Пример #1
0
        private AssetBase MakeAsset(FaceMaterial fm, bool local)
        {
            // this are not true assets, should had never been...
            AssetBase asset = null;

            byte[] data = fm.toLLSDxml();

            asset       = new AssetBase(fm.ID, "llmaterial", (sbyte)OpenSimAssetType.Material, "00000000-0000-0000-0000-000000000000");
            asset.Data  = data;
            asset.Local = local;
            return(asset);
        }
Пример #2
0
        private AssetBase MakeAsset(FaceMaterial fm, bool local)
        {
            // this are not true assets, should had never been...
            AssetBase asset = null;
            string    txt   = fm.toLLSDxml();

            byte[] data = System.Text.Encoding.ASCII.GetBytes(txt);

            asset       = new AssetBase(fm.ID, "llmaterial", (sbyte)OpenSimAssetType.Material, "00000000-0000-0000-0000-000000000000");
            asset.Data  = data;
            asset.Local = local;
            return(asset);
        }