private void JingleInit(string filename) { FMOD.Sound tempSound = null; thisLock = new Object(); // Retrieve information about sound FMOD.RESULT result = system.createSound(filename, (FMOD.MODE._2D | FMOD.MODE.SOFTWARE), ref tempSound); ErrorCheck(result); FMOD.SOUND_TYPE soundType = (FMOD.SOUND_TYPE) 0; FMOD.SOUND_FORMAT soundFormat = (FMOD.SOUND_FORMAT) 0; int tempBits = 0, tempChannels = 0, tempPriority = 0; uint tempPcm = 0; float tempFrequency = 0.0f, tempPan = 0.0f, tempVolume = 0.0f; result = tempSound.getFormat(ref soundType, ref soundFormat, ref tempChannels, ref tempBits); ErrorCheck(result); result = tempSound.getDefaults(ref tempFrequency, ref tempVolume, ref tempPan, ref tempPriority); ErrorCheck(result); result = tempSound.getLength(ref tempPcm, FMOD.TIMEUNIT.PCM); ErrorCheck(result); // Fill sound parameters ChannelCount = tempChannels; Frequency = (int)tempFrequency; pcm = tempPcm; bits = tempBits; // Obtain Raw PCM data from sound GetRawData(tempSound, tempChannels, tempBits, tempPcm); // Release temp sound instance tempSound.release(); tempSound = null; FMOD.CREATESOUNDEXINFO exInfo = new FMOD.CREATESOUNDEXINFO(); exInfo.cbsize = Marshal.SizeOf(exInfo); exInfo.length = (uint)(pcm * sizeof(short)); exInfo.numchannels = ChannelCount; exInfo.format = FMOD.SOUND_FORMAT.PCM16; exInfo.defaultfrequency = (int)Frequency; // Create a stream from obtained data result = system.createStream(SoundDataBuffer.Buffer, (FMOD.MODE.OPENMEMORY | FMOD.MODE.OPENRAW), ref exInfo, ref sounds); ErrorCheck(result); } // loading jingle
private void timer_Tick(object sender, System.EventArgs e) { FMOD.RESULT result; FMOD.OPENSTATE openstate = 0; if (soundcreated) { uint percentbuffered = 0; bool starving = false; bool busy = false; result = sound.getOpenState(ref openstate, ref percentbuffered, ref starving, ref busy); ERRCHECK(result); if (openstate == FMOD.OPENSTATE.READY && channel == null) { result = system.playSound(FMOD.CHANNELINDEX.FREE, sound, false, ref channel); ERRCHECK(result); } } if (channel != null) { uint ms = 0; bool playing = false; bool paused = false; int tagsupdated = 0; int numtags = 0; result = sound.getNumTags(ref numtags, ref tagsupdated); ERRCHECK(result); if (tagsupdated != 0) { for (;;) { FMOD.TAG tag = new FMOD.TAG(); if (sound.getTag(null, -1, ref tag) != FMOD.RESULT.OK) { break; } if (tag.datatype == FMOD.TAGDATATYPE.STRING) { FMOD.SOUND_FORMAT format = FMOD.SOUND_FORMAT.NONE; int channels = 0; int bits = 0; sound.getFormat(ref gSoundType, ref format, ref channels, ref bits); if (tag.name == "ARTIST") { if (Marshal.PtrToStringAnsi(tag.data) != gCurrentTrackArtist) { gCurrentTrackArtist = Marshal.PtrToStringAnsi(tag.data); gUpdateFileName = true; } } if (tag.name == "TITLE") { if (Marshal.PtrToStringAnsi(tag.data) != gCurrentTrackTitle) { gCurrentTrackTitle = Marshal.PtrToStringAnsi(tag.data); gUpdateFileName = true; } } break; } else { break; } } } result = channel.isPlaying(ref