// Init //------------------------------------------------------------------------ public void Init(apEditor editor, object loadKey, apMeshGroup targetMeshGroup, FUNC_LOAD_RETARGET funcResult) { _editor = editor; _loadKey = loadKey; _funcResult = funcResult; _targetMeshGroup = targetMeshGroup; }
// Show Window / Close Dialog //------------------------------------------------------------------------ public static object ShowDialog(apEditor editor, apMeshGroup targetMeshGroup, FUNC_LOAD_RETARGET funcResult) { CloseDialog(); if (editor == null || editor._portrait == null || editor._portrait._controller == null) { return(null); } EditorWindow curWindow = EditorWindow.GetWindow(typeof(apDialog_RetargetBase), true, "Export/Import Bones", true); apDialog_RetargetBase curTool = curWindow as apDialog_RetargetBase; object loadKey = new object(); if (curTool != null && curTool != s_window) { int width = 500; int height = 800; s_window = curTool; s_window.position = new Rect((editor.position.xMin + editor.position.xMax) / 2 - (width / 2), (editor.position.yMin + editor.position.yMax) / 2 - (height / 2), width, height); s_window.Init(editor, loadKey, targetMeshGroup, funcResult); return(loadKey); } else { return(null); } }