Пример #1
0
        private static bool IsDummyState(this FabLoadInfo info)
        {
            if (IsIgnorableState(info.State) == false)
            {
                return(false);
            }

            return(info.StartTime == info.EndTime);
        }
Пример #2
0
        private static bool IsDummyState_Busy(this FabLoadInfo info)
        {
            if (info.State != LoadingStates.BUSY)
            {
                return(false);
            }

            return(info.StartTime == info.EndTime);
        }
Пример #3
0
        /// <summary>
        /// </summary>
        /// <param name="aeqp"/>
        /// <param name="fs"/>
        /// <param name="det"/>
        /// <param name="handled"/>
        public void ON_PMEVENT3(Mozart.SeePlan.Simulation.AoEquipment aeqp, Mozart.SeePlan.DataModel.PMSchedule fs, Mozart.SeePlan.Simulation.DownEventType det, ref bool handled)
        {
            FabAoEquipment eqp = aeqp.ToFabAoEquipment();

            if (eqp.SetParallelChamberPM(fs, det))
            {
                if (det == DownEventType.Start)
                {
                    eqp.OnStateChanged(LoadingStates.PM);
                }

                return;
            }

            if (det == DownEventType.Start)
            {
                ResHelper.SetLastLoadingInfo(aeqp, null);

                aeqp.Loader.Block();
                aeqp.WriteHistory(LoadingStates.PM);

                FabPMSchedule pm = fs as FabPMSchedule;

                DownMaster.AdjustAheadPMProcessing(eqp, pm);

                //PM의 경우 OnStateChange 함수를 별도로 호출 필요함.
                LoadingStates state = GetPMLoadingState(pm.Type);
                eqp.OnStateChanged(state);

                FabLoadInfo loadInfo = eqp.LoadInfos.Last();

                if (loadInfo.State == LoadingStates.PM)
                {
                    if (pm.Type == ScheduleType.RENT)
                    {
                        loadInfo.StateInfo = "RENT";
                    }

                    if (loadInfo.StateInfo != "AHEAD" && LcdHelper.IsEmptyID(pm.Description) == false)
                    {
                        loadInfo.StateInfo = pm.Description;
                    }
                }
            }
            else
            {
                aeqp.Loader.Unblock();
                aeqp.WriteHistoryAfterBreak();
                aeqp.SetModified();
                eqp.OnStateChanged(LoadingStates.IDLE);

                eqp.AvailablePMTime = DateTime.MaxValue;
            }
        }
Пример #4
0
        internal static bool IgnoreStateChange(FabLoadInfo lastInfo, LoadingStates state)
        {
            if (lastInfo.State != LoadingStates.PM)
            {
                return(false);
            }

            if (IsIgnoreStateForPM(state))
            {
                return(true);
            }

            return(false);
        }
Пример #5
0
        private static FabLoadInfo SetLastFabLoadInfo(List <FabLoadInfo> infos, LoadingStates state,
                                                      DateTime now, FabLot lot = null, bool isDone = false, bool isAheadSetup = false)
        {
            FabLoadInfo newInfo = new FabLoadInfo();

            newInfo.State     = state;
            newInfo.StartTime = now;

            if (lot != null && state == LoadingStates.BUSY)
            {
                lot.CurrentFabPlan.EqpLoadInfo = newInfo;
            }

            //PlanEndTime 마감처리
            if (isDone)
            {
                newInfo.EndTime = now;
            }

            FabPlanInfo target = null;

            if (lot != null && IsRunState(state))             //true = BUSY or SETUP
            {
                target         = lot.CurrentFabPlan;
                newInfo.Target = target;

                if (state == LoadingStates.BUSY)
                {
                    newInfo.UnitQty = target.UnitQty;
                }

                if (state == LoadingStates.SETUP)
                {
                    if (isAheadSetup)
                    {
                        newInfo.StateInfo = "AHEAD";
                    }

                    if (target.IsIdleSetup)
                    {
                        newInfo.StateInfo = "IDLE_SETUP";
                    }

                    if (isAheadSetup && target.IsIdleSetup)
                    {
                        newInfo.StateInfo = "AHEAD_IDLE_SETUP";
                    }

                    var eqp = ResHelper.GetFabAoEquipment(lot.CurrentPlan.LoadedResource.ResID);
                    if (eqp != null && eqp.IsAcidConst && eqp.AcidDensity.IsSetupMark)
                    {
                        if (isAheadSetup)
                        {
                            newInfo.StateInfo = "AHEAD_ACID";
                        }
                        else
                        {
                            newInfo.StateInfo = "ACID";
                        }

                        //용액교체 마크 해제
                        AcidMaster.SetSetupMark(eqp, false);
                    }
                }
            }

            if (state == LoadingStates.PM)
            {
                if (isAheadSetup)
                {
                    newInfo.StateInfo = "AHEAD";
                }
            }

            infos.Add(newInfo);

            return(newInfo);
        }