playing); if (result != FMOD.RESULT.OK || !playing) { sound.release(); sound = null; channel = null; } else { result = channel.getPaused(ref paused); ERRCHECK(result); result = channel.getPosition(ref ms, FMOD.TIMEUNIT.MS); ERRCHECK(result); statusBar.Text = "Time " + (ms / 1000 / 60) + ":" + (ms / 1000 % 60) + ":" + (ms / 10 % 100) + (paused ? " Paused " : playing ? " Playing" : " Stopped"); } } if (sound != null) { uint percentbuffered = 0; bool starving = false; bool busy = false; sound.getOpenState(ref openstate, ref percentbuffered, ref starving, ref busy); if (openstate == FMOD.OPENSTATE.ERROR) { sound.release(); sound = null; channel = null; } } if (openstate == FMOD.OPENSTATE.ERROR) { statusBar.Text = "Error occurred or stream ended. Restarting stream.."; result = system.createSound(url, (FMOD.MODE.HARDWARE | FMOD.MODE._2D | FMOD.MODE.CREATESTREAM | FMOD.MODE.NONBLOCKING), ref exinfo, ref sound); ERRCHECK(result); } if (system != null) { system.update(); } }
public static void WriteWavHeader(FileStream stream, FMOD.Sound sound, int length, Object usingFmod) { FMOD.SOUND_TYPE type = FMOD.SOUND_TYPE.UNKNOWN; FMOD.SOUND_FORMAT format = FMOD.SOUND_FORMAT.NONE; int channels = 0, bits = 0, temp1 = 0; float rate = 0.0f; float temp = 0.0f; if (sound == null) { return; } lock (usingFmod) { sound.getFormat(ref type, ref format, ref channels, ref bits); sound.getDefaults(ref rate, ref temp, ref temp, ref temp1); } log.Info("WaveWriter.WriteWavHeader: sound format: dataLength " + length + ", type " + type + ", format " + format + ", channels " + channels + ", bits " + bits + ", rate " + rate); stream.Seek(0, SeekOrigin.Begin); FmtChunk fmtChunk = new FmtChunk(); DataChunk dataChunk = new DataChunk(); WavHeader wavHeader = new WavHeader(); RiffChunk riffChunk = new RiffChunk(); fmtChunk.chunk = new RiffChunk(); fmtChunk.chunk.id = new char[4]; fmtChunk.chunk.id[0] = 'f'; fmtChunk.chunk.id[1] = 'm'; fmtChunk.chunk.id[2] = 't'; fmtChunk.chunk.id[3] = ' '; fmtChunk.chunk.size = Marshal.SizeOf(fmtChunk) - Marshal.SizeOf(riffChunk); fmtChunk.wFormatTag = 1; fmtChunk.nChannels = (ushort)channels; fmtChunk.nSamplesPerSec = (uint)rate; fmtChunk.nAvgBytesPerSec = (uint)(rate * channels * bits / 8); fmtChunk.nBlockAlign = (ushort)(1 * channels * bits / 8); fmtChunk.wBitsPerSample = (ushort)bits; dataChunk.chunk = new RiffChunk(); dataChunk.chunk.id = new char[4]; dataChunk.chunk.id[0] = 'd'; dataChunk.chunk.id[1] = 'a'; dataChunk.chunk.id[2] = 't'; dataChunk.chunk.id[3] = 'a'; dataChunk.chunk.size = (int)length; wavHeader.chunk = new RiffChunk(); wavHeader.chunk.id = new char[4]; wavHeader.chunk.id[0] = 'R'; wavHeader.chunk.id[1] = 'I'; wavHeader.chunk.id[2] = 'F'; wavHeader.chunk.id[3] = 'F'; wavHeader.chunk.size = (int)(Marshal.SizeOf(fmtChunk) + Marshal.SizeOf(riffChunk) + length); wavHeader.rifftype = new char[4]; wavHeader.rifftype[0] = 'W'; wavHeader.rifftype[1] = 'A'; wavHeader.rifftype[2] = 'V'; wavHeader.rifftype[3] = 