void Update()
    {
        //This is made true in OnMouseDown()
        if (pointerDown)
        {
            elapsedTime += Time.deltaTime;
            //Lerps for position and rotation towards the book
            FVAPI.lerpVectorAndQuaternion(mainCam, finalCam, elapsedTime / 10);
            //camPos.position = Vector3.Lerp(camPos.position, finalCamPos.position, elapsedTime/10);
            //camRot.rotation = Quaternion.Lerp(camRot.rotation, finalCamRot.rotation, elapsedTime/10);

            //if the Camera position equals the position to go to..
            if (mainCam.position.z >= finalCam.position.z - 0.05f)
            {
                //..The alpha channels of the Users Canvas Group and Back button become visible and interactable
                FVAPI.lerpAlphaChannel(login, 1);
                //login.alpha = Mathf.Lerp(login, 1, Time.deltaTime);
                login.interactable = true;
            }
        }
        //else if the pointer is false, the initial Camera's position exists, and the moveTo boolean of the
        //class MoveToMainMenu is false..
        //pointerDown made false in returnCamera()
        else if (!pointerDown && initCam != null && !moveToMain.moveTo)
        {
            elapsedTime += Time.deltaTime;
            //Lerps for position and rotation towards the inital Camera position
            if (goingToMenu)
            {
                //Lerps for position and rotation towards the inital Camera position
                FVAPI.lerpVectorAndQuaternion(mainCam, initCam, elapsedTime / 10);
                //camPos.position = Vector3.Lerp(camPos.position, initCamPos.position, elapsedTime/10);
                //camRot.rotation = Quaternion.Lerp(camRot.rotation, initCamRot.rotation, elapsedTime/10);
                //The alpha channels of the Users Canvas Group and Back button become invisible and not interactable
                FVAPI.lerpAlphaChannelTimeMultiplied(login, 0, 2);
                //login.alpha = Mathf.Lerp(login.alpha, 0, Time.deltaTime*2);
                login.interactable = false;
            }
            //readToMove bool made true when called in moveToMainMenu()
            if (mainCam.position == initCam.position && readyToMove)
            {
                //moveTo bool becomes true in the MoveToMainMenu class
                if (goingToMenu)
                {
                    moveToMain.moveTo    = true;
                    moveToMain.doNotMove = true;
                }
                else
                {
                    moveToMain.elapsedTime      = 0;
                    moveToMain.timeToMoveToMain = 0;
                    moveToMain.moveBack         = false;
                }
            }
        }
    }
 // Update is called once per frame
 void Update()
 {
     if (isOn)
     {
         keyboard.interactable   = true;
         keyboard.blocksRaycasts = true;
         FVAPI.lerpAlphaChannelTimeMultiplied(keyboard, 1, 2);
         //keyboard.alpha = Mathf.Lerp(keyboard.alpha, 1, Time.deltaTime*2);
     }
     else if (isOn && InputManager.GetKeyDown("pause"))
     {
         isOn = false;
     }
     else
     {
         keyboard.interactable   = false;
         keyboard.blocksRaycasts = false;
         FVAPI.lerpAlphaChannelTimeMultiplied(keyboard, 0, 2);
         //keyboard.alpha = Mathf.Lerp(keyboard.alpha, 0, Time.deltaTime*2);
     }
 }
Пример #3
0
    }     //public void pressedUserName()

    /******************************************************************************************************************
     *
     * Function: Update()
     *
     * Updates the alpha channels based on the booleans set above.
     *
     **/
    void Update()
    {
        //Calls first, shows input field
        if (showInput)
        {
            inputGroup.interactable = true;
            FVAPI.lerpAlphaChannelTimeMultiplied(inputGroup, 1, 2);
            inputGroup.blocksRaycasts = true;
        }
        //After Enter is hit while in input field, this will call next
        else if (showNewName)
        {
            //Input field invisible
            inputGroup.interactable = false;
            FVAPI.lerpAlphaChannel(inputGroup, 0);
            inputGroup.blocksRaycasts = false;

            usernameGroup.interactable = true;
            FVAPI.lerpAlphaChannel(usernameGroup, 1);
            usernameGroup.blocksRaycasts = true;

            if (inputGroup.alpha <= 0.5f)
            {
                showNewName = false;
                saveLoadData.SaveUsers();
            }
        }
        else
        {
            //Finishes making the inputGroup alpha invisible, not interactable and not able to block raycasts
            inputGroup.interactable = false;
            FVAPI.lerpAlphaChannelTimeMultiplied(inputGroup, 0, 2);
            inputGroup.blocksRaycasts = false;

            usernameGroup.interactable = true;
            FVAPI.lerpAlphaChannel(usernameGroup, 1);
            usernameGroup.blocksRaycasts = true;
        }
    }
Пример #4
0
    void Update()
    {
        //If switchPan is true, move panel to the correct option
        if (switchPan)
        {
            elapsedTime += Time.deltaTime;
            GetComponent <RectTransform> ().position = Vector3.Lerp(GetComponent <RectTransform>().position,
                                                                    toVect, elapsedTime);
            if (GetComponent <RectTransform> ().position == toVect)
            {
                switchPan = false;
            }
        }
        else
        {
            elapsedTime = 0;
        }

