Пример #1
0
    public static FToggle WrapAndReplace(FStateButton button)
    {
        List <string> toggle_states = new List <string>();

        toggle_states.Add("on");
        toggle_states.Add("off");
        return(WrapAndReplace(button, toggle_states));
    }
Пример #2
0
    //TODO: change SignalToggle to SignalState and move it into the setter for state!
    //that will let us listen for state changes not dependent on touches
    public void onRelease(FStateButton button)
    {
        int which = toggleStates.IndexOf(state);

        if (which >= 0)
        {
            state = toggleStates[(which + 1) % toggleStates.Count];
            if (SignalToggle != null)
            {
                SignalToggle(this);
            }
        }
        else
        {
            Debug.Log("DOING MY OWN THING");
        }
    }
Пример #3
0
    public static FToggle WrapAndReplace(FStateButton button, List <string> toggle_states)
    {
        FToggle toggle = new FToggle(toggle_states);

        foreach (string key in button.buttons.Keys)
        {
            toggle.addState(key, button.buttons[key]);
        }
        toggle.finalize();

        toggle.x = button.x;
        toggle.y = button.y;

        if (button.container != null)
        {
            button.container.AddChildAtIndex(toggle, button.container.IndexOf(button.container));
            button.RemoveFromContainer();
            button.cleanUp();
        }
        return(toggle);
    }