public void RegisterUnityCall(string name, FSNUnityCallVoidDelegate method)
 {
     if(m_voidFuncs.ContainsKey(name))
     {
         Debug.LogWarningFormat("[FSNDefaultUnityCallServer] function/method named {0} is already registered. Overwriting the registration.", name);
     }
     m_voidFuncs[name]	= method;
 }
 public void RegisterUnityCall(string name, FSNUnityCallVoidDelegate method)
 {
     if (m_voidFuncs.ContainsKey(name))
     {
         Debug.LogWarningFormat("[FSNDefaultUnityCallServer] function/method named {0} is already registered. Overwriting the registration.", name);
     }
     m_voidFuncs[name] = method;
 }