private static void SaveCheck(string path, string fileName) { if (File.Exists(path)) { Log.Information("{FileName} successfully saved", fileName); FLogger.AppendInformation(); FLogger.AppendText($"Successfully saved '{fileName}'", Constants.WHITE, true); } else { Log.Error("{FileName} could not be saved", fileName); FLogger.AppendError(); FLogger.AppendText($"Could not save '{fileName}'", Constants.WHITE, true); } }
private void OnClick(object sender, RoutedEventArgs e) { if (_applicationView.MapViewer.MapImage == null) { return; } var path = Path.Combine(UserSettings.Default.OutputDirectory, "Textures", "MiniMap.png"); var saveFileDialog = new SaveFileDialog { Title = "Save MiniMap", FileName = "MiniMap.png", InitialDirectory = path.SubstringBeforeLast('\\'), Filter = "PNG Files (*.png)|*.png|All Files (*.*)|*.*" }; if (!(bool)saveFileDialog.ShowDialog()) { return; } path = saveFileDialog.FileName; using var fileStream = new FileStream(path, FileMode.Create); var encoder = new PngBitmapEncoder(); encoder.Frames.Add(BitmapFrame.Create(_applicationView.MapViewer.GetImageToSave())); encoder.Save(fileStream); if (File.Exists(path)) { Log.Information("MiniMap.png successfully saved"); FLogger.AppendInformation(); FLogger.AppendText("Successfully saved 'MiniMap.png'", Constants.WHITE, true); } else { Log.Error("MiniMap.png could not be saved"); FLogger.AppendError(); FLogger.AppendText("Could not save 'MiniMap.png'", Constants.WHITE, true); } }
public override async void Execute(LoadingModesViewModel contextViewModel, object parameter) { if (_applicationView.CUE4Parse.GameDirectory.HasNoFile) { return; } if (_applicationView.CUE4Parse.Game == FGame.FortniteGame && _applicationView.CUE4Parse.Provider.MappingsContainer == null) { FLogger.AppendError(); FLogger.AppendText("Mappings could not get pulled, extracting assets might not work properly. If so, press F12 or please restart.", Constants.WHITE, true); } #if DEBUG var loadingTime = Stopwatch.StartNew(); #endif _applicationView.CUE4Parse.AssetsFolder.Folders.Clear(); _applicationView.CUE4Parse.SearchVm.SearchResults.Clear(); MainWindow.YesWeCats.LeftTabControl.SelectedIndex = 1; // folders tab await _applicationView.CUE4Parse.LoadLocalizedResources(); // load locres if not already loaded Helper.CloseWindow <AdonisWindow>("Search View"); // close search window if opened await _threadWorkerView.Begin(async cancellationToken => { // filter what to show switch (UserSettings.Default.LoadingMode) { case ELoadingMode.Single: case ELoadingMode.Multiple: { var l = (IList)parameter; if (l.Count < 1) { return; } var directoryFilesToShow = l.Cast <FileItem>(); FilterDirectoryFilesToDisplay(cancellationToken, directoryFilesToShow); break; } case ELoadingMode.All: { FilterDirectoryFilesToDisplay(cancellationToken, null); break; } case ELoadingMode.AllButNew: case ELoadingMode.AllButModified: { await FilterNewOrModifiedFilesToDisplay(cancellationToken).ConfigureAwait(false); break; } default: throw new ArgumentOutOfRangeException(); } _discordHandler.UpdatePresence(_applicationView.CUE4Parse); }); #if DEBUG loadingTime.Stop(); FLogger.AppendDebug(); FLogger.AppendText($"{_applicationView.CUE4Parse.SearchVm.SearchResults.Count} packages and a lot of localized resources loaded in {loadingTime.Elapsed.TotalSeconds.ToString("F3", CultureInfo.InvariantCulture)} seconds", Constants.WHITE, true); #endif }