Пример #1
0
        void LateUpdate()
        {
            // Face landmark detection
            _detector.ProcessImage(_webcam.Texture);

            // UI update
            _previewUI.texture = _webcam.Texture;
        }
Пример #2
0
        void RunPipeline(Texture input)
        {
            if (Time.frameCount < 10)
            {
                _usePrev = false;
            }

            // Face detection
            _faceDetector.ProcessImage(input);

            // Face region cropping
            _cropMaterial.SetMatrix("_Xform", FaceCropMatrix);
            Graphics.Blit(input, _faceCrop, _cropMaterial, 0);

            // Face landmark detection
            _faceMesh.ProcessImage(_faceCrop);

            // Eye region cropping (left)
            _cropMaterial.SetMatrix("_Xform", LeftEyeCropMatrix);
            Graphics.Blit(input, _irisCropL, _cropMaterial, 0);

            // Iris landmark detection (left)
            _irisMeshL.ProcessImage(_irisCropL);

            // Eye region cropping (right)
            _cropMaterial.SetMatrix("_Xform", RightEyeCropMatrix);
            Graphics.Blit(input, _irisCropR, _cropMaterial, 0);

            // Iris landmark detection (right)
            _irisMeshR.ProcessImage(_irisCropR);

            // Face landmark refinement
            var refine = _resources.refinementCompute;

            refine.SetBuffer(0, "_FaceVertices", _faceMesh.VertexBuffer);
            refine.SetBuffer(0, "_RefineBuffer", _refineBuffer);
            refine.SetMatrix("_FaceXForm", FaceCropMatrix);
            refine.Dispatch(0, FaceLandmarkDetector.VertexCount / 52, 1, 1);

            refine.SetBuffer(1, "_EyeToFaceTable", _eyeToFace);
            refine.SetBuffer(1, "_EyeVerticesL", _irisMeshL.VertexBuffer);
            refine.SetBuffer(1, "_EyeVerticesR", _irisMeshR.VertexBuffer);
            refine.SetMatrix("_EyeXFormL", LeftEyeCropMatrix);
            refine.SetMatrix("_EyeXFormR", RightEyeCropMatrix);
            refine.SetBuffer(1, "_RefineBuffer", _refineBuffer);
            refine.Dispatch(1, 1, 1, 1);

            var angle = MathUtil.Angle(MidwayBetweenEyes - NoseTip) - math.PI / 2;
            var scale = 1 / FaceCropScale * math.distance(MidwayBetweenEyes.xy, NoseTip.xy) * 3.0f;

            if (_usePrev)
            {
                _prevFaceAngle = math.lerp(_prevFaceAngle, angle, 0.2f);
                _prevFaceScale = math.lerp(_prevFaceScale, scale, 0.2f);
            }
            else
            {
                _prevFaceAngle = angle;
                _prevFaceScale = scale;
                _usePrev       = true;
            }



            /*
             *
             * refine.SetMatrix("_EyeXFormL",
             * math.mul(math.mul(float4x4.Translate(math.float3(-FaceCropOffset, 0)),
             *                  float4x4.Scale(1 / FaceCropScale)),
             *         math.mul(float4x4.Translate(math.float3(LeftEyeCropOffset, 0)),
             *                  float4x4.Scale(EyeCropScale))));
             *
             * //MathUtil.CropMatrix(0, EyeCropScale / FaceCropScale,
             *                    //LeftEyeCropOffset - FaceCropOffset));
             *
             * //refine.SetMatrix("_EyeXFormR",
             * //MathUtil.CropMatrix(0, EyeCropScale / FaceCropScale,
             * //                   RightEyeCropOffset - FaceCropOffset));
             */
        }