private void FW_Paint(object sender, PaintEventArgs e) { Glut.glutInit(); Glut.glutInitDisplayMode(Glut.GLUT_RGB | Glut.GLUT_DOUBLE | Glut.GLUT_DEPTH); Gl.glViewport(0, 0, FW.Width, FW.Height); Gl.glClearColor(0f, 0f, 1f, 1); Gl.glClear(Gl.GL_COLOR_BUFFER_BIT); Glut.glutWireSphere(2, 32, 32); Gl.glFlush(); FW.Invalidate(); }