/// <summary> /// Refreshing colliders data for included colliders when it's needed /// </summary> public void RefreshIncludedCollidersDataList() { bool refr = false; if (CollisionMode == ECollisionMode.m_3DCollision) { if (IncludedColliders.Count != IncludedCollidersData.Count || forceRefreshCollidersData) { IncludedCollidersData.Clear(); for (int i = IncludedColliders.Count - 1; i >= 0; i--) { if (IncludedColliders[i] == null) { IncludedColliders.RemoveAt(i); continue; } FImp_ColliderData_Base colData = FImp_ColliderData_Base.GetColliderDataFor(IncludedColliders[i]); IncludedCollidersData.Add(colData); } refr = true; } } else { if (IncludedColliders2D.Count != IncludedCollidersData.Count || forceRefreshCollidersData) { IncludedCollidersData.Clear(); for (int i = IncludedColliders2D.Count - 1; i >= 0; i--) { if (IncludedColliders2D[i] == null) { IncludedColliders2D.RemoveAt(i); continue; } FImp_ColliderData_Base colData = FImp_ColliderData_Base.GetColliderDataFor(IncludedColliders2D[i]); IncludedCollidersData.Add(colData); } refr = true; } } if (refr) { forceRefreshCollidersData = false; } }
/// <summary> /// Refreshing colliders data for included colliders /// </summary> public void RefreshCollidersDataList() { if (IncludedColliders.Count != IncludedCollidersData.Count || forceRefreshCollidersData) { IncludedCollidersData.Clear(); for (int i = IncludedColliders.Count - 1; i >= 0; i--) { if (IncludedColliders[i] == null) { IncludedColliders.RemoveAt(i); continue; } FImp_ColliderData_Base colData = FImp_ColliderData_Base.GetColliderDataFor(IncludedColliders[i]); IncludedCollidersData.Add(colData); } forceRefreshCollidersData = false; } }