public MultiplayerOverScreen(FacetManager mgr, Field winner, Field loser)
     : this(mgr)
 {
     this.winner = winner;
     this.loser = loser;
     Score = winner.Score;
 }
Пример #2
0
 public MenuItem(GameMenu gm, MenuItemSpec spec)
     : base(gm)
 {
     this.gm = gm;
     this.fm = gm.FacetManager;
     text = spec.text;
     command = spec.command;
     textcolor = spec.normalcolor;
     hovercolor = spec.hovercolor;
     scale = 1.0f;
     location = Rectangle.Empty;
     selSprite = Menu.Game.Content.LoadImage("mnu/TitleButtonSelected");
     deselSprite = Menu.Game.Content.LoadImage("mnu/TitleButtonDeselected");
     location.Width = selSprite.Width;
     location.Height = selSprite.Height;
     Enabled = true;
 }
Пример #3
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 public GameplayFacet(FacetManager fm)
     : base(fm)
 {
     components = new List<MiniGameComponent>();
     messageQueue = new Queue<KeyValuePair<string, object>>();
 }
Пример #4
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 public MainMenu(FacetManager fm)
     : base(fm)
 {
 }
 public MultiplayerOverScreen(FacetManager mgr)
     : base(mgr)
 {
 }
Пример #6
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 public PauseScreen(FacetManager fm)
     : base(fm)
 {
 }
Пример #7
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 public OptionsMenu(FacetManager fm)
     : base(fm)
 {
 }
Пример #8
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 public MultiplayScreen(FacetManager fm)
     : base(fm)
 {
 }
Пример #9
0
 public Instructions(FacetManager fm)
     : base(fm)
 {
     screens = new List<Texture2D>();
 }