public void UpdateSound(string name,ref FMOD.Sound s,Boolean Loop) { FMOD.RESULT result; string strNameSpace = System.Reflection.Assembly.GetExecutingAssembly().GetName().Name.ToString(); Stream str = System.Reflection.Assembly.GetExecutingAssembly().GetManifestResourceStream(strNameSpace + ".Sounds." + name); //Block = new Bitmap(str); byte[] Arr = new byte[str.Length]; str.Read(Arr, 0, (int)str.Length); FMOD.CREATESOUNDEXINFO inf = new FMOD.CREATESOUNDEXINFO(); inf.cbsize = Marshal.SizeOf(inf); inf.length = (uint)str.Length; result = soundsystem.createSound(Arr, FMOD.MODE.SOFTWARE | FMOD.MODE.OPENMEMORY | FMOD.MODE._3D, ref inf, ref s); ERRCHECK(result); if (!Loop) s.setMode(FMOD.MODE.LOOP_OFF); else s.setMode(FMOD.MODE.LOOP_NORMAL); ERRCHECK(result); }