Пример #1
0
    public void SendData()
    {
        var builder = new FlatBufferBuilder(200);

        var l = builder.CreateString(login.text);
        var h = builder.CreateString(haslo.text);

        FLoggingClient.StartFLoggingClient(builder);
        FLoggingClient.AddName(builder, l);
        FLoggingClient.AddPassword(builder, h);
        var obj = FLoggingClient.EndFLoggingClient(builder);

        builder.Finish(obj.Value);


        byte[] bytes = builder.SizedByteArray();
        Communication.SendToServer(new Message(bytes, 2));
    }
Пример #2
0
    private void Login(string username, string password)
    {
        playerName = username;

        var builder = new FlatBufferBuilder(200);

        var l = builder.CreateString(username);
        var h = builder.CreateString(password);

        FLoggingClient.StartFLoggingClient(builder);
        FLoggingClient.AddName(builder, l);
        FLoggingClient.AddPassword(builder, h);
        var obj = FLoggingClient.EndFLoggingClient(builder);

        builder.Finish(obj.Value);

        byte[] bytes = builder.SizedByteArray();
        Communication.SendToServer(new Message(bytes, 2));
    }