private void loadEffectsFromResources()
 {
     m_hit01			= Resources.Load<FXHit>		        ("FX/Hit01");
     m_fire01        = Resources.Load<FXFire01>          ("FX/FXFire01");
     m_ice01         = Resources.Load<FXIce01>           ("FX/FXIce01");
     m_shock01       = Resources.Load<FXShock01>         ("FX/FXShock01");
 }
Пример #2
0
 void Awake()
 {
     if (m_instance == null)
     {
         m_instance = this;
     }
     else if (m_instance != this)
     {
         Destroy(gameObject);
         return;
     }
 }