public Move() { _face = 0; _dir = 0; }
public static FACE ToFace(this FaceId fid) { if (fid.Sheet == 0) { return(FACE.None); } return((FACE)(((fid.Sheet - 1) * 16) + fid.Index)); }
public CommandMessage( IAudioEngine s, EventManager m, string text1, string text2, string text3, FaceId face, SaveData save) : this(s, m, text1, text2, text3, face.Sheet, face.Index, face.Mono, save) { }
protected void AddCap(FaceId faceId) { Faces.Add(new Face { Index = 0, Count = Points.Count, ScaleU = 1f, Cap = true, FaceId = faceId }); }
public NumberSet( IAudioEngine s, EventManager m, string text1, FaceId face, bool mo, int valNumber, int numberDigit, SaveData save) : this(s, m, text1, face.Sheet, face.Index, mo, valNumber, numberDigit, save) { }
protected void AddFace(int i, int count, float scaleU, FaceId faceId, bool isFlat) { Faces.Add(new Face { Index = i, Count = count, ScaleU = scaleU, Flat = isFlat, Cap = false, FaceId = faceId }); }
public Question( IAudioEngine s, EventManager m, string q1, string q2, string q3, bool fast, bool pfase, FaceId face, SaveData save) : this(s, m, q1, q2, q3, fast, pfase, face.Sheet, face.Index, save) { }
IEnumerator UploadAndDetect(Texture2D tex) { WWWForm form = new WWWForm(); string url = "https://api.projectoxford.ai/face/v1.0/detect"; byte[] bytes = tex.EncodeToPNG(); Dictionary <string, string> headers = form.headers; headers["Ocp-Apim-Subscription-Key"] = "d1c36bdc6d7f4eb292369a9b9ec5caaf"; headers["Content-Type"] = "application/octet-stream"; headers["Accept"] = "application/json"; WWW w = new WWW(url, bytes, headers); yield return(w); if (!string.IsNullOrEmpty(w.error)) { Debug.Log(w.error); } else { // if returned "[]", no faces were detected; if (w.text == "[]") { // do nothing } else { // parse face info try { FaceId f = new FaceId(); string t = w.text.TrimStart('[').TrimEnd(']'); f = JsonUtility.FromJson <FaceId>(t); faceDetected = true; Debug.Log("FaceDetected"); if (OnFaceDetected != null) { OnFaceDetected(); } } catch (System.Exception e) { Debug.LogError(e.Message); } } } }
public Question( IAudioEngine s, EventManager m, string text1, string q1, string q2, bool fast, bool h, bool pfase, FaceId face, SaveData save, bool cancel) : this(s, m, text1, q1, q2, fast, h, pfase, face.Sheet, face.Index, save, cancel) { }
public JsonResult FaceIdentification(string data) { try { FaceId fi = new FaceId(); fi.FaceIdentification(data); if (fi.Error == "") { return(Json(new { Result = fi.Result, Error = "" })); } return(Json(new { Result = "", Error = fi.Error })); } catch (Exception e)// handling runtime errors and returning error as Json { return(Json(new { Result = "", Error = e.Message })); } }
protected override void SetStringValue(string value) { var entries = value.Split(':'); if (!this.Validate(entries, $"Malformed shop event \"{value}\".", e => e.Length >= 7 && e[0] == "shop")) { return; } var newShopStockIndex = this.ParseIntOrAddError(entries[1]); var newShopTypeNumber = this.ParseIntOrAddError(entries[2]); this.ParseEnumOrAddError <ShopTypeNumber>(entries[2]); var newClerkType = this.ParseIntOrAddError(entries[3]); this.ParseEnumOrAddError <ShopClerkTypeNumber>(entries[3]); var newFaceSheet = this.ParseIntOrAddError(entries[4]); var newFaceIndex = this.ParseIntOrAddError(entries[5]); var newFace = new FaceId(newFaceSheet, (byte)newFaceIndex, false).ToFace(); this.ParseEnumOrAddError <FACE>(((int)newFace).ToString()); var newPriceTypeNumber = this.ParseIntOrAddError(entries[6]); this.ParseEnumOrAddError <ShopPriceTypeNumber>(entries[6]); var newShopItems = new ShopItemCollection { StringValue = string.Join(":", entries.Skip(7)), ShopType = newShopTypeNumber, PriceType = newPriceTypeNumber }; this.ShopStockIndex = newShopStockIndex; this.ShopTypeNumber = newShopTypeNumber; this.ShopClerkTypeNumber = newClerkType; this.Face = newFace; this.PriceTypeNumber = newPriceTypeNumber; this.ShopItems = newShopItems; }
protected bool Generate() { //Added 10.03.05 Dave Parks // Split is a parameter to LLProfile::generate that tesselates edges on the profile // to prevent lighting and texture interpolation errors on triangles that are // stretched due to twisting or scaling on the path. int split = (int)(Lod * 0.66f); if (Parameters.PathParameters.PathType == PathType.Line && (Parameters.PathParameters.Scale.x != 1.0f || Parameters.PathParameters.Scale.y != 1.0f) && (Parameters.ProfileParameters.ProfileType == ProfileType.Square || Parameters.ProfileParameters.ProfileType == ProfileType.IsoTri || Parameters.ProfileParameters.ProfileType == ProfileType.EqualTri || Parameters.ProfileParameters.ProfileType == ProfileType.RightTri)) { split = 0; } LodScaleBias = new Vector3(0.5f, 0.5f, 0.5f); float profile_detail = Lod; float path_detail = Lod; if (Parameters.SculptType != SculptType.Mesh) { PathType path_type = Parameters.PathParameters.PathType; ProfileType profile_type = Parameters.ProfileParameters.ProfileType; if (path_type == PathType.Line && profile_type == ProfileType.Circle) { //cylinders don't care about Z-Axis LodScaleBias = new Vector3(0.6f, 0.6f, 0.0f); } else if (path_type == PathType.Circle) { LodScaleBias = new Vector3(0.6f, 0.6f, 0.6f); } } bool pathChanged = Path.Generate(Parameters.PathParameters, path_detail, split); bool profileChanged = Profile.Generate(Parameters.ProfileParameters, Path.IsOpen, profile_detail, split); if (pathChanged || profileChanged) { Points.Clear(); //Generate vertex positions: // Apply rotation, scaling and position: for (int s = 0; s < Path.PointCount; s++) { //Compute matrix for this step on the path: //NOTE: The order of applying the matrices is different from original Indra code. Matrix4x4 matrix = Path.Points[s].Rotation; Vector2 scale = Path.Points[s].Scale; matrix *= new Matrix4x4(new Vector4(scale.x, 0f, 0f, 0f), new Vector4(0f, scale.y, 0f, 0f), new Vector4(0f, 0f, 0f, 0f), new Vector4(0f, 0f, 0f, 1f)); Vector3 offset = Path.Points[s].Position; for (int t = 0; t < Profile.PointCount; t++) { Points.Add(offset + matrix.MultiplyPoint3x4(Profile.Points[t])); } } foreach (Profile.Face face in Profile.Faces) { FaceMask |= face.FaceId; } return(true); } return(false); }
public override string ToString() { return("<Face FaceId=\"" + FaceId.ToString() + "\" FFData=\"" + Utils.Util.ToHex(FFData) + "\" />"); }
public Move(FaceId f, TurnDir d) { _face = f; _dir = d; }