screens = new List<Texture2D>(); }