'E'; /* * Write out the WAV header. */ IntPtr wavHeaderPtr = Marshal.AllocHGlobal(Marshal.SizeOf(wavHeader)); IntPtr fmtChunkPtr = Marshal.AllocHGlobal(Marshal.SizeOf(fmtChunk)); IntPtr dataChunkPtr = Marshal.AllocHGlobal(Marshal.SizeOf(dataChunk)); byte [] wavHeaderBytes = new byte[Marshal.SizeOf(wavHeader)]; byte [] fmtChunkBytes = new byte[Marshal.SizeOf(fmtChunk)]; byte [] dataChunkBytes = new byte[Marshal.SizeOf(dataChunk)]; Marshal.StructureToPtr(wavHeader, wavHeaderPtr, false); Marshal.Copy(wavHeaderPtr, wavHeaderBytes, 0, Marshal.SizeOf(wavHeader)); Marshal.StructureToPtr(fmtChunk, fmtChunkPtr, false); Marshal.Copy(fmtChunkPtr, fmtChunkBytes, 0, Marshal.SizeOf(fmtChunk)); Marshal.StructureToPtr(dataChunk, dataChunkPtr, false); Marshal.Copy(dataChunkPtr, dataChunkBytes, 0, Marshal.SizeOf(dataChunk)); stream.Write(wavHeaderBytes, 0, Marshal.SizeOf(wavHeader)); stream.Write(fmtChunkBytes, 0, Marshal.SizeOf(fmtChunk)); stream.Write(dataChunkBytes, 0, Marshal.SizeOf(dataChunk)); }
private void SaveToWav() { FileStream fs = null; int channels = 0, bits = 0; float rate = 0; IntPtr ptr1 = new IntPtr(), ptr2 = new IntPtr(); uint lenbytes = 0, len1 = 0, len2 = 0; FMOD.SOUND_TYPE type = FMOD.SOUND_TYPE.WAV; FMOD.SOUND_FORMAT format = FMOD.SOUND_FORMAT.NONE; int temp1 = 0; float temp3 = 0; if (sound == null) { return; } sound.getFormat(ref type, ref format, ref channels, ref bits); sound.getDefaults(ref rate, ref temp3, ref temp3, ref temp1); sound.getLength(ref lenbytes, FMOD.TIMEUNIT.PCMBYTES); FmtChunk fmtChunk = new FmtChunk(); DataChunk dataChunk = new DataChunk(); WavHeader wavHeader = new WavHeader(); RiffChunk riffChunk = new RiffChunk(); fmtChunk.chunk = new RiffChunk(); fmtChunk.chunk.id = new char[4]; fmtChunk.chunk.id[0] = 'f'; fmtChunk.chunk.id[1] = 'm'; fmtChunk.chunk.id[2] = 't'; fmtChunk.chunk.id[3] = ' '; fmtChunk.chunk.size = Marshal.SizeOf(fmtChunk) - Marshal.SizeOf(riffChunk); fmtChunk.wFormatTag = 1; fmtChunk.nChannels = (ushort)channels; fmtChunk.nSamplesPerSec = (uint)rate; fmtChunk.nAvgBytesPerSec = (uint)(rate * channels * bits / 8); fmtChunk.nBlockAlign = (ushort)(1 * channels * bits / 8); fmtChunk.wBitsPerSample = (ushort)bits; dataChunk.chunk = new RiffChunk(); dataChunk.chunk.id = new char[4]; dataChunk.chunk.id[0] = 'd'; dataChunk.chunk.id[1] = 'a'; dataChunk.chunk.id[2] = 't'; dataChunk.chunk.id[3] = 'a'; dataChunk.chunk.size = (int)lenbytes; wavHeader.chunk = new RiffChunk(); wavHeader.chunk.id = new char[4]; wavHeader.chunk.id[0] = 'R'; wavHeader.chunk.id[1] = 'I'; wavHeader.chunk.id[2] = 'F'; wavHeader.chunk.id[3] = 'F'; wavHeader.chunk.size = (int)(Marshal.SizeOf(fmtChunk) + Marshal.SizeOf(riffChunk) + lenbytes); wavHeader.rifftype = new char[4]; wavHeader.rifftype[0] = 'W'; wavHeader.rifftype[1] = 'A'; wavHeader.rifftype[2] = 'V'; wavHeader.rifftype[3] = 'E'; fs = new FileStream("record.wav", FileMode.Create, FileAccess.Write); /* * Write out the WAV header. */ IntPtr wavHeaderPtr = Marshal.AllocHGlobal(Marshal.SizeOf(wavHeader)); IntPtr fmtChunkPtr = Marshal.AllocHGlobal(Marshal.SizeOf(fmtChunk)); IntPtr dataChunkPtr = Marshal.AllocHGlobal(Marshal.SizeOf(dataChunk)); byte [] wavHeaderBytes = new byte[Marshal.SizeOf(wavHeader)]; byte [] fmtChunkBytes = new byte[Marshal.SizeOf(fmtChunk)]; byte [] dataChunkBytes = new byte[Marshal.SizeOf(dataChunk)]; Marshal.StructureToPtr(wavHeader, wavHeaderPtr, false); Marshal.Copy(wavHeaderPtr, wavHeaderBytes, 0, Marshal.SizeOf(wavHeader)); Marshal.StructureToPtr(fmtChunk, fmtChunkPtr, false); Marshal.Copy(fmtChunkPtr, fmtChunkBytes, 0, Marshal.SizeOf(fmtChunk)); Marshal.StructureToPtr(dataChunk, dataChunkPtr, false); Marshal.Copy(dataChunkPtr, dataChunkBytes, 0, Marshal.SizeOf(dataChunk)); fs.Write(wavHeaderBytes, 0, Marshal.SizeOf(wavHeader)); fs.Write(fmtChunkBytes, 0, Marshal.SizeOf(fmtChunk)); fs.Write(dataChunkBytes, 0, Marshal.SizeOf(dataChunk)); /* * Lock the sound to get access to the raw data. */ sound.@lock(0, lenbytes, ref ptr1, ref ptr2, ref len1, ref len2); /* * Write it to disk. */ byte [] rawdata = new byte[len1]; Marshal.Copy(ptr1, rawdata, 0, (int)len1); fs.Write(rawdata, 0, (int)len1); /* * Unlock the sound to allow FMOD to use it again. */ sound.unlock(ptr1, ptr2, len1, len2); fs.Close(); MessageBox.Show("Written to record.wav"); }
IEnumerator StreamCR() { /* * FMOD seems to like this */ yield return(new WaitForSeconds(2f)); this.streamCaught = false; this.trackChanged = false; for (;;) { if (this.isPaused) { yield return(null); } if (this.finished) { this.Stop(); yield break; } result = system.update(); ERRCHECK(result, "system.update", false); result = sound.getOpenState(out openstate, out bufferFillPercentage, out starving, out deviceBusy); ERRCHECK(result, "sound.getOpenState", false); LOG(LogLevel.DEBUG, "Stream open state: {0}, buffer fill {1} starving {2} networkBusy {3}", openstate, bufferFillPercentage, starving, deviceBusy); if (!this.streamCaught) { int c = 0; do { result = system.update(); ERRCHECK(result, "system.update", false); result = sound.getOpenState(out openstate, out bufferFillPercentage, out starving, out deviceBusy); ERRCHECK(result, "sound.getOpenState", false); LOG(LogLevel.DEBUG, "Stream open state: {0}, buffer fill {1} starving {2} networkBusy {3}", openstate, bufferFillPercentage, starving, deviceBusy); if (result == FMOD.RESULT.OK && openstate == FMOD.OPENSTATE.READY) { /* * stream caught */ FMOD.SOUND_TYPE _streamType; FMOD.SOUND_FORMAT _streamFormat; int _streamBits; result = sound.getFormat(out _streamType, out _streamFormat, out this.streamChannels, out _streamBits); ERRCHECK(result, "sound.getFormat"); float freq; int prio; result = sound.getDefaults(out freq, out prio); ERRCHECK(result, "sound.getDefaults"); LOG(LogLevel.INFO, "Stream format {0} {1} {2} channels {3} bits {4} samplerate", _streamType, _streamFormat, this.streamChannels, _streamBits, freq); if (this is