Пример #1
0
    public void LoseALifeFromWindow()
    {
        missedWindow = true;
        GameObject [] g = GameObject.FindGameObjectsWithTag("Window");

        foreach (GameObject x in g)
        {
            //x.GetComponent<Animator>().Play("Window broken");
            //x.GetComponent<WindowBreak>().windowBroken = true;
            if (x.GetComponent <WindowBreak>().isBigWindow == false)
            {
                x.GetComponent <WindowBreak>().SetWindowAsBroken();
            }
        }

        if (lifeLost == false && immunity == false)
        {
            lifeLost = true;
            faceController.SetOhNoImage(2f);
            explode.Play();
            StartCoroutine(LoseALife());
        }
    }