Пример #1
0
 private FMOD.RESULT PCMSetPositionCallback(IntPtr raw, int subsound, uint position, FMOD.TIMEUNIT postype)
 {
     return FMOD.RESULT.OK;
 }
Пример #2
0
 FMOD.RESULT PCMSetPosCallback(System.IntPtr soundraw, int subsound, uint position, FMOD.TIMEUNIT postype)
 {
     AudioStreamSupport.LOG(LogLevel.DEBUG, this.logLevel, this.gameObjectName, null, "PCMSetPosCallback requesting position {0} ", position);
     return(FMOD.RESULT.OK);
 }
Пример #3
0
 private FMOD.RESULT PcmSetPosCallback(IntPtr soundraw, int subsound, uint pcmoffset, FMOD.TIMEUNIT postype)
 {
     // not needed
     return(FMOD.RESULT.OK);
 }
Пример #4
0
        private static FMOD.RESULT PCMSETPOSCALLBACK(IntPtr soundraw, int subsound, uint pcmoffset, FMOD.TIMEUNIT postype)
        {
            /*
             *  This is useful if the user calls Sound::setTime or Sound::setPosition and you want to seek your data accordingly.
             */

            return(FMOD.RESULT.OK);
        }
Пример #5
0
 private static FMOD.RESULT PCMSETPOSCALLBACK(IntPtr soundraw, int subsound, uint pcmoffset, FMOD.TIMEUNIT postype)
 {
     return(FMOD.RESULT.OK);
 }