public void FirstSettingsJson() { gameObject.GetComponent <JsonSerial>()._VolumeData.OpeningsAnimation = ToggleBtn.GetComponent <UnityEngine.UI.Toggle>().isOn; gameObject.GetComponent <JsonSerial>()._VolumeData.volumeBackground = MasterSlider.GetComponent <UnityEngine.UI.Slider>().value; gameObject.GetComponent <JsonSerial>()._VolumeData.volumeFx = FXSlider.GetComponent <UnityEngine.UI.Slider>().value; gameObject.GetComponent <JsonSerial>().saveSettings(); }
void Start() { if (File.Exists(Application.persistentDataPath + "/Settings.json")) { VolumeData SettingsData = gameObject.GetComponent <JsonSerial>().getSettings(); ToggleBtn.GetComponent <UnityEngine.UI.Toggle>().isOn = SettingsData.OpeningsAnimation; MasterSlider.GetComponent <UnityEngine.UI.Slider>().value = SettingsData.volumeBackground; FXSlider.GetComponent <UnityEngine.UI.Slider>().value = SettingsData.volumeFx; } else { FirstSettingsJson(); } startPos = Background.transform.localScale; endPos.x = 1.03f; endPos.y = 1.03f; endPos.z = startPos.z; StartTime = Time.time; }