// Init
 //------------------------------------------------------------------------
 public void Init(apEditor editor, object loadKey, apMeshGroup targetMeshGroup, FUNC_LOAD_RETARGET funcResult)
 {
     _editor          = editor;
     _loadKey         = loadKey;
     _funcResult      = funcResult;
     _targetMeshGroup = targetMeshGroup;
 }
        // Show Window / Close Dialog
        //------------------------------------------------------------------------
        public static object ShowDialog(apEditor editor, apMeshGroup targetMeshGroup, FUNC_LOAD_RETARGET funcResult)
        {
            CloseDialog();

            if (editor == null || editor._portrait == null || editor._portrait._controller == null)
            {
                return(null);
            }



            EditorWindow          curWindow = EditorWindow.GetWindow(typeof(apDialog_RetargetBase), true, "Export/Import Bones", true);
            apDialog_RetargetBase curTool   = curWindow as apDialog_RetargetBase;

            object loadKey = new object();

            if (curTool != null && curTool != s_window)
            {
                int width  = 500;
                int height = 800;
                s_window          = curTool;
                s_window.position = new Rect((editor.position.xMin + editor.position.xMax) / 2 - (width / 2),
                                             (editor.position.yMin + editor.position.yMax) / 2 - (height / 2),
                                             width, height);
                s_window.Init(editor, loadKey, targetMeshGroup, funcResult);

                return(loadKey);
            }
            else
            {
                return(null);
            }
        }