public void PickUpItem() { //if player is hungry, apply hungerToRemove to hungerPoints if (FPSPlayerComponent.hungerPoints > 0.0f && FPSPlayerComponent.usePlayerHunger) { if (FPSPlayerComponent.hungerPoints - hungerToRemove > 0.0) { FPSPlayerComponent.UpdateHunger(-hungerToRemove); } else { FPSPlayerComponent.UpdateHunger(-FPSPlayerComponent.hungerPoints); } //play pickup sound if (pickupSound) { AudioSource.PlayClipAtPoint(pickupSound, myTransform.position, 0.75f); } if (removeOnUse) { //remove this food pickup Object.Destroy(gameObject); } } else { //if player is not hungry, just play beep sound if (fullSound) { AudioSource.PlayClipAtPoint(fullSound, myTransform.position, 0.75f); } } }
public void PickUpItem() { //if player is hungry, apply hungerToRemove to hungerPoints if (FPSPlayerComponent.hungerPoints > 0.0f && FPSPlayerComponent.usePlayerHunger) { if (FPSPlayerComponent.hungerPoints - hungerToRemove > 0.0) { FPSPlayerComponent.UpdateHunger(-hungerToRemove); } else { FPSPlayerComponent.UpdateHunger(-FPSPlayerComponent.hungerPoints); } //restore player health by healthToRestore amount if (FPSPlayerComponent.hitPoints + healthToRestore < FPSPlayerComponent.maximumHitPoints) { FPSPlayerComponent.HealPlayer(healthToRestore); } else { FPSPlayerComponent.HealPlayer(FPSPlayerComponent.maximumHitPoints - FPSPlayerComponent.hitPoints); } //play pickup sound if (pickupSound) { PlayAudioAtPos.PlayClipAt(pickupSound, myTransform.position, 0.75f); } if (removeOnUse) { FreePooledObjects(); //remove this food pickup Object.Destroy(gameObject); } } else { //if player is not hungry, just play beep sound if (fullSound) { PlayAudioAtPos.PlayClipAt(fullSound, myTransform.position, 0.75f); } } }
void OnGUI() { GUI.color = GuiTint; if (!initSyles) //initialize menu styles { toggleButtonStyle1 = new GUIStyle(GUI.skin.button); toggleButtonStyle2 = new GUIStyle(GUI.skin.button); toggleButtonStyle3 = new GUIStyle(GUI.skin.button); titleStyle = new GUIStyle(GUI.skin.box); mainButtonSyle = new GUIStyle(GUI.skin.button); mapButtonStyle = new GUIStyle(GUI.skin.button); if (!npcGoupsNull) { mapButtonStyle.normal.textColor = btnTextColor; mapButtonStyle.active.textColor = btnTextColor; mapButtonStyle.hover.textColor = Color.white; } else { mapButtonStyle.normal.textColor = Color.gray; mapButtonStyle.active.textColor = Color.gray; mapButtonStyle.hover.textColor = Color.gray; } GUI.skin.font = font; //initialize toggle button colors based on player states if (FPSPlayerComponent.invulnerable) { toggleButtonStyle1.normal.textColor = btnActiveTextColor; toggleButtonStyle1.active.textColor = btnActiveTextColor; toggleButtonStyle1.hover.textColor = btnActiveTextColor; } else { toggleButtonStyle1.normal.textColor = Color.gray; toggleButtonStyle1.active.textColor = Color.gray; toggleButtonStyle1.hover.textColor = Color.gray; } if (FPSPlayerComponent.WeaponPivotComponent.deadzoneZooming) { toggleButtonStyle3.normal.textColor = btnActiveTextColor; toggleButtonStyle3.active.textColor = btnActiveTextColor; toggleButtonStyle3.hover.textColor = btnActiveTextColor; } else { toggleButtonStyle3.normal.textColor = Color.gray; toggleButtonStyle3.active.textColor = Color.gray; toggleButtonStyle3.hover.textColor = Color.gray; } if (hungerThirstActive) { toggleButtonStyle2.normal.textColor = btnActiveTextColor; toggleButtonStyle2.active.textColor = btnActiveTextColor; toggleButtonStyle2.hover.textColor = btnActiveTextColor; } else { toggleButtonStyle2.normal.textColor = Color.gray; toggleButtonStyle2.active.textColor = Color.gray; toggleButtonStyle2.hover.textColor = Color.gray; } initSyles = true; } mainButtonSyle.normal.textColor = btnTextColor; mainButtonSyle.active.textColor = btnTextColor; mainButtonSyle.hover.textColor = Color.white; if (scaleWithScreenSize) //scale gui objects if scaleWithScreenSize is true { buttonHeightAmt = Screen.height * buttonHeightScaled; buttonWidthAmt = Screen.width * buttonWidthScaled; int scaledFontSize = Mathf.RoundToInt(Screen.width * fontSizeScaled); mainButtonSyle.fontSize = scaledFontSize; mapButtonStyle.fontSize = scaledFontSize; toggleButtonStyle1.fontSize = scaledFontSize; toggleButtonStyle2.fontSize = scaledFontSize; toggleButtonStyle3.fontSize = scaledFontSize; titleStyle.fontSize = Mathf.RoundToInt(Screen.width * titleFontSizeScaled); titleStyle.normal.textColor = Color.white; } else { buttonHeightAmt = buttonHeight; buttonWidthAmt = buttonWidth; mainButtonSyle.fontSize = fontSize; mapButtonStyle.fontSize = fontSize; toggleButtonStyle1.fontSize = fontSize; toggleButtonStyle2.fontSize = fontSize; toggleButtonStyle3.fontSize = fontSize; titleStyle.fontSize = titleFontSize; titleStyle.normal.textColor = Color.white; } //find button vertical and horizontal positions buttonH = (Screen.width * menuPosH) - buttonWidthAmt - (buttonSpacing * 0.5f); buttonV = Screen.height * menuPosV; //menu title and background GUI.Box(new Rect(buttonH - buttonSpacing, buttonV - buttonHeightAmt - buttonSpacing, (buttonWidthAmt * 2.0f) + buttonSpacing * 3.0f, (buttonHeightAmt + buttonSpacing) * 6.0f), ""); GUI.Box(new Rect(buttonH - buttonSpacing, buttonV - buttonHeightAmt - buttonSpacing, (buttonWidthAmt * 2.0f) + buttonSpacing * 3.0f, buttonHeightAmt), "Realistic FPS Prefab - Main Menu", titleStyle); // GUI.Button(new Rect(Screen.width * 0.5f - ((buttonWidthAmt * 1.5f) * 0.5f), 0.0f + buttonSpacing, buttonWidthAmt * 1.5f, buttonHeightAmt * 0.5f), // " Level : " + level.ToString() + " XP : " + kills.ToString() + " / " + nextLevelKills.ToString()); ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Left Buttons ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if (GUI.Button(new Rect(buttonH, buttonV, buttonWidthAmt, buttonHeightAmt), "Resume Game", mainButtonSyle)) { resumePress = true; PlayButtonFx(buttonClickFx, buttonFxVol); } if (GUI.Button(new Rect(buttonH, buttonV + buttonHeightAmt + buttonSpacing, buttonWidthAmt, buttonHeightAmt), "Restart Map", mainButtonSyle)) { FPSPlayerComponent.RestartMap(); PlayButtonFx(buttonClickFx, buttonFxVol); this.enabled = false; } if (GUI.Button(new Rect(buttonH, buttonV + ((buttonHeightAmt + buttonSpacing) * 2), buttonWidthAmt, buttonHeightAmt), "Story Mode", mapButtonStyle)) { if (!npcGoupsNull) { PlayerPrefs.SetInt("Game Type", 0); FPSPlayerComponent.RestartMap(); PlayButtonFx(buttonClickFx, buttonFxVol); this.enabled = false; } else { PlayButtonFx(beepClickFx, beepFxVol); } } if (GUI.Button(new Rect(buttonH, buttonV + ((buttonHeightAmt + buttonSpacing) * 3), buttonWidthAmt, buttonHeightAmt), "Faction War", mapButtonStyle)) { if (!npcGoupsNull) { PlayerPrefs.SetInt("Game Type", 1); FPSPlayerComponent.RestartMap(); PlayButtonFx(buttonClickFx, buttonFxVol); this.enabled = false; } else { PlayButtonFx(beepClickFx, beepFxVol); } } if (GUI.Button(new Rect(buttonH, buttonV + ((buttonHeightAmt + buttonSpacing) * 4), buttonWidthAmt, buttonHeightAmt), "Wave