// Update is called once per frame void Update() { //For touch screen if (Input.touchCount > 0) /*如果觸碰螢幕超過0次*/ { Touch touch = Input.GetTouch(0); /*把觸碰螢幕的次數存在touch裡*/ if (touch.phase == TouchPhase.Began) //觸碰剛開始,表示剛把手指放到螢幕上 { startTime = Time.time; //剛開始觸碰螢幕的時間,把那個time傳入startTime startPosition = touch.position; //剛開始手指觸碰的位置 } else if (touch.phase == TouchPhase.Ended) //觸碰結束 { endTime = Time.time; //確認剛離開螢幕的時間,把那個time傳入endTime endPosition = touch.position; //結束手指離開觸碰的位置 swipeDistance = (endPosition - startPosition).magnitude; //.magnitude是一個計算量值的語法,可以偵測距離 swipeTime = endTime - startTime; if (swipeDistance > swipeDistanceMin && swipeTime < swipeTimeMax) //trigger { if ((endPosition.y - startPosition.y) < 0f) //往下划,to refresh { // fb.SetScore(); } } // reset value startTime = 0; endTime = 0; startPosition = Vector3.zero; endPosition = Vector3.zero; swipeDistance = 0; swipeTime = 0; } } #if UNITY_EDITOR //For mouse control if (Input.mousePresent) { if (Input.GetMouseButtonDown(0)) //按下滑鼠左鍵 // print("OnMousePress"); { startTime = Time.time; //確認按下去的時間,把那個time傳入startTime startPosition = Input.mousePosition; //剛開始滑鼠按下去的位置 } else if (Input.GetMouseButtonUp(0)) //放開滑鼠左鍵 // print("OnMouseRelease"); { endTime = Time.time; //確認放開的時間,把那個time傳入endTime endPosition = Input.mousePosition; //結束滑鼠放開的位置 swipeDistance = (endPosition - startPosition).magnitude; //.magnitude是一個計算量值的語法,可以偵測距離 // print("swipeDistance"+swipeDistance); swipeTime = endTime - startTime; if (swipeDistance > swipeDistanceMin && swipeTime < swipeTimeMax) //trigger { if ((endPosition.y - startPosition.y) < 0f) { // SetScore();. FacebookLogin fb = GameObject.Find("GameManager").GetComponent <FacebookLogin>(); fb.info(FB.IsLoggedIn); } // reset value startTime = 0; endTime = 0; startPosition = Vector3.zero; endPosition = Vector3.zero; swipeDistance = 0; swipeTime = 0; } } } #endif }
// // Ranking // void RankPressed(tk2dUIItem pressed) { planet.gameObject.SetActive(false); arrow.gameObject.SetActive(false); nameSprite.gameObject.SetActive(false); NameText.gameObject.SetActive(false); ExperienceText.gameObject.SetActive(false); ItemList.gameObject.SetActive(false); if (!FB.IsLoggedIn) { Ranking.gameObject.SetActive(true); rank.gameObject.SetActive(true); ScrollView.gameObject.SetActive(false); FacebookRanking.gameObject.SetActive(false); switch (pressed.name) { case "AddSprite": // Call Add Ranking rank.gameObject.GetComponent <RankControl>().LoadScore("Add"); AddRankingsprite.gameObject.SetActive(false); SubRankingsprite.gameObject.SetActive(true); DivRankingsprite.gameObject.SetActive(true); break; case "SubSprite": // Call Sub Ranking rank.gameObject.GetComponent <RankControl>().LoadScore("Sub"); AddRankingsprite.gameObject.SetActive(true); SubRankingsprite.gameObject.SetActive(false); DivRankingsprite.gameObject.SetActive(true); break; case "DivSprite": // Call Div Ranking rank.gameObject.GetComponent <RankControl>().LoadScore("Div"); AddRankingsprite.gameObject.SetActive(true); SubRankingsprite.gameObject.SetActive(true); DivRankingsprite.gameObject.SetActive(false); break; default: //Debug, suppose no excute print(pressed.name); Debug.Log("Unable locate Ranking pressed"); //第一次進rank才不會沒load到東西 rank.gameObject.GetComponent <RankControl>().LoadScore("Add"); break; } } else { // When FB is logged in. rank.gameObject.SetActive(false); ScrollView.gameObject.SetActive(true); Ranking.gameObject.SetActive(false); FacebookRanking.gameObject.SetActive(true); FacebookLogin fb = GameObject.Find("GameManager").GetComponent <FacebookLogin>(); fb.info(FB.IsLoggedIn); } }