Пример #1
0
 private void InitializeNetworkedItems()
 {
     if (testingOffline) //This is just to find a player when testing in offline scenes, etc.
     {
         FPSMouseLookController fmlc = FindObjectOfType <FPSMouseLookController>();
         if (fmlc != null)
         {
             localPlayer = fmlc.gameObject;
             Debug.LogWarning("USING PLAYER FOUND IN SCENE, NOT FROM GAME MANAGER. FIX NOT IN OFFLINE TEST MODE.");
         }
     }
     else
     {
         if (GameManager.Instance == null)
         {
             return;
         }
         localPlayer = GameManager.Instance.LocalPlayer;
         if (localPlayer != null)
         {
             localPlayerConnection = localPlayer.GetComponent <NetworkPlayerConnection>();
         }
     }
 }
Пример #2
0
 // Use this for initialization
 private void Awake()
 {
     m_MovementController = GetComponent <FPSMouseLookController>();
 }