Survival", mapButtonStyle)) { if (!npcGoupsNull) { PlayerPrefs.SetInt("Game Type", 2); FPSPlayerComponent.RestartMap(); PlayButtonFx(buttonClickFx, buttonFxVol); this.enabled = false; } else { PlayButtonFx(beepClickFx, beepFxVol); } } ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //Right Buttons ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// if (GUI.Button(new Rect(buttonH + buttonWidthAmt + buttonSpacing, buttonV, buttonWidthAmt, buttonHeightAmt), "Give All Weapons", mainButtonSyle)) { FPSPlayerComponent.PlayerWeaponsComponent.GiveAllWeaponsAndAmmo(); PlayButtonFx(giveAllClickFx, giveAllFxVol); } if (GUI.Button(new Rect(buttonH + buttonWidthAmt + buttonSpacing, buttonV + buttonHeightAmt + buttonSpacing, buttonWidthAmt, buttonHeightAmt), "Invulnerable", toggleButtonStyle1)) { if (!FPSPlayerComponent.invulnerable) { FPSPlayerComponent.invulnerable = true; PlayButtonFx(invulClickFx, invulFxVol); toggleButtonStyle1.normal.textColor = btnActiveTextColor; toggleButtonStyle1.active.textColor = btnActiveTextColor; toggleButtonStyle1.hover.textColor = btnActiveTextColor; } else { PlayButtonFx(beepClickFx, beepFxVol); FPSPlayerComponent.invulnerable = false; toggleButtonStyle1.normal.textColor = Color.gray; toggleButtonStyle1.active.textColor = Color.gray; toggleButtonStyle1.hover.textColor = Color.gray; } } if (GUI.Button(new Rect(buttonH + buttonWidthAmt + buttonSpacing, buttonV + ((buttonHeightAmt + buttonSpacing) * 2), buttonWidthAmt, buttonHeightAmt), "Hunger and Thirst", toggleButtonStyle2)) { if (hungerThirstActive) { hungerThirstActive = false; FPSPlayerComponent.usePlayerHunger = false; FPSPlayerComponent.usePlayerThirst = false; PlayButtonFx(beepClickFx, beepFxVol); toggleButtonStyle2.normal.textColor = Color.gray; toggleButtonStyle2.active.textColor = Color.gray; toggleButtonStyle2.hover.textColor = Color.gray; } else { PlayButtonFx(buttonClickFx, buttonFxVol); FPSPlayerComponent.usePlayerHunger = true; FPSPlayerComponent.usePlayerThirst = true; FPSPlayerComponent.UpdateHunger(-FPSPlayerComponent.maxHungerPoints); FPSPlayerComponent.UpdateThirst(-FPSPlayerComponent.maxThirstPoints); hungerThirstActive = true; toggleButtonStyle2.normal.textColor = btnActiveTextColor; toggleButtonStyle2.active.textColor = btnActiveTextColor; toggleButtonStyle2.hover.textColor = btnActiveTextColor; } } if (GUI.Button(new Rect(buttonH + buttonWidthAmt + buttonSpacing, buttonV + ((buttonHeightAmt + buttonSpacing) * 3), buttonWidthAmt, buttonHeightAmt), "Free Aim Zooming", toggleButtonStyle3)) { FPSPlayerComponent.WeaponPivotComponent.ToggleDeadzoneZooming(); if (FPSPlayerComponent.WeaponPivotComponent.deadzoneZooming) { PlayButtonFx(buttonClickFx, buttonFxVol); toggleButtonStyle3.normal.textColor = btnActiveTextColor; toggleButtonStyle3.active.textColor = btnActiveTextColor; toggleButtonStyle3.hover.textColor = btnActiveTextColor; } else { PlayButtonFx(beepClickFx, beepFxVol); toggleButtonStyle3.normal.textColor = Color.gray; toggleButtonStyle3.active.textColor = Color.gray; toggleButtonStyle3.hover.textColor = Color.gray; } aSource.Play(); } if (GUI.Button(new Rect(buttonH + buttonWidthAmt + buttonSpacing, buttonV + ((buttonHeightAmt + buttonSpacing) * 4), buttonWidthAmt, buttonHeightAmt), "Exit Game", mainButtonSyle)) { PlayerPrefs.SetInt("Game Type", 0); PlayButtonFx(buttonClickFx, buttonFxVol); Application.Quit(); #if UNITY_EDITOR UnityEditor.EditorApplication.isPlaying = false; #endif } }