        //TODO Finish the Options Menu
        //Shows correct menu based on which option is selected
        if (toVect == general.position)
        {
            FVAPI.lerpAlphaChannelTimeMultiplied(generalGroup, 1, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(soundGroup, 0, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(graphicsGroup, 0, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(advancedGroup, 0, 3);
            //soundGroup.alpha = Mathf.Lerp(soundGroup.alpha, 0, Time.deltaTime*3);
            //graphicsGroup.alpha = Mathf.Lerp(graphicsGroup.alpha, 1, Time.deltaTime*3);
            //controlsGroup.alpha = Mathf.Lerp(controlsGroup.alpha, 0, Time.deltaTime*3);

            generalGroup.interactable  = true;
            soundGroup.interactable    = false;
            graphicsGroup.interactable = false;
            advancedGroup.interactable = false;

            generalGroup.blocksRaycasts  = true;
            soundGroup.blocksRaycasts    = false;
            graphicsGroup.blocksRaycasts = false;
            advancedGroup.blocksRaycasts = false;
        }
        else if (toVect == sound.position)
        {
            FVAPI.lerpAlphaChannelTimeMultiplied(generalGroup, 0, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(soundGroup, 1, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(graphicsGroup, 0, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(advancedGroup, 0, 3);
            //soundGroup.alpha = Mathf.Lerp(soundGroup.alpha, 1, Time.deltaTime);
            //graphicsGroup.alpha = Mathf.Lerp(graphicsGroup.alpha, 0, Time.deltaTime*3);
            //controlsGroup.alpha = Mathf.Lerp(controlsGroup.alpha, 0, Time.deltaTime*3);

            generalGroup.interactable  = false;
            soundGroup.interactable    = true;
            graphicsGroup.interactable = false;
            advancedGroup.interactable = false;

            generalGroup.blocksRaycasts  = false;
            soundGroup.blocksRaycasts    = true;
            graphicsGroup.blocksRaycasts = false;
            advancedGroup.blocksRaycasts = false;
        }
        else if (toVect == graphics.position)
        {
            FVAPI.lerpAlphaChannelTimeMultiplied(generalGroup, 0, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(soundGroup, 0, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(graphicsGroup, 1, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(advancedGroup, 0, 3);
            //soundGroup.alpha = Mathf.Lerp(soundGroup.alpha, 0, Time.deltaTime*3);
            //graphicsGroup.alpha = Mathf.Lerp(graphicsGroup.alpha, 1, Time.deltaTime*3);
            //controlsGroup.alpha = Mathf.Lerp(controlsGroup.alpha, 0, Time.deltaTime*3);

            generalGroup.interactable  = false;
            soundGroup.interactable    = false;
            graphicsGroup.interactable = true;
            advancedGroup.interactable = false;

            generalGroup.blocksRaycasts  = false;
            soundGroup.blocksRaycasts    = false;
            graphicsGroup.blocksRaycasts = true;
            advancedGroup.blocksRaycasts = false;
        }
        else if (toVect == advanced.position)
        {
            FVAPI.lerpAlphaChannelTimeMultiplied(generalGroup, 0, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(soundGroup, 0, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(graphicsGroup, 0, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(advancedGroup, 1, 3);
            //soundGroup.alpha = Mathf.Lerp(soundGroup.alpha, 0, Time.deltaTime*3);
            //graphicsGroup.alpha = Mathf.Lerp(graphicsGroup.alpha, 0, Time.deltaTime*3);
            //controlsGroup.alpha = Mathf.Lerp(controlsGroup.alpha, 1, Time.deltaTime*3);

            generalGroup.interactable  = false;
            soundGroup.interactable    = false;
            graphicsGroup.interactable = false;
            advancedGroup.interactable = true;

