void Start()
 {
     currentHealth = (int)(maxHealth * skillModifier * armorModifier);
     pHud          = GetComponent <FaceoffPlayerHUD>();
     death         = GetComponent <FaceoffDeath>();
 }
    void Start()
    {
        pHud = GetComponent <FaceoffPlayerHUD>();

        inGameManager.OnEquipmentSwitched += EquipmentSwitched;
    }