AudioStream) { // compensate for the stream samplerate this.GetComponent <AudioSource>().pitch = ((float)(freq * this.streamChannels) / (float)(AudioSettings.outputSampleRate * (int)AudioSettings.speakerMode)); } this.StreamStarting((int)freq); this.streamCaught = true; this.isPlaying = true; if (this.OnPlaybackStarted != null) { this.OnPlaybackStarted.Invoke(this.gameObjectName); } break; } else { /* * Unable to stream */ if (++c > 60) { if (this.url.StartsWith("http")) { LOG(LogLevel.ERROR, "Can't start playback. Please make sure that correct audio type of stream is selected and network is reachable."); #if UNITY_EDITOR LOG(LogLevel.ERROR, "If everything seems to be ok, restarting the editor often helps while having trouble connecting to especially OGG streams."); #endif } else { LOG(LogLevel.ERROR, "Can't start playback. Unrecognized audio type."); } this.Stop(); yield break; } } yield return(new WaitForSeconds(0.1f)); } while (result != FMOD.RESULT.OK || openstate != FMOD.OPENSTATE.READY); } if (this.StreamStarving()) { LOG(LogLevel.WARNING, "Stream buffer starving - stopping playback"); this.Stop(); yield break; } FMOD.TAG streamTag; /* * Read any tags that have arrived, this could happen if a radio station switches * to a new song. */ while (sound.getTag(null, -1, out streamTag) == FMOD.RESULT.OK) { if (!this.trackChanged) { this.tags = new string[tagcount]; this.tagindex = 0; this.trackChanged = true; } if (streamTag.datatype == FMOD.TAGDATATYPE.STRING) { string tagData = Marshal.PtrToStringAnsi(streamTag.data, (int)streamTag.datalen); tags[tagindex] = string.Format("{0} = {1}", streamTag.name, tagData); tagindex = (tagindex + 1) % tagcount; } else if (streamTag.type == FMOD.TAGTYPE.FMOD) { /* When a song changes, the samplerate may also change, so compensate here. */ if (streamTag.name == "Sample Rate Change") { // TODO: actual float and samplerate change test - is there a way to test this ? float defFrequency; int defPriority; result = sound.getDefaults(out defFrequency, out defPriority); ERRCHECK(result, "sound.getDefaults"); LOG(LogLevel.INFO, "Stream samplerate change from {0}", defFrequency); // float frequency = *((float*)streamTag.data); float[] frequency = new float[1]; Marshal.Copy(streamTag.data, frequency, 0, sizeof(float)); LOG(LogLevel.INFO, "Stream samplerate change to {0}", frequency[0]); result = sound.setDefaults(frequency[0], defPriority); ERRCHECK(result, "sound.setDefaults"); /* * need to restart audio when changing samplerate.. */ if (this is AudioStream) { // compensate for the stream samplerate this.GetComponent <AudioSource>().pitch = ((float)(frequency[0] * this.streamChannels) / (float)(AudioSettings.outputSampleRate * (int)AudioSettings.speakerMode)); } } } } if (this.trackChanged) { // TODO: track changed event LOG(LogLevel.INFO, "Track changed {0}", this.tags[0]); // print tags[0] for info only - might be anything this.trackChanged = false; } yield return(null); } }