private void loadEffectsFromResources() { m_hit01 = Resources.Load<FXHit> ("FX/Hit01"); m_fire01 = Resources.Load<FXFire01> ("FX/FXFire01"); m_ice01 = Resources.Load<FXIce01> ("FX/FXIce01"); m_shock01 = Resources.Load<FXShock01> ("FX/FXShock01"); }
void Awake() { if (m_instance == null) { m_instance = this; } else if (m_instance != this) { Destroy(gameObject); return; } }