StartEvent() публичный Метод

public StartEvent ( ) : void
Результат void
Пример #1
0
    public void StartEvent(string key, AudioChannel channel = AudioChannel.Action, bool stopPre = true, string para = "", float value = 0f)
    {
        FMOD_StudioEventEmitter emitter = this.GetEmitter(channel);

        if (stopPre)
        {
            emitter.OnDestroy();
        }
        if (!string.IsNullOrEmpty(key))
        {
            emitter.path = key;
        }
        emitter.CacheEventInstance();
        this.SetParamValue(channel, para, value);
        if (this._3dPos != Vector3.zero)
        {
            emitter.Update3DAttributes(this._3dPos);
            this._3dPos = Vector3.zero;
        }
        emitter.StartEvent();
    }
Пример #2
0
    void OnCollisionEnter(Collision coll)
    {
        /*Vector3 posDiff = coll.transform.position - transform.position;
         * transform.position += posDiff.normalized * 20.0f;*/
        // Debug.Log (gameObject.name + " BUMPED OFF "+ coll.gameObject.name);

        Vector3 avgNormal = Vector3.zero;

        foreach (ContactPoint contact in coll.contacts)
        {
            // Debug.DrawRay(contact.point, contact.normal, Color.white);
            avgNormal += contact.normal;
        }
        transform.position += avgNormal.normalized * 15.0f;

        if (fmodSource)
        {
            if (PlayerControl.instance.isDead == false)
            {
                fmodSource.StartEvent();
            }
        }
        else
        {
            SoundCenter.instance.PlayClipOn(
                SoundCenter.instance.bumpSound, transform.position,
                1.0f, (GetComponent <PlayerControl>() ? PlayerControl.instance.transform : null));
        }

        Shootable shootableScript = GetComponent <Shootable>();

        if (shootableScript && shootableScript.healthLimit > 0)
        {
            shootableScript.ExplodeThis();
        }
    }