            generalGroup.blocksRaycasts  = false;
            soundGroup.blocksRaycasts    = false;
            graphicsGroup.blocksRaycasts = false;
            advancedGroup.blocksRaycasts = true;
        }
        else
        {
            FVAPI.lerpAlphaChannelTimeMultiplied(generalGroup, 1, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(soundGroup, 0, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(graphicsGroup, 0, 3);
            FVAPI.lerpAlphaChannelTimeMultiplied(advancedGroup, 0, 3);
            //soundGroup.alpha = Mathf.Lerp(soundGroup.alpha, 0, Time.deltaTime*3);
            //graphicsGroup.alpha = Mathf.Lerp(graphicsGroup.alpha, 1, Time.deltaTime*3);
            //controlsGroup.alpha = Mathf.Lerp(controlsGroup.alpha, 0, Time.deltaTime*3);

            generalGroup.interactable  = true;
            soundGroup.interactable    = false;
            graphicsGroup.interactable = false;
            advancedGroup.interactable = false;

            generalGroup.blocksRaycasts  = true;
            soundGroup.blocksRaycasts    = false;
            graphicsGroup.blocksRaycasts = false;
            advancedGroup.blocksRaycasts = false;
        }
    }
Пример #5
0
    void Update()
    {
        //moveTo is called in the Update of NewPlayerClick
        if (moveTo)
        {
            moveBack = false;
            if (doNotMove)
            {
                //runs if atMain is true
                if (atMain)
                {
                    timeToMoveToMain += Time.deltaTime;
                    //Lerps for position and rotation towards the actual Menu
                    FVAPI.lerpVectorAndQuaternion(mainCam, finalCam, timeToMoveToMain / 7);
                    //camPos.position = Vector3.Lerp(camPos.position, finalCamPos.position, timeToMoveToMain/7);
                    //camRot.rotation = Quaternion.Lerp(camRot.rotation, finalCamRot.rotation, timeToMoveToMain/7);
                    if (mainCam.position == finalCam.position)
                    {
                        timeToMoveToMain = 0;
                        doNotMove        = false;
                    }
                }
                //runs if atMain is false
                else
                {
                    elapsedTime += Time.deltaTime;
                    //Lerps for position and rotation towards the transition point
                    FVAPI.lerpVectorAndQuaternion(mainCam, transCam, elapsedTime / 7);
                    //camPos.position = Vector3.Lerp(camPos.position, transCamPos.position, elapsedTime/7);
                    //camRot.rotation = Quaternion.Lerp(camRot.rotation, transCamRot.rotation, elapsedTime/7);
                    //When the Camera position eqauls the transition point..
                    if (mainCam.position.z > transCam.position.z - 0.075f)
                    {
                        //..atMain becomes true
                        elapsedTime = 0;
                        atMain      = true;
                    }
                }
            }
            else
            {
                FVAPI.lerpAlphaChannelTimeMultiplied(mainMenuText, 1, 2);
                //mainMenuText.alpha = Mathf.Lerp(mainMenuText.alpha, 1, Time.deltaTime*2);
                mainMenuText.blocksRaycasts = true;
                mainMenuText.interactable   = true;
            }
        }
        //moveBack is called in mainMenu
        else if (moveBack)
        {
            if (atMain)
            {
                moveOptions.moveBackToMenu = false;
                moveOptions.moveTo         = false;
                doorOpen.Play("MainMenuDoorOpen");
                timeToMoveToMain += Time.deltaTime;
                FVAPI.lerpAlphaChannelTimeMultiplied(mainMenuText, 0, 2);
                //mainMenuText.alpha = Mathf.Lerp(mainMenuText.alpha, 0, Time.deltaTime*2);
                mainMenuText.blocksRaycasts = false;
                mainMenuText.interactable   = false;

                FVAPI.lerpVectorAndQuaternion(mainCam, transCam, timeToMoveToMain / 10);
                //mainCam.position = Vector3.Lerp(camPos.position, transCamPos.position, timeToMoveToMain/10);
                //mainCam.rotation = Quaternion.Lerp(camRot.rotation, transCamRot.rotation, timeToMoveToMain/10);
                if (mainCam.position.z < transCam.position.z + 0.075f)
                {
                    timeToMoveToMain = 0;
                    atMain           = false;
                }
            }
            else
            {
                elapsedTime += Time.deltaTime;

                //mainCam.position = Vector3.Lerp(transCam.position, initialCam.position, elapsedTime);
                //mainCam.rotation = Quaternion.Lerp(transCam.rotation, initialCam.rotation, elapsedTime);
                FVAPI.lerpVectorAndQuaternion(mainCam, loginCam, elapsedTime / 10);

                if (mainCam.position == loginCam.position)
                {
                    elapsedTime = 0;
                    canvasTime += Time.deltaTime;
                    FVAPI.lerpAlphaChannel(login, 1, canvasTime);
                    if (login.alpha == 1)
                    {
                        canvasTime         = 0;
                        moveBack           = false;
                        login.interactable = true;
                    }
                }
            }
        }
    }