private void Awake() { _inventory = new Inventory(); _inventory.OnItemChanged += _inventory_OnItemChanged; InventoryUI.SetInventory(_inventory); _taskSystem = new TaskSystem(); TaskSystemUI.SetTaskSystem(_taskSystem); _movementController = GetComponent <FPMovementController>(); }
private void Awake() { _character = transform.parent.GetComponent <FPMovementController>(); }