public void Initialize() { for (int i = 0; i < 7; i++) { Channel_GammaLowerBound[i] = 0.0f; Channel_GammaUpperBound[i] = 1.0f; Channel_GammaCurveValue[i] = 0.5f; } // for Coroutine test use StartCoroutine(LoadTexture()); string PathRetrieved = PlayerPrefs.GetString("assetPath"); if (PathRetrieved != "") { AssetPath = "Assets/" + PathRetrieved; } Debug.Log("Path retrieved:" + AssetPath); if (AssetPath.Contains("Nils")) { AssetFormat = Option.SINGLECHANNEL; } else { AssetFormat = Option.MULTICHANNEL; } // create cube for raytracing GetComponent <MeshFilter>().sharedMesh = buildMesh(pwidth, pheight, pdepth); ThisTransform = GetComponent <Transform>(); ThisFPSCalculator = GetComponent <FPSCalculator>(); // startup based on asset format switch (AssetFormat) { case Option.SINGLECHANNEL: //Resources.LoadAsync material = (Material)Resources.Load("Materials/SingleChannel", typeof(Material)); NextAssetFormat = Option.SINGLECHANNEL; SingleChannelStartup(AssetPath); break; case Option.MULTICHANNEL: material = (Material)Resources.Load("Materials/MultiChannel", typeof(Material)); NextAssetFormat = Option.MULTICHANNEL; MultiChannelStartup(AssetPath); break; case Option.VIDEO: material = (Material)Resources.Load("Materials/Video", typeof(Material)); NextAssetFormat = Option.VIDEO; VideoStartup(AssetPath); break; case Option.MASK: material = (Material)Resources.Load("Materials/Mask", typeof(Material)); NextAssetFormat = Option.MASK; MaskStartup(AssetPath); break; } // NextAssetPath = AssetPath; // apply material with shader specified for the selected asset format GetComponent <MeshRenderer>().sharedMaterial = material; // initialize volume dimensions material.SetFloat("_Pwidth", pwidth); material.SetFloat("_Pheight", pheight); material.SetFloat("_Pdepth", pdepth); material.SetFloat("_Nwidth", nwidth); material.SetFloat("_Nheight", nheight); material.SetFloat("_Ndepth", ndepth); transform.localScale = dimensions; // PreviousAssetFormat = NextAssetFormat; PreviousAssetPath = NextAssetPath; ScaleCount = 0; xscale = transform.localScale.x; yscale = transform.localScale.y; zscale = transform.localScale.z; //GameObject go = GameObject.Find("DesktopCanvas"); //DesktopSliderManager other = (DesktopSliderManager)go.GetComponent(typeof(DesktopSliderManager)); //other.SetInitialScaleSliderValue(); }