public override void OnLoad(ConfigNode node) { ConfigNode.LoadObjectFromConfig(this, node); volume.Load("volume", node); pitch.Load("pitch", node); lowpass.Load("lowpass", node); }
public override void OnLoad(ConfigNode node) { //Print("OnLoad"); Backup(node); emission = new MultiInputCurve("emission"); energy = new MultiInputCurve("energy"); speed = new MultiInputCurve("speed"); grow = new MultiInputCurve("grow", true); scale = new MultiInputCurve("scale"); size = new MultiInputCurve("size"); offset = new MultiInputCurve("offset", true); force = new MultiInputCurve("force", true); logGrow = new MultiInputCurve("logGrow", true); linGrow = new MultiInputCurve("linGrow", true); logGrowScale = new MultiInputCurve("logGrowScale"); alpha = new MultiInputCurve("alpha"); linAlphaDecay = new MultiInputCurve("linAlphaDecay", true); logAlphaDecay = new MultiInputCurve("logAlphaDecay", true); initalVelocityOffsetMaxRadius = new MultiInputCurve("initalVelocityOffsetMaxRadius", true); sizeClampCurve = new MultiInputCurve("sizeClamp", true); randConeEmit = new MultiInputCurve("randConeEmit", true); vRandPosOffset = new MultiInputCurve("vRandPosOffset", true); vPosOffset = new MultiInputCurve("vPosOffset", true); xyForce = new MultiInputCurve("xyForce", false); zForce = new MultiInputCurve("zForce", false); ConfigNode.LoadObjectFromConfig(this, node); emission.Load(node); energy.Load(node); speed.Load(node); grow.Load(node); scale.Load(node); size.Load(node); offset.Load(node); force.Load(node); logGrowScale.Load(node); logGrow.Load(node); linGrow.Load(node); alpha.Load(node); linAlphaDecay.Load(node); logAlphaDecay.Load(node); initalVelocityOffsetMaxRadius.Load(node); sizeClampCurve.Load(node); randConeEmit.Load(node); vRandPosOffset.Load(node); vPosOffset.Load(node); xyForce.Load(node); zForce.Load(node); angle.Load("angle", node); distance.Load("distance", node); layerId = LayerMask.NameToLayer(layer); loaded = true; }
public override void OnLoad(ConfigNode node) { //print("OnLoad"); // Use the actual part cfg instead of what KSP provides because // the node provided for the root part after a load/scene change is empty if (HighLogic.LoadedScene != GameScenes.LOADING && !node.HasNode()) { node = GetEffectConfig(); if (node == null) { Log.info( "Unable to find the effect config for part {0} effectName {1} instanceName {2}", hostPart.protoPartSnapshot.partName, effectName, instanceName ); return; } } // Backup the config because this effect config goes beyond the 7 deep serialization restriction and we get a node without the InputCurves // A cheap hack but fixing this takes way too much compile/reloading... Backup(node); //print("OnLoad :\n" + node); emission = new MultiInputCurve("emission"); energy = new MultiInputCurve("energy"); speed = new MultiInputCurve("speed"); grow = new MultiInputCurve("grow", true); scale = new MultiInputCurve("scale"); size = new MultiInputCurve("size"); offset = new MultiInputCurve("offset", true); force = new MultiInputCurve("force", true); logGrow = new MultiInputCurve("logGrow", true); linGrow = new MultiInputCurve("linGrow", true); logGrowScale = new MultiInputCurve("logGrowScale"); alpha = new MultiInputCurve("alpha"); linAlphaDecay = new MultiInputCurve("linAlphaDecay", true); logAlphaDecay = new MultiInputCurve("logAlphaDecay", true); saturationMult = new MultiInputCurve("saturationMult"); brightnessMult = new MultiInputCurve("brightnessMult"); alphaMult = new MultiInputCurve("alphaMult"); initalVelocityOffsetMaxRadius = new MultiInputCurve("initalVelocityOffsetMaxRadius", true); sizeClampCurve = new MultiInputCurve("sizeClamp", true); randConeEmit = new MultiInputCurve("randConeEmit", true); vRandPosOffset = new MultiInputCurve("vRandPosOffset", true); vPosOffset = new MultiInputCurve("vPosOffset", true); xyForce = new MultiInputCurve("xyForce", false); zForce = new MultiInputCurve("zForce", false); ConfigNode.LoadObjectFromConfig(this, node); emission.Load(node); energy.Load(node); speed.Load(node); grow.Load(node); scale.Load(node); size.Load(node); offset.Load(node); force.Load(node); logGrowScale.Load(node); logGrow.Load(node); linGrow.Load(node); alpha.Load(node); linAlphaDecay.Load(node); logAlphaDecay.Load(node); initalVelocityOffsetMaxRadius.Load(node); saturationMult.Load(node); brightnessMult.Load(node); alphaMult.Load(node); sizeClampCurve.Load(node); randConeEmit.Load(node); vRandPosOffset.Load(node); vPosOffset.Load(node); xyForce.Load(node); zForce.Load(node); angle.Load("angle", node); distance.Load("distance", node); layerId = LayerMask.NameToLayer(layer); loaded = true; }