public virtual void Start() { m_fNotify = GameObject.FindObjectOfType<FNotification> (); }
void Start() { m_carryable = transform.parent.GetComponent<Carryable>(); m_fnotify = GameObject.FindObjectOfType<FNotification>(); }
void Start () { m_rb = GetComponent<Rigidbody2D>(); m_transform = GetComponent<Transform>(); m_fNotify = GameObject.FindObjectOfType<FNotification>(); transform.OrientToWorld(); }